Avatar of Hans von Lek
  • Last Seen: 8 yrs ago
  • Joined: 10 yrs ago
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    1. Hans von Lek 10 yrs ago

Status

Recent Statuses

10 yrs ago
Current drugs, germs and steel. wait. no. that's not it.
1 like
10 yrs ago
When you want to join an RP of a particular theme, but no threads for it exist, and you doubt it'd be all that popular if you were to make your own thread for said theme.
3 likes
10 yrs ago
well at least you're quite free to follow - or even participate in - my riveting discussions on which varieties of paint dry the fastest.
10 yrs ago
post regarding pokemon go
2 likes
10 yrs ago
Cuckold Joe is my rap name.
4 likes

Bio

Some fucking idiot who probably isn't worth thinking about all that seriously. He is a 23 24 year old doofus situated somewhere on the planet and studying International Relations at some university. He is fond of history, militaria, fiction, vidya, tabletop wargaming, comic books, and writing in third person. Oh, and he seemingly likes talky-walky animal people as well. We have no idea what the hell is up with that nonsense. He has diagnosed mental problems, so maybe that's got something to do with it.

He probably isn't a robot or a German IRL. However, we cannot be certain.

He likes a variety of different RPs, and is thus liable to show up anywhere, anytime. As a general rule, he isn't particularly keen on fandom RPs, but you never know; there may be some day be an exception.

I could be wrong. I could be right.

Most Recent Posts

Got it ready, I think. I'll post it in OOC for now. I'll relocate it to Char if you wanted it there all along.


I've decided I'll put together a character sheet and we'll see how things go, yeah? Quick question, though, do you want them posted in the OOC tab or the character tab?
EDIT: Was going to say I'm interested, but I'm really unsure of how much time I have for this on top of other stuff I've got going. We'll see eventually, I guess. Sorry!
@ClocktowerEchos
Then I have faith in you, who has faith in you! Go forth!
@ClocktowerEchos
Well, if you're feeling up to it, having multiple characters would be fine.

As for Nazi zombies, you'll just have to wait and see :B

EDIT: Of course you'd need to exercise a lot of self-discipline if you had a character on both sides. No metagaming and suchlike :P
Enemies












Comrades and other NPCs

Important Updates and Other Things of Note


- Given the rather small turnout of Axis characters (there's literally only one so far), it has been decided that this RP will instead be Allies-focused. However, you are still free to make and play Axis characters if you wish. The intro post will be edited to reflect this over the coming hours/day. To clarify what is meant here, the assumption will be that the PCs are all OUJA affiliated, and the Axis will be, by and large, GM-handled. As said, I do not mind the odd Axis character or two, but I'm no longer aiming for the full team vs. team approach I had set out with. Non-affiliated/mercenary characters are still fine.

- It has been decided that you can play as characters controlling NPC forces, although keep it reasonable. Squads of mooks are the norm, but if sufficiently justified, larger forces are also accepted. If you want to play as a character with NPC minions, such as a necromancer with zombies or what have you, this is also allowed. This also covers NPC crewmen for tanks and other vehicles, if you choose to play such a character. I'll probably update the CS to have a field dealing with this when I get around to revising the intro, but for now just handle it on your own in any way you feel makes sense.
November 14th, 1942.

Another day starts, another day ends. For about a month now you've been out here, scouring the desert - or rather, guarding those whose job it was to do the scouring. You swear you don't have any clearer an idea of what you're even out here for than you started out with. The briefing, when boiled down, essentially told you all that there was a castle named Montevoir, it was in the Levant, they want to poke around in it, and you guys are needed to protect them all the while. For miles around you are spans of empty desert. Far removed from civilization, all you have is the castle, the encampments, and a makeshift airfield.

Given the territory is under Allied control, these supposed threats you're meant to safeguard against have not, in any sense, manifested. But here you are. OUJA's "Task Force Valiance", under the command of Brigadier Morgan Stanton. You wouldn't be here if there was no real concern. In any case, you are all rotated between the several digsites, as well as the main team dealing with the castle itself, as if on a schedule that doesn't appear to actually exist.

Digsite Alpha: To the frustration of everyone involved in this project, it wasn't as simple as walking into the castle, checking all the rooms, and walking back out again. There is clear evidence of lower levels to the castle, lower levels that have been purposefully blocked off - presumably to prevent whatever was kept down there out of enemy hands in the event of the castle falling to them. Which, as history shows, happened: It fell to the Mamluks not long before Acre did in 1291; the last bastion of the Kingdom of Jerusalem. Lord knows that even with modern equipment, it is taking an extremely long time to tunnel through the rock and debris obstructing the path downwards. Explosives would make life a lot easier, but they're concerned for the structural integrity of the ancient castle.

Digsite Bravo: More promising are the efforts in a field to the east of the castle. Here the ground gives way into what appears to be the remnants of a tunnel that has caved in. Again, excavation is taking longer than everyone involved would like, but it is believed this will prove to be a more direct path to whatever is kept under Montevoir itself. If not, it's worth investigating anyway.

Digsite Charlie: The southernmost one. It has been stressed interest in this section is more out of historical concern than any pressing necessity. According to maps from the era, there should have been a secondary structure here, but it is obviously gone. Thus a dig is being conducted to discern the mystery of this disappearing fortress.

Presently you are all gathered at Digsite Alpha, which doubles as a barracks for you and the rest of the research team. The centuries-old halls are now lined with bedrolls and other amenities indicating modern, military habitation. A small radio buzzes interchangeably between the present hits and, more pressingly, wartime news. From listening to the radio in recently, you have learned:

- Naval fighting continues at Guadalcanal. Despite fears of the Japanese deploying their 'kappa' forces, these fears have yet to materialize. Fighting has raged for two days now. It is too early for any further details to have emerged.

- Fighting at the Russian city of Stalingrad is ongoing. The brutal street-to-street fighting has proven hugely costly to both sides thus far. For the first time, Soviet bio-armors and panzerkleins have met in direct combat, with greatly varying reports on the outcomes, depending on whose press you listen to. Given the risk urban environments pose to them, gehenpanzers have not been fielded.

- The last of the Vichy-French forces in Algeria have surrendered.

- An attempt on the Fuhrer's life has ended with him hospitalized, but, probably to your disappointment, in stable condition. Early information leaks, no doubt brought forward by Allied spies within Germany, have stated that the assassination plot consisted of an attempted bombing, and has cost Hitler his right eye.

- Churchill's words, said four days ago, retain a particular presence: "This is not the end. It is not even the beginning of the end. But it is, perhaps, the end of the beginning."

All around you are your comrades, in varying states of idleness. Perhaps it's time to have a chat, before you're moved out on yet another seemingly pointless relocation. Given the Soviets have proven less than enthusiastic about committing forces to OUJA than initially hoped, at least you're sure they can all speak English.
Secrets of War

It is the year 1942. War has been raging across the world since the invasion of China by Japan in 1937, and the invasion of Poland by Germany in 1939. Countless countries have fallen, but none of the belligerents are any closer to definitive, final victory. With no end in sight, desperation has set in. All of the embattled powers have delved into the most esoteric, fringe minds at their disposal to devise for them new means and weaponry with which to wage and hopefully win this war. British druids smite German aircraft from the skies with lightning, highly-advanced German fighting machines lumber across the battlefield, Soviet bio-armor soldiers slice open enemy tanks with mere motions of their pincers, American super-soldiers jolt across the sky and bring the fight to the enemy like superheroes out of comic books. But with such awesome power being brought to the field, has Pandora's Box already been opened? What sort of a world will be left for the victors?




About the Game


Hello there and welcome to Secrets of War. This will be a pulpish military RP set during the Second World War, although with science fiction and fantasy elements. Inspirations include things like Wolfenstein, Dust Tactics, the comic Uber, Secrets of the Third Reich, Indiana Jones, Captain America, AE-WW2, and Weird War II. The first operation will be set in late 1942 and will take place in the Middle-East, dealing with a fictitious struggle between Allied and Axis agents over long abandoned crusader castles lining the Levant and the supposed secrets they contain. Depending on how things go, the RP may shift further along the timeline and to other theaters and operations. As the years go on, real history and this setting's history diverge quite a lot, and increasingly advanced weapons are brought to the field, with others revealing themselves to be dead ends and abandoned outright.

Players have the choice of making characters serving the Allies -or- Axis. They can also be non-affiliated sorts, such as mercenaries, mavericks, opportunists, or just the plain ol' unlucky ordinary folk caught up in the middle of all this mess.

Each nation has its own assorted super weapon and super soldier projects. While the Germans have some nasty things up their sleeves for sure, they by no means have a monopoly on the super-science and the occult. I'll give brief summaries of some of the major players below, although these are not to be taken as all-inclusive.

Nations












As stated, these are not all-inclusive, are just demonstrative, and in reality all nations are to varying extents testing out basically everything they can. For instance, although there's no references to the US engaging in the occult in the above, you can be sure there's more than a few research initiatives delving into the arcane on their side of things. Additionally, just because a nation isn't on the list, doesn't mean you aren't allowed to play as a character hailing from it. If you wish to play as a soldier from Finland for instance, please do so. This is where an element of collaborative world-building comes into things, as you're free to make up your own details about the world. Wanna include some oddball super weapon program? Go for it. Got some mythological creature you wanna throw in that'd be lots of fun? Wicked! Of course, you need to run this stuff by me first, either in the OOC or PM, but chances are I'll like what you've got to offer me.

Character creation is actually pretty lenient, and chances are if you have an idea, it can probably be made to fit the RP in some way or another. This will either be handled by dropping me a PM so we can talk it out, or just submitting your character sheet and I'll check it out. As a follow on from this, you don't actually have to play as a super powered, magical, supernatural anything. You can play as a wholly ordinary guy with wholly ordinary equipment, and that's perfectly fine by me.

Finally, I feel it's worth mentioning that obviously there's some stuff you need to be mindful of and tactful about, given the subject matter. Some mature themes are a given, but please keep the site's rules and guidelines in mind at all times. So no overt racism, sexism, homophobia, and so on and so forth. As a final note, absolutely no glamorization or endorsement of any particular ideology or worldview is intended by anything I have written here.

Your Role


This all well and good, but what will your characters actually be doing in the RP? The assumption is that your character will be either under the command of Europa Gruppe if Axis, or the Office of Unconventional Joint Action if Allied. They are roughly analogous organizations: Both seek to draw from across their respective alliances the most talented or otherwise notable soldiers they can and forge them into a coherent, viable force to conduct special operations across the world to support their particular war effort.

In the first operation, your objectives are as follows.

Allies - Operation Fisher King: You're essentially on security detail for now, defending the eggheads and archaeologists poking around in said castles. In particular you're encamped around Castle Montevoir. You've been there for about a month, and it's starting to get tedious. But your commanders seem to have been given reason to fear Axis intrusion on your operations. Quite a serious one, given you're the sorts of folks they have on-board. They have also been frustratingly vague about whatever it is they intend to find. As a bit of clarification, while this is nominally a British operation, the US and even USSR have committed some soldiers of their own to the Office of Unified Allied Operations task force.

Axis - Unternehmen Otto Rahn: You're what the other guys have been dreading for all these weeks. You are presently based in Axis-occupied Greece, but this will of course change. You are part of a small, dangerous strike team that will be using highly experimental transport aircraft to, it is hoped anyway, bypass Allied air defenses and slip right in. Your job is firstly to harass whatever it is they're doing. Secondly, there is reason to believe that the Holy Grail, which has thus far evaded the Reich in its own search for it with Otto Rahn's research and their expedition to Montsegur, could be situated in any of the sites that have taken Allied interest. If this is at all true, you are of course tasked with retrieving it and bringing it, or anything else benefiting the Axis war effort, back.

Rules

They're pretty straightforward and mostly consist of basic good conduct, as well as the forum's rules and guidelines. You probably don't need me to tell you that godmodding isn't a cool thing to do by now. In short, don't be a bitter lemon, be sweet like Tutti Frutti. Character sheets go in the main OOC until approved, where they are then put into the character tab.

If anything comes up, ask, or debate it in OOC. If it gets particularly heated, please take it to PM.

Finally, the character sheet can be found here.



Additional Things (Handy!)


To help those who aren't so up to scratch on this stuff, here's a few links.
List of WW2 era firearms. The site also has a lot of vehicles and other weapons elsewhere.
A Pretty Straightforward Timeline. There are obviously many differences in this setting's version of events, but you can mostly rely on this timeline of real historical events to set you straight until 1942.
Table of ranks. It's mostly written around the SS, but it has Wehrmacht, British and US ranks as well.
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