Avatar of Hekazu
  • Last Seen: 1 yr ago
  • Old Guild Username: Hekazu
  • Joined: 12 yrs ago
  • Posts: 1802 (0.40 / day)
  • VMs: 1
  • Username history
    1. Hekazu 12 yrs ago
  • Latest 10 profile visitors:

Status

Recent Statuses

7 yrs ago
And back I am. Exhausted, certainly, and may need a while for that to wear off, but I'm once more here to read and even write!
2 likes
7 yrs ago
Won't be replying for a while. Am hiking.
2 likes
7 yrs ago
My congratulations to the winners of TI9! Well played gentlemen, well played.
1 like
7 yrs ago
Should have been writing posts. Took part in D&D shenaniganry instead. Got to fix that tomorrow.
7 yrs ago
There's a lot of backlog here on my end. I'm trying my best to lessen it, but replies might be less frequent for a time. A welcome change from the nothing doing I went through though! Thanks partners!

Bio

I suppose it is about time for me to copypaste fill in some information about myself over here just as well. Only took me a few years to getting around to do it.

I am a married individual in my twenties from the country some people dare claim does not exist. The Finland conspiracy is an old joke, you can stop with it now. Not a native speaker of the English language by any means, though I did begin studying it exceptionally early for our country's standards. I suppose it was some sort of a test case. With that out of the way though, what more should I be saying here...
  • I like being nice to people. If one needs to ask why, well that alone is reason enough.
  • I play and Dungeon Master Dungeons and Dragons, both offline and in the past also over here.
  • I enjoy OOC chatter, be it planning the RP or a more casual exchange (not that RP'ing is that serious). I can make do without, but don't be afraid to talk to me.
  • Whatever the case, I'm here to have fun and hone my writing abilities!
I do think that should about cover it, yes.

Thanks for stopping by I suppose! I do also have a Discord account, but I prefer to start anything RP related on the site. At least with people I don't know from the past, that is! But hey, now if you are a longer time contact of mine and happened to read this, now you know and can ask!

Most Recent Posts

It looks like people have not had the time to think about the things I asked for, at least judging by the amount of replies I've received thus far. Means we are not kicking the In Character part off yet I guess. I'll be here, checking on updates whenever I find the time for it!
Right, having read through all the answers I got regarding the time-limit thing when it came to posting before I need to move the thing forward myself I have come to the following conclusion: I propose three days (that is, 72 hours since last post was submitted) of time to send in a reply, with a 4th one (up to 96) thrown in during out of combat situations. I don't really expect long posts as this is merely on casual level and the way how D&D works does not exactly call for large posts anyway. If you have anything against this proposition, speak up! It's but an idea.

Also, some information about the game itself. The story will begin in the town of Greenest, south-east of Baldur's Gate in the southern end of the Sword Coast. It is mostly surrounded by plains, but there are some forests nearby as well. You people need to figure out a reason for your characters to be around there... one of the suggestions I have is to be a caravan guard/passenger in one of the caravans that happened to be heading there. If you want some of your characters to know each other beforehand, that is fine too! Feel free to think this through, I'll see if we are ready to begin on Sunday.
@The Harbinger of Ferocity Well, if Rin was looking to drop out we could be starting quite soon. I've got the Saturday full of everything else, so probably not before Sunday so we can settle on the matters currently being discussed.
@Rin And that is why we are discussing this matter now. How much more time would you need compared to that? If you think you'd rather drop I am not stopping you, but the matter is still up for discussion and no real decisions have been made.
Welcome to the guild!

So, 3-4 years of roleplaying experience? Great! You should find a place where you think you belong easily enough, given how we've got the sections neatly laid out. If you aren't against a little reading, here's the new user's guide to the guild. Hopefully it will be of assistance!
Seeing as there are arguments in many ways, I'll make my call. The fact alone that in five hours I have received answers from two of you drives me towards the combination of pre-rolling and DM judgement. I can, of course, roll things behind the scenes if I like, nothing should be stopping me from doing that. But here come the first and second rule:


  • When making an attack/grapple/equivalent in combat, roll all applicable rolls, including damage. I will utilize those that are needed.
  • When out of combat, make a fair guess on what rolls might be called for and add them into the end of your post, preferably in a hider to not mix mechanics and roleplaying too much.


The next matter is something about the amount of time people will need to post. I would prefer people to post within 12 hours from "their turn" coming up, but as I am fairly certain such a standard is unachievable, I will again ask on your opinions on the matter. The question is as follows: How long of a time would you be willing to wait for another player to contribute in the game out of combat/in combat and how long would you be willing to grant them to edit any requested fixes into their posts? After all, the game has to keep moving or it suffocates. Faster or slower, we need to agree on a pace.
Now that opinions have been voiced, I'll have to ask a question. While I personally prefer the style of the DM asking for the rolls out of combat. The thing is, it may slow the game down. How often each day do you people believe you can pop in to the guild to do rolls I have asked for? If everyone has a couple of moments per day, this is a good method of taking care of things. If there is less time, the player called pre-rolling might be the better one.

Also...

@Rin, how close do you find yourself to completing your character?


Seconded. @Rin, how is your magic user coming along?
Well then, now that most of the characters are done and @Rin's is well underway (I hope), we should probably start thinking about a few rules and guidelines for our RP, starting with how we are going to handle rolling.

First, for combat I would like to propose rolling the attack and the damage, adding them into your post in a hider and I'll apply the damage if you hit. If for any reason you would like this to be handled differently, please speak your mind. Perhaps your way is better!

Then, out of combat rolls. For this I have some different proposals, so I'll say them all and have you pick. We can either do that quite like the combat rolls, you throw what you think is appropriate and I'll use them if I come to the same judgement about the situation. Then there's the option where nothing is rolled unless I specifically ask for a roll, the last option being that I take care of them all. As I know how much players love their dice (virtual or not), while the last option keeps metagaming to a minimum, nobody usually wants to do it that way. Preferences?

And last things last, I've got to vent how hard it has been for me to reach this site today. Server errors left and right... Well, let's get this settled before moving on to the next thing on my list.
@Rin Ah, good to know!
By the way people, does anyone know anything about @Rin? They said they were interested and thus far there has been no message saying otherwise, but given how all of you already have characters ready and all that I'd like to see them pop in as well.
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