Avatar of Hekazu
  • Last Seen: 4 mos ago
  • Old Guild Username: Hekazu
  • Joined: 10 yrs ago
  • Posts: 1802 (0.48 / day)
  • VMs: 1
  • Username history
    1. Hekazu 10 yrs ago

Status

Recent Statuses

5 yrs ago
And back I am. Exhausted, certainly, and may need a while for that to wear off, but I'm once more here to read and even write!
2 likes
5 yrs ago
Won't be replying for a while. Am hiking.
2 likes
5 yrs ago
My congratulations to the winners of TI9! Well played gentlemen, well played.
1 like
5 yrs ago
Should have been writing posts. Took part in D&D shenaniganry instead. Got to fix that tomorrow.
5 yrs ago
There's a lot of backlog here on my end. I'm trying my best to lessen it, but replies might be less frequent for a time. A welcome change from the nothing doing I went through though! Thanks partners!

Bio

I suppose it is about time for me to copypaste fill in some information about myself over here just as well. Only took me a few years to getting around to do it.

I am a married individual in my twenties from the country some people dare claim does not exist. The Finland conspiracy is an old joke, you can stop with it now. Not a native speaker of the English language by any means, though I did begin studying it exceptionally early for our country's standards. I suppose it was some sort of a test case. With that out of the way though, what more should I be saying here...
  • I like being nice to people. If one needs to ask why, well that alone is reason enough.
  • I play and Dungeon Master Dungeons and Dragons, both offline and in the past also over here.
  • I enjoy OOC chatter, be it planning the RP or a more casual exchange (not that RP'ing is that serious). I can make do without, but don't be afraid to talk to me.
  • Whatever the case, I'm here to have fun and hone my writing abilities!
I do think that should about cover it, yes.

Thanks for stopping by I suppose! I do also have a Discord account, but I prefer to start anything RP related on the site. At least with people I don't know from the past, that is! But hey, now if you are a longer time contact of mine and happened to read this, now you know and can ask!

Most Recent Posts

In the first carriage past the engine and boiler themselves, the second rate first class as people liked to call it, a small figure travelling with seemingly nobody to watch over them had earned quite a few concerned gazes for herself. A child in such a heavy coat all the way out here, hood over their head and a satchel held tight against their chest. Eyes cast down so that one couldn't see much in the shadows of the train, but where they did they could swear the image they had of the little one on a lonesome journey shook with the expression they could barely glimpse. That of someone on high alert, and not in a nervous manner like a child in new company would be. This one was looking out for something in particular, carrying on an agenda with themselves.

This "child" would indeed turn out to be no child at all, but Paula Creek whose current task had necessitated her presence here at the very front. She vastly preferred other means of travel, trains always getting filled with gawkers. Too many of the sort for her to really explain the situation either, and that meant she couldn't wear her mask comfortably. Not with the questions they would raise. And that set her on edge for a whole another reason, but trying to hide it any further would only end up drawing more attention to it, and so she neglected to take such measures. Besides, she had a task she needed to see to. She wasn't on the train for pleasure.

And as it would turn out, the conditions would go through a sudden and rather loud a shift. Just like had been rumoured, there was a sudden loss of speed and people ended up flung forward. Paula took the opportunity to pull her mask out of the satchel and strap it to her cranium, earning very concerned looks from people around her. Just as some nobody opened their mouth to ask, she pulled out the ratting piece and all voices fell even further silent than they already were, spare for a few moaning in discomfort after hitting their head on something or otherwise injuring themselves in the jerky stop. The Huntress confidently strode across the hallway towards the door at the other end, earning few more looks her way, but still being left well alone. Ah, and look at that, luck was on her side. Her charge was by most visible accounts completely fine. Must have been the weight keeping them anchored to his seat. Could've been nasty if he'd flown though, that was for sure.

But that was more or less where that luck ran out. Getting all the way to the window was a bit of a challenge on its own, her definitely not being the only individual with said idea. People were pushing her left, right, back and front, and some even managing such a thing diagonally too. It was a near miracle she didn't get trampled, and it could well be her only saving grace was how she could raise her voice and wave the still not loaded gun around. When would she have had time to do such a thing after all? It wasn't something these people would need to know.

As she finally reached her destination and pushed the last man in her way to the left with her gloved hand, her glance out of the window on the door explained the sudden stoppage without any doubts. Something rather integral to the continuation of this journey was missing. Namely that would have been the engine. And the boiler. Both at the same time. There were a few sparse fragments left of the latter, still attached to the carriage she as peering from and standing on one pair of wheels, but those wouldn't amount to crap when it came to getting the journey finished. And if she knew something, this hadn't been a boiler explosion. Sure, there was wood and blood scattered in many directions. But any further wreckage was missing. And the boom had been much too silent.

But that was some distressing knowledge there. Paula inhaled sharply through her mask and turned around, her eyes scanning the room where quite a few had already begun gathering their wits about them, and using them for what people do best. Panicking. Shouts rang out into the closed carriage at a volume far from appropriate for inside areas. Paula was lucky she had her hood to buffer out the biggest bite of the noise. Who would have wanted to hear shouts such as "We are stuck in the middle of nowhere!", "The engine is gone the engine is gone the engine is gone!", "Every man for himself!" and other incessant prattling that would lead them nowhere other than running each other over in their haste to kill themselves off.

"Shut your pieholes and listen, why won't you?" she shouted out, her voice partially muffled by the mask, but she nonetheless collected the attention of a few individuals. Be it that the attention was mostly the kind of attention one would give to a highwayman, a scared kind of moment judging whether to fight or set flight. She rolled her eyes behind the mask lenses. "If I wanted to get all tough-like, I would have done so already. So sit your asses down. If whatever took the engine out wanted us too, what makes you think it wouldn't already have?" A grim outlook, but as long as she didn't know what the threat was it was the most realistic way of handling the situation. Though it naturally wouldn't sit well with all, or even most. The panicking resumed.

While Paula sighed behind her mask and shook her head again, this wasn't a new situation for her. She preferred to go into a fight knowing what she was facing, and right now she had very little clue as to what anything here could stand for. So all she could do was to try and keep this lot contained before they killed themselves off. She could always hope, since if they began brawling, then there was very little her armaments could do to defuse the situation without sending the fighters to meet the reaper.
With the note of Brannor reaching but one of the kobolds, the maintained 10 foot gaps making anything else physically impossible, we move on to Parum's turn @Ryonara.
@Norschtalen - I would like to confirm with you whether you are neglecting to move on purpose or accident.

Either way, it would be @The Harbinger of Ferocitys turn next!
@Zverda - Seems entirely doable by the shape of the room, bit it depends on whether there is an enemy within movement range by the time our befuddled druid may move again.
Combat has been initiated. I will respond to any questions you may have at the earliest opportunity, whenever that may be. Also, Orchid and Torus are tied for roll and modifier. Requesting any form of tiebreaker.

@Zverda@Ryonara@Lucius Cypher@Norschtalen@The Harbinger of Ferocity
The leap of the heroes drew the attention of the previously distracted, the kobolds turning towards the source of the sound with snappy movement not unlike what had been seen before. Two of them ducked down immediately and let out nonverbal barks to serve as a warning, while the other two pulled out their slings and prepared them for attack. Each adventurer landed on their feet on the opposing side of the trapped width, with the exception of both that had chosen to brave the obstacle with unfortunate consequences. Alas, they would suffer of the poison, if only for the first few moments of this fight.

The winged one of the small lizards seemed less alert than the more eager troupe, though calling the four eager to fight would have been an overstatement. Ready as they were, now that they knew of the approaching threat, they seemed to be in no rush to meet their adversaries head on. And while the winged one was still turning, one wing covering the full view of the battle yet, the other four launched their volley. The two in the back row aimed their slings at Brannor and Orchid, this assault followed by the ducking ones bouncing up to grab their own pebbles and fire again, now at the hooded man and the smaller bard. The first two had better luck, whereas the latter must have not accounted for the upward momentum with their pebbles flying wide. The attack handled, the lot scattered now, ensuring ten foot gaps between one another, the one furthest forward lurking near another passageway deeper into these tunnels.

Assuming the enemy is unaware and that the group intends to more or less pounce with the element of surprise, is it reasonable to assume those jumping the gap - as they are coordinating it to do so - receive that as their surprise round and combat proceeds with them on the other side from there, @Hekazu?

That would be the idea. And it looks like all the party members are more or less in range of Kyra, though three of them are likely to be able to take the hit if it lands. Depends on where her initiative roll lands, which we will see in the next few minutes.
Right, I shall be looking to advance this tonight. I take it all but Kyra and Torus take the certain avoidance of traps approach, but correct me if I am wrong. This style will alert the enemy to your presence, so it'll b off to combat with us. We'll see how the initiative order turns out. You are free to roll them, or leave that up to me. @Zverda@Ryonara@Lucius Cypher@Norschtalen@The Harbinger of Ferocity

On another note, I will not be as readily available for the next week since I will be on skis a bit more frequently than usual thanks to specifically travelling to such a locale. Should be a pleasant time, but lessened connectivity is to be expected!

As for the whole poison stick plan, it'll be improvised weaponry. I don't see why you couldn't pick any up.
It says randomly @Lucius Cypher, so it'll be up to the dice once I get the battlemap going. It's likely to be aimed at a frontliner though, be it him or Brannor who would have been close.
You succeed on your save, @Norschtalen. You are affected by the poison for the first round of the upcoming combat only. What the poison does is make you act as if you were under the Confusion spell. The roll for the effect came up as 8, which means you will be spending that turn making a random melee attack at a nearby target. I shall determine the target of this at the appropriate time, but it seems likely you will be striking an ally. Other than that, you are free to move after the attack.

A similar effect has befallen Torus (@Zverda), who despite the risks elected to try and sneak over the trap. With three damage to their name and another for the effect after a successful save as well, they will be taking no action or movement on said turn.
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