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9 yrs ago
Hot dogs are already cooked. Might as well just sear them to add flavor.
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9 yrs ago
I love it when I catch up on my posting.
2 likes
9 yrs ago
If you take college seriously, it opens doors. Harvard and Hopkins makes it easier, but you can do well anywhere.
3 likes
9 yrs ago
Prefer to brainstorm on Discord for that reason.
1 like
9 yrs ago
Windows 10 is very much like a German prison camp guard, "Ah, I see you are tryink to escape work fifteen minutes early, Herr Colonel Hogan, here ist an update zat vill stall you!"
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Well I sure as hell want in on this. Just to clarify, @HeySeuss, since it seems like this is true: is it going to be the case that all characters are part of the Chosen? I assume so, on the basis that player characters are described in an essentially identical manner to how the Chosen are described, but it doesn't seem to have been directly stated that that's the situation.


Yes, that is specifically the situation. Characters are a member of the Chosen, except for the Heir.
@HeySeuss Is this RP by chance based off these books, or inspired at least?


I never read those books. Was not aware they existed.
If it happens again, I'll simply find a secure option, like Google Docs, and invite people by e-mail. That's less convenient, but I don't intend to let this sort of thing derail an RP.
Ew, that's terrible. One sec, I'm going to start a new one. That filth in the chat sidebar of it is also unacceptable.

Edit: Fixed.

Instructions
- Using the provided template, please create a character sheet.
- Post only character sheets here. All other talk goes to the OOC.

Character Sheet
(Template Here)
Name:
Age: Orcs are fully mature by 14, and die at around 50-ish. 70 is considered ancient.
Sex: In tribal orcish society, females are subordinate. In the Company, it's a different story, though the old sexist attitudes do sometimes find expression.
Breed: The company accepts anything with orcish blood, including 'halfies.'

Appearance:

Skills/Abilities:
- Please list with most potent skills first.
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Equipment:
- Typical company equipment includes half-plate, heavy, and chainmail with a helmet, either open-faced with a nasal or visored, a falchion and/or an axe (one or two handed) and some sort of dagger. The plate may involve spikes, fur, skulls and other 'decoration' keeping in with the orcish tradition and the helmets are often also embellished. Your characters, however, are elites within the organization, so the standards are different and they have a lot of discretion about what they carry/wear into battle.
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History:
(You can invent a tribe, name regions and countries and cities and so forth to pull this one off, but most important is how they came to Nar Mat Kordh-Ishi and where they served in the unit.)


Personality and Psychological profile:
Be sure to relate this to the character's history; the history ought to explain the character's outlook anyway.


Relationships and Acquaintances:
Perhaps some of the characters know one another, list those acquaintances here. Talk to each other in the OOC about it.
"It ain't easy being green."
<Chat/Skype>
(No account required, it's done under mine.)


Role Requests
- A bastard daughter of Stephen of Orenth, heir to the Cerilian throne. Just recently fell into the hands of Nar Mat Kordh-Ishi. It's entirely possible that -her- heritage isn't pure as the driven snow either.
- Jagath Eye-Drinker - Radush's son, the leader of the Chosen and a very powerful warrior in his own right. But there's a lot riding on him and a dynasty to come. This character should be a full-blooded orc or half-human at most.

TL;DR Summary:

- Fantasy/Medieval
- Characters are members of an Orcish mercenary company called "Nar Mat Kordh-Ishi" (Orcish - "Do Not Die In Bed") formed by a variety of orcish outcasts that served as the dregs of the mercenary community and decided that enough was enough.
- Company has a nefarious and unique reputation -- it's the only Orcish free company out there, and will fight for whomever hires them, except that until just now, they've been hired for campaigns that amounted to nothing -- sent to forage, but never depended on to fight a battle. The company is eager to prove themselves as reliable, if brutal, mercenaries that can hold their own in a real battle.
- The RP is about an outsider's point of view of humanity and dealing with the way their employers constantly try to get them killed, assuming them stupid or totally brutish or otherwise regarding them as total louts.
- How much of that reputation the characters live up to is the decision of the players.
- The idea is to have some fun with this RP and be creative with the tactics; inevitably, the company is expected to fail and is often working for real scumbags. The fun is proving them wrong and chasing them down for payment.
- Players will have a hand in developing and creating the culture of the company.
- Company colors are blood red -- because Red Goes Faster.
- All characters must have orcish blood to get into the company; they don't trust others. There is only one exception, she is listed below.
- See the list of character requests.

In Character Info:

The lot of an orcish outcast in the human world is often rough -- orcish life in general, even as an accepted member of a tribe is nasty, brutish and short. The politics are cutthroat -- literally. It happens that intra-tribal politics have their winners and losers, and the change of a regime often means an outcasting for family and supporters of the deposed (inevitably killed) warlords. These orcs have a stark choice -- make it on their own somehow, isolated from everything or find their way in the outside world filled with enemies including humans, elves, dwarves, and just about every other race there is.

Regarded as brutes and scum, often with some reason, the orcs find that their employment options are highly limited. The trade most find, and welcome, is that of violence -- tavern bouncers, criminal muscle, pirate crewmen, and, of course, sellswords. But even in these jobs, orckind are not appreciated for anything more than their violent tendencies and brute strength. They are often swindled, mistreated and used for fodder by other races that deride them.

About six years ago, a group of orcish veterans decided to change that -- they decided to put aside the enmities of tribes that exiled them and started to recruit other outcasts into a frighteningly organized mercenary company patterned along human lines -- a blend of their brute strength and high endurance for hardship with military discipline that was unknown in the wild warrior society of the tribal orcs. They figured that if they were going to make it in this world where all hands were turned against them, they might as well at least watch each other's backs.

Of course, displaying a degree of gallows humor and self awareness that other races would be shocked to find among orcs, they named the company "Nar Mat Kordh-Ishi" -- Do not die in bed.

They're a small army. Now they need a battle.

Out of Character Info:

As above, the RP is about orcs operating in the human world -- the founders of the company, having learned their trade in human mercenary companies (to the shocked surprise of their 'teachers') decided to form an orcish company of mercenaries, but taking the elements of human warfare that they deem effective. They know, for example, that orcish tribal warfare is ferocious, but not particularly well suited to fighting an organized force in the field. As veterans of warfare against humans, the high officers and veterans of the Company know that discipline counts, and bank on the idea of harnessing orcish ferocity and love of warfare while teaching their recruits the lessons of discipline that seemingly come easier to Humans and other races.

The employers, however, think they're hiring a violent rabble, and the other human mercenaries do not like the Company. Hell, even orcish warlords, if they were to hear of the Company, would consider it heretical and set their hands against it. Alone in this world, all this fraternity of outcasts has is each other. Everyone else is against them and it's their lot to survive. On the other hand, it's a virtual certainty that they won't die in bed.

There will be Warg (wolf-ish beasts that the orcs ride) cavalry and that all recruits of the company will start out in the pike formations of the company, learning the hard lesson of discipline under stern drillmasters that exhort them to all work together.

Characters will be part of an elite group of orcish soldiers chosen for prowess (over rank) that are deployed into the most desperate situations. Specialists, skilled warriors and so forth. Of course, these characters are chosen for their skill as well as their ability to follow orders (they all served in the pikes) but they are an elite within the Company. That way, we have the characters all together.

So I was reading the OP, and it was a grand thing, and then I got to this part.

<Snipped quote>

My brain exploded. An outcast among outcasts. Magic steeped in the muck and grime instead of held aloft in ivory ivory towers. Fuck yes.

Emphatic interest, my friend.


Muck, grime and, potentially, blood. Anyway, I'll get the OOC up and just start running this, and see where that takes us.
I really like premises that take generic fantasy villains and put them into the protagonists boots.

What place would field medics or doctors have in the company, or even orc society in general? Are they Campers? Do they use orcish tribal medicine or other means?

Watching, regardless


Well, if a warrior has herbal skills and so forth, odds are they won't be unwelcome. I'm not sure we need camper characters, since the idea is that the player characters would generally be warriors. I'm not sure to what degree they'd have organized medics and so forth. I think it'd be, 'the tusker that can sew straight.' But the Chosen are the unusual ones, so it's entirely possible that a top notch herbalist would be among their ranks.
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