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9 yrs ago
Hot dogs are already cooked. Might as well just sear them to add flavor.
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9 yrs ago
I love it when I catch up on my posting.
2 likes
9 yrs ago
If you take college seriously, it opens doors. Harvard and Hopkins makes it easier, but you can do well anywhere.
3 likes
9 yrs ago
Prefer to brainstorm on Discord for that reason.
1 like
9 yrs ago
Windows 10 is very much like a German prison camp guard, "Ah, I see you are tryink to escape work fifteen minutes early, Herr Colonel Hogan, here ist an update zat vill stall you!"
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@HeySeuss
Victor Dunlap Submitted for your Review.
I went into a little more detail regarding actions on Firebase Cochise. I went into a lot of detail on what motivates Vic Dunlap and how he got to where he is now.


Good deal. I think I'm going to handle the alpha role, mostly because I have a strong sense of where to take that and also how to balance out the relationship of werewolves to other factions.
The pod took willpower and self control.

Windowless, stripped down and jury rigged, it held two beings and their gear, in the form of weapons, munitions and other supplies. One strapped into a yoked seat with all sorts of reinforcement on top of repulsor-assisted gravity cushioning and environmental systems designed for on thing (theoretically); deliver payload alive, intact. Some would probably get hit. Others might malfunction. Knight Revan was clearly no humanitarian, the plan had all sorts of risks, not the least of which was of people sacrificing themselves. The risk was not careless, but it was a risk nonetheless. He could respect the Jedi's elan.

Besk had no illusions; battlefield expedient tech never was designed to work well, just to work. Before climbing in and strapping in, he attached the hose from his oxygen supplies to his helmet. He tied everything down and then he taped it too, because loose items would bounce around and cause a harm all of their own as they sped down into the amosphere, the forces of gravity pressing against them despite the attenuation of repulsorlifts. These pods were faster than any starship, smaller and designed not to be easily tracked on targeting systems. That was the whole point of the operation, but it wasn't reassuring to be trying these things out operationally for the first time. No one ever said if the engineers that put them together tested them personally. IRSOGs had turned into shock assault units, boarding forces and the like, but they were also designed to raid, to hit and fade. On the other hand, the Jedi were here and it was perhaps thought that they would add some teeth.

Then, trying to avoid thinking about this potential death trap, because he was Mando, not insane, he focused on strapping himself down in the one of the two heavily padded harnesses in the compartments. Basilisk drops, the inspiration here, were different. You rode the metal beast, you steered it, you watched the planet grow larger. This was more gestational and deprived, leaving a being sealed in with their doubts for company, at the mercy of the tech more profoundly than when he'd done it on a droid's back. It wasn't easy to conceal the impatience; he was eager to get this ride over with and feet on the ground, into the actual fight at hand. The waiting was interminable, the action was muscle memory.

It didn't show, as he was, of course, sealed behind a helmet. He checked the status of the systems on the armor to make sure it was sealed properly. If they lost atmosphere in this thing, he'd be alright. He'd advised his partner in this to seal up in a suit and go in with a mask; they were going into a place of blaster fire and debris, all of which could puncture the skin of their pods.

He tried not to notice the activity out the entry hatch; that was at the top of the pod, whereas the part that would face atmopshere was much more armored and didn't have any airlock or entry-way. A typical pod would have a heavily reinforced bottom with ablatives . It was, inevitably, the heavy part that would plow into the ground upon landing, still hefty even after the ablative coating was taken out in atmospheric entry. Here, it was reinforced with shields as well, intended to give it some armor against blaster fire and debris hitting at a faster-than-intended velocity.

The hatch closed with a clang. There was more rattling as the pod was put into place; the Incisor had been refitted to launch the pod at a faster velocity than before, with longer tubes that jutted out of the ship's hull. The details of the system were never communicated in the briefing because it was a briefing already brimming with schematics and other data, but it suddenly occurred to Besk that he would have felt better having some sense of how they were going to launch the escape pod. Magnetism? Repulsors? Rockets? Ion-engines? No idea.

Most escape pods would have windows of some sort, to allow a person in the pod to see out and perhaps signal to ships or assess the atmospheric conditions outside, but in a combat vehicle, windows were a structural weakness and were done away with. The interior was pitch black except for a couple of operating lights that allowed the riders to see around them, but there wasn't much to see. Then, there was a roar and shuddering as the pod was hurled into space at an extreme velocity. Even with the repulsor-lift attenuation and heat shielding, the gravity and the heat could be felt as they burned down. It was perhaps better to be unable to see any of it coming, the ground fire and whatever else was there, or to see the sphere of Javku grow alarmingly large as they plunged into the planetary gravity so rapidly. He occupied himself with numbers -- the number of detonators he brought, cataloguing the weaponry. They had to get out of the landing area fast, they had to keep it moving.

He shook in that harness, glad for the layers of beskar'gam and padding beneath that that he wore, glad that he had the means to survive a breach of the thin skin of the pod. As it turned out, though, none of that redundancy was really needed. The landing came with the rumbling of thrusters as the pod expended what little it had in the way of power to brake itself before it landed; it came down surprisingly soft and the seats disengaged as soon as it was down; the cabin, what little of it there was, was bathed in red light and announced, "15 seconds to hatch opening." That wasn't a lot of time to get to feet and ready a weapon, or to glance over to see if his partner was disoriented or not from the fall. Outside, he could hear the other pods hitting the ground. Some of them were loaded with weaponry; their thrusters roared and then they hit the ground with a bone-shaking force.

Then, suddenly, the pod split open with small, controlled blasts as the skins fell away, and he was already putting an armored boot on the ground, disruptor rifle shouldered as he moved forward. The fears of the moment were gone as soon as there was action to react to. He operated on the muscle memory, the immersion in the moment. He found a target and squeezed the trigger, feeling the recoil of the weapon even as he watched a blue-armored figure crumple. He was already looking for the next target as his drones floated around, picking the targets and relaying the telemetry to his rifle and his helmet. All around him, it felt as if the world were suddenly erupting as the auto-turrets opened up, using sophisticated republic programming algorithms to identify friend versus foe.

A sidelong glance caught the pods that didn't quite make it, or the trails of the ones that took damage and plummeted, potentially killing some. There was no place for sentimentality here, there was only the way forward, out of this killing ground. Once he found a place to hold up for a moment, he did, keeping up a volume of fire with his disruptor weapon while he calculated the next movement. They had to get out, but they couldn't just sprint across a field, not if they could help it...

Hello, newbie here.
Just some background info on me: I just turned 13 a few weeks ago, and I'm a writing enthusiast. I'm new to play-by-post RP, but have a few months of experience with GURPS, D&D and other tabletop systems.

I've been trying to get into RPing for a few weeks now, and one thing I've noticed pervades this forum is a strong sense of entitlement by seniority. A lot of the users here are several decades older than me and have vastly more experience in the play-by-post world. I've been told no less than four times, all by different people, that I should stick to Free RPs for "a few years" before moving onto more advanced RPs. A lot of people have also told me that I lack the emotional stability to "handle" the social expectations of Casual or Advanced RP.

But the thing is, I'm linguistically advanced enough to handle postlengths of up to five paragraphs, and the grammar standards of Free tends to allow for a level of newbism that is not my own. I get that I'm young and mentally challenged and not always easy to get along with, but it's hard for me to find RPers in my age group who are on the same writing level as me.

So what I'm basically trying to ask is, should I dumb myself down for the sake of not annoying the older and more socially advanced members of RPG, or is there a way for me to RP with older people without getting on their nerves?


Hank and a couple others maybe joined before I have. Maybe. I don't really bring this up, except someone whipped theirs out.

I'm not sure who is peddling that line to you about getting experience or emotional ability to handle a plot, but it sounds to me as if they are trying to tear you down for the benefit of their own self-esteem.

I don't think you should listen to them. I think you should write what comes naturally. I think you should enjoy yourself, experiment and don't feel bound to obey what these people are saying. And if you show up in one of my RP's, I'll judge the writing, not the person. A lot of the other people I know, most of whom have been knocking around for years, tend to feel the same way. Maybe that's just because birds of a feather flock together. Even then, that's at least a chunk of the Guild not putting you down for age.

I hope you stick around, enjoy the Guild and remember this: we're here to practice and improve as writers. But the Guild is built on the idea that the individual can find what they want and write as they please, besides the few things that are prohibited. It also has specific policies regarding autonomy so that it is really your choice if you want to listen to the people telling you these things. Personally, I advise against and I certainly wouldn't give that sort of advice the time of day.
If you are wondering how things might have gone at firebase Cochise during the Tet Offensive, the basic gist is this; the Vietnamese launched a surprise attack on the major cities of the Republic of Vietnam (RVN) in 1968 and it was essentially a strategic surprise that turned the public perception of the war around for the American news viewer. The Vietnamese took on US forces in toe to toe combat...and were actually beaten back into guerrilla activity after that, but the damage was done in the political sphere.

The point of that is that this was the most intense period of combat in the Vietnam war until 1975 or so when the North Vietnamese invaded and ended it, and that was after the US pulled out. So outposts were under siege -- in fact Khe Sanh was under siege -- and cities were actually overrun (Hue.)

Gunther suggested the Air Cav and I agree, because the Air Cav was very active in Vietnam as well as being iconic. I don't get the feeling that people are overly worried about the details of the military operations, but it's good to sort of know that for a lot of American forces, the Tet Offensive caught them off guard and was a period of very intense combat. That's important to the backstory, since we have an alpha werewolf whose unit is being overrun who bites his buddies in desperation. They miraculously survive a human wave of attackers out somewhere in the hinterlands of godknowswhere where their outpost is cut off when artillery and air support aren't available.

Of course, when it's all done, there's a lot of confusion as to what happened, a couple of guys that survived the fight at Firebase Cochise and a bunch of Vietnamese telling stories about man-eating tigers.

On the other hand, there are characters that might have joined the Wild Hunt after the alpha and buddies got back or characters that were in the Wild Hunt when the Alpha joined and bit members to give them the extra edge that a werewolf has. If anyone needs more info on the Vietnam war or the 1960's in general (because if this happened in 1968, we're in 1969, which works -- it's the Summer of Love and Altamont, when things start to get darker) just feel free to reach out.

I was going to set up a discord, but I am way too busy with work to keep track of a chat right now, so I'd prefer to keep the OOC to the posts, if possible.
<Snipped quote by HeySeuss>

Fair enough. I know many of the original MC that existed in America were WWII veterans returning from Europe or the Pacific Theater of Operations.


Yeah, so I figure the Wild Hunt has that sort of lineage. But maybe it's fallen on hard times or is just a group that there is a connection with, initially.
Basically, the Wild Hunt may have existed before, but the alpha took it over and made members into werewolves. Since the veteran community is strongly represented in MC's, it was a home for the werewolves. The connection in might be that one of the other Vietnam vets has an older brother that is a member and helped introduce the pack to the club.
Not all the members of the MC are veterans. But there is a pack coming back with the Alpha and they are definitely veterans -- the first werewolves that were 'made' rather than born.
So you were looking for someone to play the Alpha? I thought that bit might been NPC'd due to the power and nature. I am willing to do it if the others aren't, but i was more angling towards Sergeant at arms or enforcer though.


Well, the alpha is powerful, but in a subtle sort of way. They buff the other weres, make them stronger and deadlier. They give them purpose and the benefits of a true pack leader. Werewolves without an alpha are less powerful and more controllable, but with an alpha, they're players in the supernatural world, rather than just legbreakers. Also, Alphas can create new werewolves rather than just breed them. I want to devise limitations to this ability, but it is still a gamechanger.

So the alpha comes with hefty liabilities -- other supernaturals that use werewolves as the help aren't going to appreciate the competition.
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