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9 yrs ago
Hot dogs are already cooked. Might as well just sear them to add flavor.
7 likes
9 yrs ago
I love it when I catch up on my posting.
2 likes
9 yrs ago
If you take college seriously, it opens doors. Harvard and Hopkins makes it easier, but you can do well anywhere.
3 likes
9 yrs ago
Prefer to brainstorm on Discord for that reason.
1 like
9 yrs ago
Windows 10 is very much like a German prison camp guard, "Ah, I see you are tryink to escape work fifteen minutes early, Herr Colonel Hogan, here ist an update zat vill stall you!"
4 likes

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<Snipped quote by HeySeuss>

Busy waiting for Utopia to release (semi-related: have they put out a time frame for it or the Banks patch yet?), then I'll probably jump back in.


Fuck yeah, I'm waiting for Utopia. Orbital habs? Absolutely.

Stellaris just seems like another Paradox game that will have a million DLC's. That's fine, I'm buying them one at a time.
@HeySeuss

No, I understood that. I was more talking to the people who make it sound like a long post is simply a lot of purple prose or internal monologuing and while long posts can be like that, they usually aren't. When it comes to group RPs I expect posts to be a bit shorter than my 1x1's. 3 paragraphs sounds pretty reasonable. In the case of group RPs in the Advanced section I feel like a lot of that "Advanced-ness" comes from how in-depth the world lore is, the complexity of plot, and the ability of the GM to keep up with that shit and encourage players to build their own characters and even do side-rps amongst themselves.


Sometimes the world-building eats advanced RP's up. Also, once you do all that setting development, you have to scale back down and write your RP. The whole conversation has me wondering if I ought to come up with a 'paragraph = minute' measure that I wouldn't enforce strictly, but would use as a general guideline to create pace to the narrative. There was a time when no post was too long, but I'm more concerned with how to coordinate multiple characters, actions and conversations within a post while not making it an onerous honker to write.

I'll play with it. That's the nice thing about the Guild, you can do that.
- Stellaris
- Deus Ex: Mankind Divided

Waiting for
- River City Ransom Underground
- Andromeda, naturally.
I'm not talking about one liner posts. I'm telling people in the RP's that "hey, three paragraphs is the yardstick. Call it three minutes of action." Someone posting one-liners isn't happening there.
@HeySeuss Not sure why you mentioned me? My own interest check is a list of plot options and pairs with rules...


The point about having the plot overly pre-arranged with the beefcake hunk character pre-written. No real ability to adapt plot or role, that's what I referred to. I had not looked at your interest check prior to writing that, and I was just giving my feelings on the rules thing.

As to post speed, most of the players I am working with have tough schedules, so we try to keep the posts down to something manageable so we aren't writing a huge piece all the time. Collabs are hard, again due to schedules. It's a pace thing as much as a 'stay in the RP' thing.
The criteria for advanced is theoretically two paragraphs, which honestly has never really been enforced and RP management is up to the GM. I think the suggestion of putting the post criteria in the interest check is a good way to communicate up front.

In an effort to keep player engagement up, I told people in an RP that a three paragraph post was the target to keep the plot moving, because I'm tired of people thinking they need to shit out a novel or something when the plot just needs a few paragraphs to describe reactions. I'm also tired of dropouts from the RP's.

Sometimes a much shorter post is totally fine in an advanced RP, and maybe that's where communication comes in. Some people look at it as an effort thing, but I look at post length as a matter of not jumping too far ahead on the interaction if you are in an interaction situation. That first post is often going to be long, but it isn't necessarily the yardstick for the rest of the RP.

Anyway, I feel @Drache's pain; I look at the 1x1 interest checks with a million rules/restrictions and a list of pairs and go, "So I gotta put a dog collar on and do all the plot development? Gee, thanks, pass." 😀

I doubt I'm the only one that thinks this is a good design feature at this point.
Geneva is a long way off




"Litter team stand fast! Keep firing!" Danny took the change of squad leadership quickly when Park went down, in order to make sure the situation didn't deteriorate. It did no one any good to start jumping out in the middle of the firefight to save a comrade and Danny was tough on the discipline for this; in a combat situation, the Israeli was cold, but he was also calm. Some of the vets knew not to play medic, but some people never got over that impulse to save a friend, even at the expense of the overall fight.

He'd taken his shots at the Salvesh, unsure if he'd gotten a kill there, but also had a much larger weight on his shoulders now. He wasn't getting as heavily engaged as the rest of the squad because he was keeping an eye on them and making sure, though he took his shots. The squad's three LMG's, Negevs, were at work "talking" to each other; rapid bursts, adjusting aim, and more rapid bursts in synchronization. One gunner fired, then another, keeping the fire steady without wearing down the barrels. Once Park was up and back to running the squad, Danny got back to the fight, switching magazines when he saw tracers from his fire in a rapid, practiced motion.

A couple of the rifles started to fire wildly with the 'increase fire' order and he snapped, "AIM YOUR SHOTS!" They might want to fire rapidly, but they didn't want to waste ammo out here, a long way off from resupply. There was no need to use the radio net; a loud voice was his friend here. Amazingly, the breather masks were designed to allow full volume, as if there was no filter between their mouths and the atmosphere of Sauna. You could take full breaths in this thing, which was the most unbelievable blessing compared to Earth-tech systems.

When the 'lift and shift' order came, he got his first kill; one of the Salvesh was trying to take advantage of the lull and paid the price. Squeeze it like a tit... was what one of the IDF instructors told him during his basic, and he never forgot the advice, partially because IDF marksmanship instructors were all women, and Israeli women tended to be a morale-boosting sight for sore eyes. He squeezed until the trigger broke and squeezed the trigger until he just felt the reset, released and squeezed again, muscle memory all the way, the ingrained habit of well-trained marksmanship for rapid-fire. He had the armorer tune his rifle precisely to work with his sense of the trigger reset, and his muscle memory. It paid off.

That one crumpled with a spray of alien blood from the chest cavity; blue on the purple and pink. Once that died down, the place went quiet for a moment, but for the occasional shots fired as the assault team finished the job.

He took a moment in the grim satisfaction of a good kill-shot. It was countless range-days spent perfecting that in drills of all sorts to get it down to that sort of fast-smooth target acquisition and similarly close shot placement, all with nerves and adrenaline. It was too bad there was no one there to whistle at his accuracy. The moment of triumphant synergy, a decade's investment in conditioning and training would go unremarked. But he lived, it died and that was what truly mattered.

Then he remembered; K-ton was recording this, "K-ton," he called out, "You got that one, right? Millionaires and fucking movie stars!" If the grin looked a little Jack Nicholson under the mask, the dialogue was the sort of casual brutality and surreal levity one expected from a Kubrick flick.

That was a moment of devil-may-care, a way to let off the tension of the engagement, where Danny was calling out orders and watching the performance of his squadmates, worrying about Park and people playing medic and making sure that they weren't being caught off guard by any Salvesh. Stupid shit, stupid humor that wasn't even funny, suddenly was great huge laughs after a firefight where you managed to live and you were relieved to be a survivor. Life had a flavor on the edge.

Back to business. "Fresh mags, fresh belt. Get hydrated," he told the team.

He was tempted to say they'd probably be moving, and to expect more Salvesh, but he didn't want people getting ahead of themselves. A minute or two tops of combat, but he felt wrung out already in Sauna's oppressive heat, sweat running rivulets down his back, soaking his shoulders and armpits and pooling around the mask and goggles he wore.

Despite that moment of fatigue, he was still keyed; the fight had been noisy. He knew there'd be more, and he already had his eyes out. They were on security now, but at least the scout element did their job.

He glanced over at Park to assess the guy's state; it looked like he'd have a hell of a scar from that, but overall it was lucky and could have been a lot worse.

Collins had third squad putting rounds in the fallen enemies to make sure they stayed down. Danny, a pragmatic fighter, approved. Geneva wouldn't have.

Geneva was a long way off. Humanity was in its first interstellar combat.
Wanted to thank everyone for the first round of posting. Will have something up soon.
Might want to flash running lights or something to signal intent to defect. Just a thought.
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