Avatar of Hostile
  • Last Seen: 7 yrs ago
  • Joined: 11 yrs ago
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    1. Hostile 11 yrs ago
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Recent Statuses

8 yrs ago
Current It's called the circle of life because life is pointless.
8 yrs ago
"I should go." - Commander Shepard
3 likes
8 yrs ago
Towels can’t tell jokes. They have a dry sense of humour.
7 likes
8 yrs ago
I want to travel to Prague so I can Czech it off the list of places to visit.
1 like
8 yrs ago
I ordered 1000 kilograms of Chinese soup. It was wonton.
8 likes

Bio

Most Recent Posts

@ClocktowerEchos

I can't believe you actually did it. And besides, I'm writing a book.

You should really reboot your RP.
@Hostile Out of curiosity, would that mean you'd only accept 2 players in to RP? What would the other players who were interested be? Also, have you humored the idea of a super tank being the Rolling Thunder like a Baneblade or some other super heavy, multi turret tank?


I mean that we have three people manning the tank, while the other players take control of the fantasy world natives.

I've already posted a picture of the tank in question. It's just a standard railgun tank. I want it to be powerful, but not too powerful as it's just a regular main battle tank. Baneblades don't really fit the setting.

<Snipped quote by ClocktowerEchos>

IT IS THE BEEEEEINNNBLEEEEHHDDDEEEE!

But really, this is exactly what I thought. IF you have more than two players can another group get a tank/be another tank commander? I like the idea of a crew, but would you consider also having it where we each have our own tank and the players form a whole Tank squad? It will still be about our tank commanders, but give us all a little more "responsibility" and decision making then just being the gunner or pilot.


Yes, perhaps I'll add in another tank. I haven't decided yet.

@HostileI'd be interested, but I'm concered that if only 3 people are actually playing members of the military, that anyone else who joins the RP wouldn't get as much "spotlight" so to speak. That the RP would be too focused on those 3 characters and anyone else who joined wouldn't get an appropriate time or amount of story focused on their characters, not to mention playing random civilians in a primarily military-themed RP is rather boring. Had you listed this as a "small group" RP under the tags opposed to it currently being listed as a "large group" this could be excusable. But saying you want a "large group", then telling everyone you only want 3 people to be the 'important' roles is kinda upsetting to people.

Also the Abrams(and by extension most all modern tanks) have a crew of four people, the loader, gunner, pilot, and commander/radio operator. I'd imagine that a tank 800 years in the future would easily be advanced enough to both accommodate and require around 8-10 people.


The three so-called 'main characters' will have somewhat more spotlight than the other characters, I admit. However, the fantasy characters can be anything they like, so let's say a knight or an intelligent dragon. It's up to you, and the fantasy characters can be important people or magical creatures if you wish.

<Snipped quote by DepressedSoviet>

In fact, most battle tanks require a crew of 4:
Primary gunner- 'loader' (battle cannon)
Secondary gunner- 'gunner' (mounted guns)
Driver
Captain.

Assuming that this gun has one turret and mounted guns, it needs more, and if this is a foreign planetary force, then I'm gonna assume every tank is going to need a dedicated mechanical engineer with training beyond the normal stuff that each crewman would have, plus potentially a translator should the locals speak a different language and they're expecting SOME talking.


I'm well aware of that. But since this a mid-29th-century tank, things are a bit more advanced. Autoloaders have long since eliminated the need for a loader, and the tank crew has mandatory mechanical training. Tanks of that day and age are extensively reliable, and breakdowns are a rarity. I'll probably post more information later.

Also, for the sake of convenience, the locals speak English.
I would love to be the gunner behind letting futuristic hellfire loose.

What positions are open in the tank? Are they the same as the modern positions?


There are three positions: commander (me, giving out instructions and forwarding the plot), gunner, and driver. Because it's a tank eight-hundred years in the future, think of a modern tank like an Abrams of Leopard 2 and multiply it by a thousand and one, because that's how powerful it is.
Entirely depends on the CS; I'm not in the most creative mood today.

Also, sounds a bit like GATE. Hopefully we get a chance to kill a dragon with rocket launchers and C4.


Sort of. It's actually partially inspired by the GATE fanfic Here We Go Again, an alternate universe fix-fic which is told through the eyes of an American tank gunner. It's a good read, and highly detailed and accurate, given how the author is a former US Marine and Afghanistan veteran.
Some stupid RP that takes place in a universe where everything related to MLG memes exist. So quickscoping six year-olds and the Illuminati exist in reality, and Gabe Newell being a literal god. It's just too stupid and random to play, but I'll be damned if I actually get it up and running.
I've had this idea stuck in my head for a very long time. This story takes place in the distant future of 2842, where man has colonised hundreds upon thousands of planets all around our corner of the Milky Way. But of course, not everyone was happy with a single entity controlling everything, that entity being the United Earth Government and its military wing, the United Earth Government Naval Command. War broke out just years after its formation, threatening the livelihood of citizens everywhere. But with a powerful military, these rebels have been more or less brought under control. However, they still continue to operate, this period now known as the Colonial Uprising. An insurgency the UEGNC has struggled to keep under control for the past ninety-four years.

Three players take control of the crew of the RT413 Dragoon Main Battle Tank known as the Rolling Thunder on one of the biggest engagements between the UEGNC and the insurgent group known as the Frontier Liberation Army on the arid world of Reunion. Midway through the battle, the Thunder is caught in a sudden and unexpected superstorm of lightning and thunder, and is loses contact with it command base. That is, however, until it is deposited on a stone path in the middle of a valley. The crew, lost and disoriented, decide to travel along a beaten path, not knowing that what they'll find will be the last thing they expected.

Meanwhile, on the continent of Acadoria on the world of Ceas where magic reigns supreme, the inhabitants of the town of Riverwood get the shock of their lives when a huge metal beast rolls into their town.



----------------------------


This RP is a technical reboot of The Bow and the Gun: Project RIFTGATE, with the same setting but different story altogether, and will mostly focus on character interaction and culture shock. It will perhaps contain some romance, but the main plot will be the crew of the Rolling Thunder trying to find a way home.

Three players, including me, will take control of the Rolling Thunder. This is on a first come first served basis. The other players will take control of the inhabitants of Ceas, which means your average high fantasy characters with magic and elves and dragons and whatnot.

Ever wonder what the Minutemen do when the General isn't around? Nothing! Absolutely nothing. In the world of Fallout, the General is the Minutemen. He singlehandedly wipes out entire super mutant fortresses and clears out whole formations of raiders while the rest of the Minutemen do completely nothing. The newest batch of recruits aren't very happy about that. They didn't sign up to sit on their asses all day eating noodles like a particular slouch hat wearing second-in-command. No, they signed up to help the Commonwealth, to help its people, to make it a better place. But what can the Minutemen do? After all, they're still just a rag-tag group of militia with maybe a few suits of rusty power armour and crappy laser muskets.

Even after the destruction of the Institute, the Commonwealth remained just as dangerous and lawless as before. The Minutemen were supposed to keep the peace, even with dozens of bloodthirsty and drugged up raider gangs, mindless feral ghouls, and that's not even counting all the mutated wildlife in the remains of Boston. The Brotherhood of Steel was the only other main faction left, with the Institute having been nuked and the entire Railroad taken out by both factions at once. Thankfully, the Brotherhood is friendly... at the moment.

So what are you, the newest member of the Minutemen going to do about it? Just patrol a single settlement and stand around a guard post all day, or actually go out and make a change? You've got to do what's right. It's the Minutemen way, after all.

Wait, did the General just make an entire shack out of a broken tree branch and five toy cars? Did he just pull out a minigun from his back pocket? Nah, the Wasteland sun must be playing tricks on your mind.

Maybe.
This takes place after the Ark is heavily damaged and High Charity destroyed? Huh.
I'll have to drop out, then.
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