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That's horrible.
Sreig: It is, but only twice it worked.
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That's horrible.
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Mierno: hmm... Hello.
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You don't just tack a word to a beginning of a name like a prefix.
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Who made these names? They're ludicrously inefficient.
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There is very much Rizegreymon. I'm disappointed that VictoryGreymon isn't in it but some patch or DLC added in Burst Modes.
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Yeah. The sales are bad and there's no minigame. Everybody's really upset about it.
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It's basically persona but with digimon. Don't go into it thinking it's like the old digimon world games. It's not. I thought it was going to be like Light and Dark because Saya shows up in the dlc, but it's not. There's no camera control, which is VERY annoying, and there's a shitton of backtracking, and the translations are iffy at times, and the dialogue can get to that point where it's like, pretending to be really deep and philosophical but really isn't, but the problem is that half the time those segments of dialogue are completely impossible to understand. Though that might have just been due to my mindset at the times.
Despite all this, it's a really fun game as long as you don't mind needing to do a shitton of grinding. Digi islands return and make things a bit easier, but the need to degenerate and redigivolve over and over and over returns from Light and Dark. Maybe the games since those had it too but idk. The only endgame digimon worthwhile are the Royal Knights, and they're all really time consuming to get. Especially because you have to complete quests where you fight them at boosted strength in order to unlock the ability to digivolve into them.
If you get it, GET ALL OF THE FUCKING DLC. ALL OF IT. The first one gives you Black Agumon and Black Gabumon which will, alongside your starter, be the most useful fucking things in the entire game. That'll be your team for pretty much the entire game, your starter and those two, digivolving and degenerating over and over until you get them to mega. Definitely get more digimon in your team to get exp alongside those three, and fill your digi islands though. Always digivolve as soon as possible and always wait to degenerate until they're at least close to their max level. It's also a good idea to digivolve into different digimon each time you degenerate, and save the one you want for last after digivolving into each of the other possibilities, with the exception of your starter and Black Agumon and Black Gabumon. That way you'll be able to see the possible routes for later. If you get any digimon that starts at champion or higher, level it up to near max then degenerate. You'll need to in order to get their max level high enough for them to digivolve into the actually good digimon anyway, but make sure you degenerate them all the way back to In Training then digivolve them back up.
Each digimon can only have a certain number of bonus points to their stats, based on the items you train them with in the islands, so be sure to manipulate them carefully so you can have the stats needed to digivolve into the really good digimon. There are items that can lower their bonus stats so if you mess up it's not too huge a deal, you'll just have to retrain them.
Barring the DLC bosses which are FUCKING HELL, the hardest fight in the game can only be won if you have Jesmon, because you need to nullify a one hit kill for like, seven turns in a row and you only have six digimon at a time. If you survive them you win the fight and can digivolve to Omni Mode Imperialdramon.
Virus types are gonna be really useful for most the game, but then at the end when you're fighting the royal knights you're going to get fucked because all but one or two are vaccine, so you need good neutrals. There's definitely an order to the royal knights so that you can digivolve into them to fight the other ones.
Grinding is your friend. Boss fights mean you NEED digimon at a correct stage and a high level. If you're a high level but lower stage or a higher stage but lower level, you're fucked.
That's the basic summary of how to play.
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Disappointing Steam Sale overall.
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For the Idiot Savant perk?
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You'd be right. All luck does is determine the recharge rate of your critical meter and affect the frequency and the amount of bottlecaps and ammunition discovered in containers. It also provides a decent way to get XP if you want to go the route of playing a character with no Intelligence, but that is actually dependent on RNG.
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How did it glitch? I glitched at one point too, but I ended up finding a fix for it eventually.
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I honestly can't tell if it'd be something you like or not. All I can tell you is this: when starting the game and deciding on where to put your SPECIAL points, I would ignore Luck altogether. Not really a fantastic skill tree, there, and the stat itself isn't really important.