Avatar of ImportantNobody
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  • Old Guild Username: NobodyImportant
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    1. ImportantNobody 12 yrs ago
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11 yrs ago
Current Working together with a team to try and reboot the forum's arena into something greater. Check it out and get your input as well! roleplayerguild.com/topics/7..

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Everyone who has had their character killed by a gun user should start a battle where we all team up to get revenge on them.
Never bring a knife to a gunfight.


Never bring an Evvie to a gunfight is an awesome lesson as well. Only I knew it was a bad idea from the start!
Ah, so those are aforementioned skills. I thought skills were like individual spells--say fireball or whatnot.


Skills can be things always active such as duel wielding not costing penalties, things you activate for your attack such as fireballs, etc.
So wait... for HP–Charisma list, how do we determine our points and what scale are we working on?


When you level up you will get points to put into stats. Large upgrades would probably be around 3 points in a single stat. For Strength it's most often used for attacking, so if you have 20 Strength you can add that 20 into your damage calculations that also take into account the weapon and also a dice roll to add on the final number. Most of the damage comes from strength unless you have skills giving good weapon bonuses or get your hands on awesome weapons. People using their fists can have a skill to boost their strength when unarmed to make up for this, although they'd probably not reach the damage capabilities of those wielding awesome weapons for obvious reasons unless they unlock some hidden power of some sort or use a special power unarmed attack of awesomeness.

Things like charisma are mostly out of battle things and, unless you have equipment to boost it, would be the charisma stat and a dice roll to get the same as or higher then a number needed to achieve something. For example, I think a random soldier could only be persuaded to follow us if you have a number 30 or higher. You have 20 charisma so most roll a 10 to pull this off. You can't keep spaming the attempt because I could raise then number needed every time and even have him get angry at us and do something like storm off completely or even attack (if he was really angry for some reason).
Battlegrounds are really important to have everyone on the same page, such as if I think there could be a huge rock to hide behind. If it's not mentioned more specifically what the environment is like then it could cause confusion.
As you wish.

Personally I don't think there should be much submitting, per se. As much as it just being posted and linked on the front page like the one from OldGuild.

Having to submit them sounds too much like they need to be reviewed first before they can be used.


I thought the battlefield thread has some approval thing going on.
I'll submit my gravity based battlefield then once I get around to typing it up. Should be fun and unique.
Any spaceship one, being the most likely to feature gravity related antics.
For the spaceship one, was it possible to fight in zero g as well? I have a battleground in mind where the artificial gravity can be turned off or even destroyed to eliminate it completely.
Here's something I typed up for levels, which will be important in your character sheet.

It mentions classes and those will be like warrior, mage, etc. The classes won't be as complex as in some things so it's mainly a tough guy, a magic guy, a speed guy, etc. and you can learn stuff from multiple classes to help you learn more varied stuff rather than stuck using only mage related things or something. I'll come up with the classes and their abilities after I come up with some other stuff.

Skills can be things like fire magic, pickpocketing, etc. Some races are born with skills that can even change a bit about the skill. For a lot of skills there can be areas of specialization. That means that for a flamethrower attack you can put a point into it's range, power, or speed of casting as well as the general leveling up the skill that does all upgrades but not as much.



It's getting late so I'll just post what I have for the stats and maybe get some opinions. They are like skills where you can specialize in certain aspects of the stat. These specializations are listed after the main stat. For things like charm it depends on the mood of the target, so during combat they will be in anger or fear most likely and have a dramatic increase in your charm stat required to work like you want. Oh yeah, and if you try to seduce a random opponent, if I don't have an orientation planned, I would roll a dice and have a 2% chance or so of being gay so mess with your attempts or improve them depending on circumstance of genders involved.

So anyways, this list is not complete. I'm open for ideas. For magical defense, it works across the board so if a race/monster is immune specifically to something like fire then that would be in their skill while weaknesses would also be there. You can have negative skills. Maybe the automatic things will be called traits in the final product. To keep things balanced for stats that don't have specialization (if they end up with none by the final product) then they will still have a bonus for the same point upgrade as one that you can put your point into.

HP-
Strength-
Magic-
Defense- Physical, Magical, Poison
Mobility- Speed, Flexibility
Intellect- Knowledge, Observation
Charisma- Persuasion, Intimidation, Charm

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