Avatar of JBRam2002

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9 yrs ago
Current The respect one gives is a measure of oneself, not the other individual.
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Bio

Hey all, JB here.

I'm a DM for a large number of games here on RPG, as well as a player in several others. Many of the games I run are overly complex, or they involve Dungeons and Dragons (which is also overly complex!).

I work 40+ hours a week, and am the proud father of two tiny terrors named Chibi and Chibette and married to my beautiful Wifey. As such, I am quite busy more often than not. I typically write 2-5 paragraphs per reply and try to maintain an excellent level of grammar. If you noticed me glancing at your profile, I probably was looking to see if you would be a good match for my RPing style. Even if I didn't send a PM to you, feel free to send one back!

I enjoy 1x1 RPs and small groups. I'm fond of medieval, steampunk, and futuristic settings, and I'll jump into romance, adventure, and slice of life RPs fairly quickly, although supernatural (vampires, werewolves, etc) RPs get old for me pretty quickly. If you're looking for an RP partner and I've glanced at your profile, then I'm most likely willing to give it a shot, but decided against PMing you because I'm actually kinda shy. But I'm always looking for a new friend!

Please feel free to say hi at any time!

Name/Aliases: JB, JBRam, Jeebs
Gender: M
DOB: June 1988
Location: Maine (East Coast USA)
Hobbies: Ridiculously complex RP ideas involving lots of spreadsheets.

Most Recent Posts

YOU LOT STAY CUTE.

I PROTECT.

The sad part is, the character actually makes sense and will probably be pretty strong in battle. He started literally as a joke character.
Welcome to the Guild, from a fellow newbie! I hope we see a lot of you around!
MAL IS ALMOST DONE.

MUST FINISH PAINTING SHIELD.

IT SHALL BE THE CUTE.
@Landaus Five-OneI think the intention with that system is actually NOT to have created enemy templates. I looked through the DM rules, and they're intentionally lax on things like making sure math works right.
@Big DreadI'M JUST AS AMPED AS YOU. AMPED TO THE MAAAAXXXXX! WHOOOOOOO!
Attempt to eat a random item from the inventory.
Alright, an announcement for the SENs on our team... meaning the DMs right now lol.

I'm slightly tweaking how SEN interacts with ATB. For all other roles, once you lock in your ability chain for a round, the entire round is resolved immediately before anyone else can act. This works really well for abilities that take a split second to resolve, like attacks or magic. However, SEN abilities generally take a long time to resolve. The -Guard abilities last a full 3 seconds before that one action ends. If you've got a full 6-segment ATB, that's 18 seconds of battle where you are locked into your role or abilities. That means that the other characters (and enemies) can have 3-4 turns before you're able to react. That's just not optimal.

So I'm changing it so SEN (and only SEN) can decide whether to cancel their abilities after they have locked in a round, and only one Guard ability is resolved at a time. This only applies to their Guard abilities (i.e., not Challenge or Provoke, but it also applies to Elude, Entrench, etc). So if a SEN uses Provoke - Provoke - Steelguard - Steelguard - Mediguard, I will resolve the first three abilities before moving on to the next turn. After three seconds pass, I will resolve the next Guard ability. If the SEN decides they want to change that second Guard to Mediguard, they can cancel their remaining actions, wait for their ATB to refill, and then use Mediguard, or they can keep their current actions. This also means that it's easier to switch Paradigms.

If you're not a SEN, this won't apply directly to you for a while, and when it does, there will be enough battles to see how it works. Should be better for everyone in the long run.
From our Discord server:

Added a to-do list for players on the public sheet. If you've completed one step, please move on to the next.
[10:50 AM] jbram_2002: docs.google.com/spreadsheets/d/1GVtYDp.. - Link to public sheet
@The Harbinger of Ferocity I'm personally not a fan of 3.5e... can't stand skill progression, and a few other details that just make it very frustrating to play. PF fixed most of those issues, but that version is miles harder than 5e to pick up and play. 5e, in my opinion, is much easier to use for a beginner's style game.

That said, I'm not sure what you plan for a 3.5e story, but I can’t think of anything that 5e's mechanics would preclude in terms of story. A 5e campaign can be just as dark and gritty as any 3.5e game. A few quick tweaks to keep players on edge: treat long rests like short rests in terms of regaining hp, and reduce the hit die recovered. For short rests, reduce the hp gained to maybe a single hit dice. On death saves, increase the DC for successive KOs between rests. Perhaps stack this increase with the number of times someone has died and been raised (so one death increases the dc of all death saves to 11, and it goes up grom there). Just those two changes significantly alter the difficulty of the game, and force characters to be smarter about using health as a resource. In terms of magic, I've never played a true low-magic game that put any restrictions on PC abilities beyond the rules. Unless you're planning that, 5e mechanics should suffice. Otherwise, you would have to rewrite neatly every class, but that's the same with 3.5 too.

In short, anything you plan in PF or 3.5e can be done in 5e, with maybe a few rule tweaks. But I find tweaking 5e to be simpler than tweaking the older versions.
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