Avatar of JBRam2002

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9 yrs ago
Current The respect one gives is a measure of oneself, not the other individual.
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Bio

Hey all, JB here.

I'm a DM for a large number of games here on RPG, as well as a player in several others. Many of the games I run are overly complex, or they involve Dungeons and Dragons (which is also overly complex!).

I work 40+ hours a week, and am the proud father of two tiny terrors named Chibi and Chibette and married to my beautiful Wifey. As such, I am quite busy more often than not. I typically write 2-5 paragraphs per reply and try to maintain an excellent level of grammar. If you noticed me glancing at your profile, I probably was looking to see if you would be a good match for my RPing style. Even if I didn't send a PM to you, feel free to send one back!

I enjoy 1x1 RPs and small groups. I'm fond of medieval, steampunk, and futuristic settings, and I'll jump into romance, adventure, and slice of life RPs fairly quickly, although supernatural (vampires, werewolves, etc) RPs get old for me pretty quickly. If you're looking for an RP partner and I've glanced at your profile, then I'm most likely willing to give it a shot, but decided against PMing you because I'm actually kinda shy. But I'm always looking for a new friend!

Please feel free to say hi at any time!

Name/Aliases: JB, JBRam, Jeebs
Gender: M
DOB: June 1988
Location: Maine (East Coast USA)
Hobbies: Ridiculously complex RP ideas involving lots of spreadsheets.

Most Recent Posts

In Mahz's Dev Journal 9 yrs ago Forum: News
I think there's room for both a welcome committee and a learner's tag. A lot of the RPs I'm in, it feels like people expect the DM to say "figure things out or pack your bags." In tabletop games (and likely arena too), it takes a little while to learn the ropes. Heck, any game that has combat, whether through dice or storytelling, has a bit of a learning curve. I know I'd be more likely to join an NRP if I expected the DM to help teach the basics along the way, as it's a genre I've never touched. I'm sure plenty if people think similarly about various types of RPs.
@Cardamonelawit's a bit hard to read on my phone, but I can manage. I usually prefer to use this red. It's the far left middle option on the color picker. Doesn't look much different, but is slightly easier to read. Up to you tho
@The Mighty Hero For combat, here is better. Skype / Discord might be ok for communication or quick responses, or for collaboration. But if you take the combat itself into the chat, things get confusing.
@The Grey Dust Not a bad idea. A lot of my mechanics depend on the outcome (I can choose whether to use an Arcane Shot after I know that the initial hit lands).

As a side note, @The Mighty Hero, would you be opposed to setting up a Discord or Skype group? It allows for faster back and forth with in combat and OOC conversations. That's assuming everyone else is ok with that.
So for story no posting order and for combat there will be a posting order based on initiative. You will have 48 hours to post combat before I will decide that you are either skipped or I may treat it as a critical fail and you end up falling down or something.

Anyone who is opposed or has questions/ideas feel free to speak up.

No posting order during out-of-init scenarios is preferable for me, as long as people allow others to get words in as needed, etc, per standard RPing etiquette.

One thing I've seen done in combat for those who don't post on time is to have the character attack the nearest enemy (or use a cantrip if a caster, preferring their previous target if it's still alive). This means the party isn't punished for one individual's mistake, but it also means that the individual doesn't have to track spells or resources they didn't know about or plan on. If that individual ends up being our cleric, sometimes forcing a Cure Wounds or Healing Word when it's obviously necessary (someone is dying, for example) might be preferable. Having only a critical fumble might hurt the rest of us more than them.

48 hrs is a reasonable amount of time, in my opinion, to wait for combat. However, I hope that we can post quicker than that the majority of the time, as combat is intended to be fast-paced and reactionary rather than something we can plan a full week for. If we have 6 people in the party (plus the DM) and we take 2 days between each post, we'll have 2 weeks for a single round of combat. If we can get multiple posts per day, that would be preferable for all involved.

Do you want us all to post individually for our rounds in combat, or would you prefer to have a DM post where we OOC / PM you our preferred actions and rolls and you add the info into the single post? The latter is much faster but has a lot less creativity (and therefore GLORY!). In either case, having the fighter say "And I attack this guy. And I attack that guy." can be boring for all involved unless we're allowed to add a tiny bit of flair into our posts (as long as they aren't mechanically broken).
The downtime UA is still not up to snuff in my opinion, but it's better than nothing. Before, we had something like 1gp per day of crafting. Compare to Pathfinder where you can craft 1k gp per day. @Cardamonelaw

@The Grey Dust I can only assume the info is in the DMG to sell more books or to not clutter up the PHB with another 50 pages. Also because the majority of the items are handed out by the DM, and the Players shouldn't memorize all the effects and options (but they'll do so eventually anyways). Either way, cost of Magic Items is not written in stone. 500 gp is an average equivalency for most Uncommon effects, but some will be more or less expensive depending on a huge array of factors. Consumables, for example, are suggested to be half price, while it makes no sense for an Uncommon +1 Full Plate to cost less than a mundane set of Full Plate. Cost also depends on things like availability, the knowledge of the seller and buyer, and other factors.
@The Grey DustThe magic items are listed in the DMG, but you can usually find them online. Avoid dandwiki - that's 99% overpowered homebrew.

donjon.bin.sh/5e/magic_items - a good list
@The Grey Dustyou actually can purchase magic items. Uncommon usually runs around 500 gp unless it's like +1 plate armor. The DM ok'd Bracers of Archery for me, for example.
@The Grey Dust 5e's combat and skill system is simpler than 3.5e. I can't speak to 4e tho. I think combat in 5e is more fun, and all it really lacks is a robust crafting system. Other than that, I vastly prefer 5e over 3.5e.
Sorry for Double Post...

I realized that the majority of people are using Dice Cloud, so I have duplicated my sheet over there and updated my CS to redirect to Dice Cloud.
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