Avatar of Jeep Wrangler
  • Last Seen: 1 yr ago
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    1. Jeep Wrangler 3 yrs ago
    2. ████████████ 11 yrs ago

Status

Recent Statuses

3 yrs ago
Current Do what I do and write two novels and then have like 4 people read them B)
1 like
3 yrs ago
We've got a certified "Bozo Down" today
3 yrs ago
Also why's everyone getting so pressed about writing perspectives like dude just go write a book lol
3 likes
3 yrs ago
Might want to pick it back up before I put it in my wallet
3 yrs ago
40k fans are like the "Can he beat Goku" guys of Science Fiction
1 like

Bio

Literally 1984 by Jorjor Well

Most Recent Posts

@Lord Shaxx@Zoey WhiteDo you two have any questions as to the functions of the two systems, the scenario in itself or anything else of interest whilst we garner some more interest?
Wow am I unbanned for this?


Sorry, I'm going to have to say no. Many apologies.
As I've said in the discord, if anyone has interest in making cadet NPCs, please tell me. They don't need to be finished right away, but if I could have an idea on who we're bringing in to figure out things like cabin arrangements it would be appreciated.


May have another NPC coming up within a few days, or tomorrow.
this sounds really cool!

are we all in the same squad, or like sergeants in control of our own squads that happen to be near each other?

cause my favorite rank is private first class


You don't have to be from the same squad or regiment at all. Last time we had medics from the UNSC Army whilst we also had ODST Marksmen and so forth. I only really suggest having characters in the same unit if you wish for them to have previously known another character or NPC for plot purposes. Other than that, go for what you wish out of the syllabus.

You've grabbed me. I love Halo, I'm looking to play a Special Operations Corpsman. A Petty Officer from NAVSPECWAR serving with ODST. It'd be interesting to roleplay an Omega Three like scenario.

Just one thing though, I think the number of Spartan teams planetside is way too high. A single Spartan team would be enough really since you really only have SPARTAN-IIs and SPARTAN-III [CAT-II]s to work with, Alpha and Beta are basically non-existent and Gamma hadn't come out of training yet.


I'm reducing the Spartan teams in the mission to one. I was meant to change that and it slipped by me, but thanks for the heads up!

Serving with ODST as a Petty Officer is definitely a viable strategy. It's kind of like how ONI worked with Buck's ODST team, which I am considering whether or not I want my character to be of ONI origins or not. Either way, whether I make them an NPC or character, someone to have ONI as their background is possibly vital as an asset to the story.





>Welcome, User.


>Scanning_Identification...
>Identification - Authorised_For_System.
>Insert_File_Specification_Here.

>File_Selected/Code_53Da43PLE
>WARNING/Highly_Confidential_File: Continue? [Y/N]

>Yes.
>File_Launching...

>File_Name/Operation_Grey_Axe


>Mission_Objective: The UNSC Eighth Fleet's Stranger of Darkness, also accompanied by the Burning Hope and Nimble Spirit, as well as 6 corvettes, were to send a full interception operation towards a discovered, habitable Shield-World known to ONI as 'Omen', where Covenant Forces were to be apprehended. It was believed that Fleet-Master Grazo 'Lovamee was placed in this location, and that the destruction of not only him, but his Ship could help turn the tide of many conflicts in different Systems. Accompanied by UNSC Marine Forces and Special Operations Orbital Drop Shock Troopers, UNSC Spartans IIIs were to land on the surface, gather intelligence on the Occupational Force's Fleet Master's location and assassinate him as a target. If the objective was complete, or incomplete, personnel would have to infiltrate the Flagship, Vigilant Redemption, and remove it as a threat with specialised 'Slipspace' explosives. The Second Objective was considered a 'High Priority Objective, not to be failed for the sake of the War.' If all else fails, learn why they are there, at that Shield World, and put an end to their endeavours.

>Mission_Outcome: Specialised Teams of ODST Units were dropped seemingly discretely by the many corvettes in the UNSC 8th Fleet onto Oman's surface, where they would establish small communications and reconnaissance tasks. After three days, the three Vessels were to arrive, beginning on drawing the Fleet into separate segments of Orbit, allowing less resistance for the Ground Teams as Full-Frontal landing parties from both the UNSC Marine Corps and ODST Detachments would then too land on the surface, supported by several Spartan Teams. It only took two hours of the Eighth Fleet's presence for an evacuation to be called. This evacuation, however, wasn't called from Covenant Personnel. The UNSC Nimble Spirit was to flee in rapid response to the scene, with the destruction of both the Burning Hope and Stranger of Darkness. Badly damaged and under very little time to regather units, the Nimble Spirit had to flee, with Captain Abraham Henderson's final transmission to ground forces as...

>"I'm sorry. Words cannot express my inner regret of this decision, but in all honesty, there is no choice. We need to get help, and quickly. However...we are all grateful of your contribution and noble sacrifice...If you are still left, do what you have to do. Either hold out until you breathe the last breaths of courage, or finish the mission. Henderson out."

>The UNSC Nimble Spirit had successfully returned to the safety of Human Controlled systems, and is undertaking many immediate repairs as a priority. However, there were approximately 37,415 Infantry Personnel left behind on Omen, many of which consisted of bands of Marines and soldiers of the Army, several Armoured Divisions, many squadrons of the UNSC Naval Command, twenty-eight ODST teams and one Spartan team. Most are presumed dead, all of which are labelled as M.I.A. on UNSC and ONI Records. No further transmissions or communication links with any ground force still left on the Shield World's surface has been accomplished. ONI deny any means of sending Search Parties until the Covenant Occupation Fleet has either disbanded its task from the Shield World or been destroyed. Unpredictable prices of UNSC and ONI Equipment has been left on the planet, as well as destroyed in the Orbital Combat. Predictions and chances of ever returning are minimal, from both High Ranking Officers of the UNSC and High-Level Authorisation of ONI.

>Objective_Status: FAILED/24th_July_2552

>File/End...
>File_Clearance

>File_Editing_Available
>Command/Update: Do you wish to update this file?

>[Y/N]...



>The Scenario



Welcome, fighters of Earth, to Omen, a semi-Survival based Roleplay revolving around the franchise of Halo, which is a reboot of an old scenario done three years ago. The scenario is set around those who never made it to the evacuations, which were quite high in numbers, and were left stranded on the Shield World of 'Omen', where there are only two options for such soldiers: Complete the objective...or die trying. We will be focusing on the ODST teams and Marines (based on preference) specifically, working alongside leftover troops and spartans that'd be found along the way, partaking within a mission of uttermost suicide, yet importance, which is yet to be accomplished. The decisions made from the survivors will lead to its succession or critical failure.

So let's talk more about the cast, the characters and main focus for the Scenario. Firstly, we have the choice of the UNSC Orbital Drop Shock Troopers, or ODSTs as they are commonly referred to as. Specialising in dropping into missions and acting as the more elite version of the marines, these soldiers usually are well equipped and trained for situations like these. Secondly, we have the UNSC Marine Corps. These are the bulk of the UNSC, acting as an expeditionary force. The UNSC Army are also present, but they generally mix in with the Marines in this situation. The Main Characters will all be featured as either of these, many of which would be newer to full operations, whereas a selected few, and myself, would be more experienced.

Almost completely spread around the surface of the planet, many of those who'd come together would end up forming smaller teams. These would be depending on who was the closest to them after the Defeat of the Orbital Engagement, as many on other areas of the Planet would've been wiped clean of straggling UNSC Personnel. Consider these characters the lucky one's, up until they realise what they'll have to keep on fighting for. Coincidentally, if you are aware of dates and timelines, you might've realised that the Orbital Defeat is set right at the beginning of the Assault on Reach. This taking place roughly at the same time period, armour, weaponry, abilities, enhancements and technology would roughly be the same. This means that some of the Marines would also be fitted with the Reach "Army" style BDUs. The invasion taking place on the infamous battleground, it had led to an even thinner chance of any UNSC Fleets ever returning to rescue the survivors. This makes the plot even more daring for the characters.




>The Characters



In Omen, as already mentioned, you, as the Roleplayers, will be placed into the hardened boots of the UNSC Marines and ODST branches. Just to clarify, this doesn't include the Spartan soldiers in this Roleplay. Due to limitations of previous renditions that this scenario had, many found that the Spartan programme didn't fully fit the tension of feeling vulnerable, so those characters will be limited to secondary/NP-characters throughout the story. Omen, theoretically, would be a less-than-famous battle swept under the rug by the infamous fight on Reach. This may also lead to the first human contact with a very 'infectious species', depending on if the cast wish to uncover what specifically is on the shield world. This wasn't a highly infamous Operation, which is why only these newer breeds of trained soldiers were the Frontal Assault units within this bloody battleground.

It will be likely that you create side characters or NPCs of your own, as death will be a common aspect, though it fills the ranks and adds extra interactions. They won't just be side-lines to fill the blanks, but rather crucial in their own small aspects. Some, for example, would be trusted with important objectives and what not. They also can act as some of the punishments and sanctions caused by the Main Characters' actions. Make a traumatic failure, you can expect a team-mate to go down without any glory or time to realise their under-attack. These can be controlled by everyone, that is if they aren't listed as a side-character. The consequences are to be quite high. Troops set within the planet also have the abilities to decide (to which voting will take place in the OOC) where they go next; this is kind of like side-missions or optional choices in quests, but a bit more critical. Each decision will play a key part in finishing the scenario, determining whether or not your characters get out alive or remain left behind without closure.

On top of this, I've added the Asset System. This is a system put in place to measure the progress of the characters and their impacts on the story. Assets are, as you could guess, the NPCs, regiments, vehicles, explosives and materials that your characters link up with along the way. Choosing between a large-scale assault or a covert intrusion can heavily alter whether or not these assets live, and remain in their control, or die, and fall apart. There are benefits and setbacks, of course, to losing or gaining assets. Have too many assets and you may sell yourself short of resources and weaponry, or vice versa and become underpowered. What's more, if assets are lost, such as UNSC lives, the benefits can be relief of deficiency as well as the second system put in place for the roleplay: the Notoriety System.

It isn't that much different to what you'd find in any other scenario that uses notoriety or reputation. The more troops your characters managed to unite increases the presence of the UNSC Resistance party. Ultimately, staying with just your main characters and refusing to link up with the masses can give you an under-the-radar bonus to exploit, which again makes you lack your firepower that you may need. With several locations for FOBs to be set up, you can also raise the UNSC's notoriety rating, which results in more frequent conflicts, engagements and action sequences for the characters to go through.

Preferably, I would prefer if the roleplay itself was heavily character focused. Despite these two systems acting as a tracking system for the ending and mid-game progress, the real importance is the characters left within the struggles of Omen. Coping against the battle, falling romantically for other members of the party, building rivalries with Covenant and UNSC personnel alike or strengthening the trust between another character can lead to more surprising encounters, making it worthwhile. After all, we want to actually care about these characters, don't we? There will be many chances for characters to converse, reveal their backstories, engage in hostility, plot against others and whatnot throughout the story and will likely take up half of the tale. This shouldn't diverge the engagements and battles that will be fought, either.


Everything here should be up to scratch, in my opinion. I'll be looking forward to seeing if this Roleplay can take off, as this is technically a reboot of an old version. If you have any questions, feel free to ask below. Once we've garnered enough interest, I'll quickly pop up the OOC without much need to change the interest check here and give everyone the character sheet. Happy hunting!
I’m so proud of my babies


I am no bwaby. Fite me cuz
I would like to announce that from today, I will no longer be partaking within Squad 914. Honestly, I have lost interest within it (Not because of pace but from other reasons), but I can continue to support it if you all wish to continue the roleplay scenario. I apologise for the (hopefully) saddening news, and I wish you all the best of luck.





Once more, as previous days had shown, the sun began to set on the wild terrain of New Mexico. Yet despite the rest of the solar light, the activity within Lucius continued to flourish and disturb the peace that many wanted. Helicopters came in and out, circumnavigating the airspace before disappearing for several hours. Many hours of noise and the echoes of footsteps beating against the cold, hard stone flooring kept many awake. No one was fully sure as to why they were there, but regardless, they were there. Sentry posts were constantly set up and several operations designated by oddly-looking units started to worry some of the soldiers. A contingency of Canadian, American and Mexican troops were mostly stationed there, but when the FOB was seen the house more of the masked figures of the military structure, worry started to slightly spark up. How was it that they were being held there without any information? If it were a routine station, why was there a constant flow of troops, equipment and supplies being directed towards this FOB in particular? Nothing honestly made sense to most, and some just chose to accept it. Very few had the knowledge of what was really going on, nor did they have any idea as to how destructive the next few hours were to be.

Lukas heard the churning of helicopters above once more, as he had been for the past few days. Standing atop of a concrete wall with sentry duty was always quite the chore but it was something he was used to. The night was growing in mass and the flicker of spotlights were now coming into view. It was a sluggish duty that he had to fulfil. Without the tensions of the Middle-Eastern campaigns he was subjected to a few years prior the incentive to stay awake and alerted was minimised to just a fraction of its former self. With the firearm of choice tightly wielded in his hands, Lukas sighed heavily and continued to look out into the quiet underbellies of the night. Above, more and more aircraft seemed to soar over. Something had to be going on; he would constantly muse in intrigue and worry. Drones could be seen flying over at the highest peaks, and if one could escape the constant noise of the FOB, a faint barrage could be heard in the distance. Was it the testing of a new weapon, which was a theory most of the bases personnel had rumoured of, or was it something far more difficult? Was a threat hitting the United States at its core, starting in New Mexico? Some of Lukas' comrades, though far from friends, theorised that a small proxy war between the cartels of Mexico were challenging the might of the NATO forces, but the conclusion was denied and far too unrealistic for the scenario. Something had been going on, yet Lukas just stood there and accepted that he may never know the true intentions for the Royal 22e Régiment. After all, they were Canadians. This wasn't their homeland. It felt strange to even have Canadian troops stationed there, but it seemed that they were the only available assets at the time of this event. Either way, no one was to see any action, as per usual. It was a job for the more specialised units, if there even was a job in the first place.

He thought for a moment to himself. Despite all this confusion, there'd been a slight silver-lining to the story. Lukas, of course, came across Nicole, who'd been stationed a little closer to the curtained truth. She was in as much understanding as he was, but the two had time to talk and discuss their lives over the last few days. It was a massive refresher for Lukas. He was friendless before these days, without the ones who grew up and journeyed with in his campaigns previously. The remainders of the Royal 22e Régiment were just comrades and work colleagues. He'd remained away from creating close allies until Nicole had turned up for the fear of losing them. Yet to his previous endeavours, Lukas could not explain why he chose to talk to Nicole so frivolously. Either way, she was starting to become someone he could trust, though there wasn't much need for trust in these parts, not yet at least. The world continued to remain an enigma, and here he stood, waiting and listening out for the storm that he didn't know was coming.
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