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Recent Statuses

1 yr ago
I need to remember to get a new SSD for wilds and other stuff. NGL I'm hating the era of new games hitting +100 GB. Regardless, I'm glad that MH has blown up and no longer niche
2 yrs ago
Genshin being allergic to melanin amuses me greatly
2 yrs ago
It's gonna be gas. Can't wait to see what sort nonsense you can pull of in focus mode with the funlance and hunting horn. Also, looking forward to new monsters to skin and wear as hats.
2 yrs ago
The zaza got me talkin’ like Pingu
1 like
2 yrs ago
Shoutouts to the degenerates that love hand-holding
3 likes

Bio

Just some rando. I'm 20+ so no worries about rping with a kid.

Most Recent Posts

Also it has come to my attention zeke won't playing for a bit because of camp.

Which makes me sad because two bards is better than one
you still working on that zoids game?
Terror from the deep

With researcher bug

Let's do this

Also given how much of a meat grinder this game can be are we gonna do like some sort of lethal battle system where we will control a bunch of inept rookies?
No clue

Don't watch ESPN, only the Spanish one because the GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL is just so catchy
Well okay, have a good game
The argument seems to amount to how what would be just flavor text in regards to gear and tech of the mechs. But how apparently it's super serious given your oddly strict focus on it being all very defined and then something about sword performance being dropped. And how this is odd for a free form environment.

And then later in which the purpose of all this hoopla involving gear and tech being revealed it's for what appears to be some sort of rock paper scissors type deal of weaknesses and strengths for fight scenes. Which as an aside probably should been mention in the intro post because there was no outright indication that would serve for that purpose.

And then at least for me I changed my argument to be about this rock paper scissors thing being better suited in a more structured environment than a more narrative focused one of pure freeform.

As for the sword's technobabble: It's nanotechnologically constructed blade that is dynamically 'forged' on command into a non-eutactic solid. Nanoscale whetting devices insure that the blade is both unbreakable and lethally sharp.
Also I forgot to add that like the mech sword is the same technobabble as my character's but just bigger which is what the writeup on the mechs says
Parser stop digging the hole deeper.

It seems we have come an impasse over the this hairsplitting over mech tech levels and sword. Needless to say our sensibilities are different and this getting too farcical so I'm just thinking of leaving you be.
Alright so I return and skimming the last two pages it seems Pirates as a concept are fine.

With the only point of convention having you guys stickling on about this technology hierarchy thing that apparently is for this vague and unexplained combat adjudication. Which is honestly unnecessarily byzantine for the genre conventions and tone; as well as being better served using an actual game system where you can actually quantify the tech differences and make them mechanically distinct.

If you're just wanting a way to fairly decide for who hits who flipping a coin or maybe rolling dice and see which number is bigger, or some sort power plot point expenditure thing would be faster and much more simpler methods. And if you want something a bit more complex than that then you could slap Wushu Open on this just fine.
I'm heading to sleep can we continue this later today?
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