Avatar of JesseJ
  • Last Seen: 7 mos ago
  • Joined: 8 yrs ago
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    1. JesseJ 8 yrs ago
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6 yrs ago
Current Hey all, I’m in some complicated times atm, will try to reply this week.
2 likes
6 yrs ago
Pardon my absence friends.
6 yrs ago
Fam visit over weekend, I’ll reply asap
7 yrs ago
Woo-owh where half way there woo owh livin on a prayer - 4 of 8 major college assessments done!
4 likes
7 yrs ago
Hey all, I’ve got quite a bit in next few weeks, excuse my absences :-)

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Most Recent Posts

G'day @DepressedSoviet, sorry I should've posted a link to my interest thread wherein we discussed this. At this stage all characters will be level 0 and a vault citizens. Their occupation etc is negotiable, due to the context of this particular vault.


Welcome, welcome, herein.

Please checkout the interest thread: roleplayerguild.com/topics/160708-fall..

Anyone considering joining, please pm me or comment on the interest thread linked above. Also anyone who wants to randomly chat about the rules or lore, welcome, though please keep it constructive and consider the context and objective :-)

Sounds like an interesting character. Based on what you've said, I'd suggest unarmed and repair definitely, and possibly traps/throwing/gambling as a third.

G'day Voltus_ventus,

Regarding Timezone what really matters is the hours one is typicality online. I'm in Australia, a cool +10 gmt but the times of day I'm typically online seem to mesh well with others on this forum, not always though.

Regarding characters, as Raddum pointed out indeed we are starting in a vault. This is for several reasons including: it's easier logistically, it's easier narratively, and it makes sense that everyone is level 0 with hardly any relevant equipment.

Regarding non humans, the only type I would consider is a robot, and it would have to be really original, quirky, and the author a genius. If those criteria were met I'd be happy to work on some kind of development system because obviously it doesn't level up, injure, and get equipment like a human character.

Btw everyone I have some ripper ideas for robot npc you will likely encounter.
Hey all, so I've been doing some reading here and there about Oklahoma. One of the reasons I picked it is because there isn't much fallout canon about it, so i can basically make shite up and won't be offending canonical zealots.

Furthermore, I don't have to figure it all out straight away. Quite a bit I can develop as we go, since your characters are starting in a vault that hasn't yet opened yet (or has it?). You will have to discover the wasteland around, so I won't play all my overseer cards in one go hehe.
@rocketrobie2
Probably everything energy will be energy, but the big energy weapons like Gatling lasers would have a strength requirement to operate.

@Raddum
I'm not sure if that's good or bad, should I make it the next state north or are you fine? I'm thinking of making it around a similar time to the original vault dweller, before the super mutant remnants retreat east and the brotherhood follows them. Some familiar factions may be present in smaller capacities, what do you think?
haha yeah that sounds like it would make great roleplaying. consider getting big guns later too, because i don't think there will be many options or variety early on.
rocketrobie2 I like your idea, though would have to amend it slightly as my vault is largely weapons free, and having grown up in a vault, he would be more of a 'wannabe cowboy', at least tarting out (queue john wayne / clint eastwood saying). I was intending on not allowing the survival skill for starting vault dwellers, though may make an exception here, because the post apocalyptic landscape, whilst different, still has many of the same plants, and animals albeit mutated, so one could have learned at least basic survival from books and folklore passed down. I would allow for example, his great grandfather (or some other ancestral figure) was a rancher and left him a hat and pistol holster belt (or he just gatherd those things over the years because of his obsession with pre war western culture, perhaps even a replica pistol or an outright toy pistol), he learned small guns from a cowboy book etc

i'm thinking iof basing this rp in the oklahoma wasteland, so a cowboy would be kind of fitting, right?

a 'brawler/big guns' type character would also be cool. could even be a bit cowboy/cavalry like that guy in predator with the cigar and minigun.
G'day folks, how's it goin?
I reckon I've pieced enough of this together to run a solid beta so please reas and feel free to comment or pm me any queries or concerns.



@rocketrobie2, @Raddum
Thanks, I should mention that if a PC wants to attempt an action they aren't skillperked to do, it'll be like -6 on the roll, so not impossible but much harder.
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