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  • Joined: 12 yrs ago
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    1. Jig 12 yrs ago

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Section #1: Jig Being Right


It has come to my attention, that I am primarily right and drunk.

Jig is completely right.


Jig is right.


[11.01.50] Gowi:

Jig is right. Feel free to send that along.


[Jig is] 100% correct.


Jig was right 8 months ago, and is still right.


I love you, Jig. It's because you're Always Right™.


Once again, Jig is absolutely right about this.


Where is Jig when I need to vent about politics?
Drunk.


The mighty Jig is of course right.


Section #2: Jig's RP's


I'm not post-dating RP's I've been in that died out of nowhere and I've basically forgotten about, so here are my present ones.

Current:

Previous:

Wolf Manor (GM)

Wink Murder (GM)

Project Rehab (Player)

The Kidnapping (Player)

Wink murder: Who Killed Mr. Jig? (GM)

Finite Incantatem (Co-GM)

New Dawn Rising (Player)

Most Recent Posts

This game partly is about experimenting with the form, so I'm glad colours are kind of playing a role - well in keeping with the board game aesthetic I was plugging for so I'm on board with it if youse want to do it. :)

What I will ask is that I don't ever want to have to try to read this. So if colours become a consistent thing that are used, and you end using dialogue distinguished from your own colour (whether by collab or just quoting another character generally), could you please use a more neutral tone than the one they're using for the sake of our eyeballs?

So it might look like

"Blahdy blah" said Mr Purple.
"I quite agree" said Countess Tangerine.

rather than

"Blahdy blah" said Mr Purple.
"I quite agree" said Countess Tangerine.

The mark of a good GM is keeping a level head and putting some positive boundaries in place so nobody goes blind from the sheer vivacity of it all.
Some RPG Master of the Games of Yore
I would love to - if only my schedule isn't so erratic that I can't promise daily, consistent posting.


That... wouldn't really be a problem. If I run another one, join! :P
"Won't someone be a white knight deal with that hood?"


If anybody is planning on being a White Knight, please let yourselves be known in the OoC. :3
Setting Details #3: Environment




This is a plan of the theatre for your future use. Attempts to explore right now will be met with locked doors.

Once the setup is complete and you're free(r) to explore, I'm going to ask you to tell me where you're going and I'll privately provide you with room details; once the room has been established, I'll leave room details in this tab for general reference.
@Jig - Very interesting RP murder-mystery ideas which I can only watch from afar but never the guts to join any of them.


Thanks for the nod, but, next time, join! :P
The Lord of the Rings: The epic saga of a thing being taken to a place.

The Fellowship of the Ring: The thing is acquired and begins to be taken to the place.
The Two Towers: The thing is brought closer to its destination.
The Return of the King: The thing is delivered.
Just a reminder; if you end up/fancy getting drawn into a long conversation with another character, feel free to use a collab. You can always get much more done (and better) in a collab than you can in a series of posts. :3

If you ever get lost/unsure of what to do/feel you've done everything you have to do for a given section, just holler at me, and I'll help you out (because I'm good like that ^^).

Sooner or later I'll make a floor plan of the theatre, at which point you'll have almost unfettered access. When it comes, I'll give you some more information about exploration.



Things were looking up. The older woman in the corner, perched leisurely in the leathery folds of an old weather-beaten winchester was starting to come alive. She had arrived early, for, by her watch, there were only two moments at which one should arrive; early; and exactly on time. Her reward was a tart that would tell her precisely nothing, regardless of how she pressed the issue, but would, on the brighter side, pour her a glass of wine. Since she'd been kept waiting, she'd had the good sense to ask if there was anything else, and, as it happened, she was now on her third sherry, the small bottle lurking just underneath the sofa. It was a waste of time to keep having to call the Hostess over.

As people had begun to arrive, the older woman had kept largely to herself, lazily drawing invisible dust-patterns on the wooden arm of the sofa, enjoying the almost furry feel of the particles on her finger. Her face was stony, betrayed only by the slight flicker of the eyelashes that always seemed to happen whenever she started to get tired, and she was, she realised, pouring her fourth glass of sherry, starting to get tired.

This wouldn't do at all. She shook her head as though to throw the drowsiness out and unevenly rose to her feet, gently adjusting her hair in case the arrival of four strangers had somehow blemished it.

"Hey, bimbo, got a light?" Said a bright young thing, to a polished-looking gentleman, proving, once again, that, for all the polish in the world, a man was useless; he patted seemingly endlessly on his pockets to find one such that the older woman simply had to intervene.

"Take mine, dear," she said, handing over a small silvery lighter with yellow stones that gently gleamed with the low ambient light encrusted in the casing, before continuing with a knowing wink, "We women need to stick together!"

"Marion," she thrust out her hand to shake.
@Jig I put it on loop when I wrote the CS and my first post.


Saw them live in April, and it's the second-best gig I've ever been to.
Highly recommend the mood music lurking in the OP. :)
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