This game partly is about experimenting with the form, so I'm glad colours are kind of playing a role - well in keeping with the board game aesthetic I was plugging for so I'm on board with it if youse want to do it. :)
What I will ask is that I don't ever want to have to try to read this. So if colours become a consistent thing that are used, and you end using dialogue distinguished from your own colour (whether by collab or just quoting another character generally), could you please use a more neutral tone than the one they're using for the sake of our eyeballs?
So it might look like
"Blahdy blah" said Mr Purple.
"I quite agree" said Countess Tangerine.
rather than
"Blahdy blah" said Mr Purple.
"I quite agree" said Countess Tangerine.
What I will ask is that I don't ever want to have to try to read this. So if colours become a consistent thing that are used, and you end using dialogue distinguished from your own colour (whether by collab or just quoting another character generally), could you please use a more neutral tone than the one they're using for the sake of our eyeballs?
So it might look like
"Blahdy blah" said Mr Purple.
"I quite agree" said Countess Tangerine.
rather than
"Blahdy blah" said Mr Purple.
"I quite agree" said Countess Tangerine.
The mark of a good GM is keeping a level head and putting some positive boundaries in place so nobody goes blind from the sheer vivacity of it all.


