STATUS:
Kind of going through a breakdown. Some personal stuff is getting mess.. Thanks to some idiots who not only left the fan on but threw shit right at it!
5 yrs ago
Current
Kind of going through a breakdown. Some personal stuff is getting mess.. Thanks to some idiots who not only left the fan on but threw shit right at it!
Bad wording I suppose. It's a Logia-Type Fruit that grants its user the properties of a Gecko.
Oh! I see. I think you meant Zoan, because those are the ones for transforming into creatures. Logia type devil fruits grant the users control over elements and the ability to transform into said element. ^_^'
So if no one objects, I'll be creating a Gecko Logia-Type Devil Fruit user. Unsure of the position, possibly First Mate if no one else beats me to the punch.
Personality: If one had to describe Hunter, it'd be the Pirate-ist of Pirates. Obsessed with treasure and adventure, sordid enemy of marines, and speaks in an accent that nearly everybody is sure is fake. Despite being a dastardly pirate, he has a sense of honour to him. He won't kill those who surrendered, and would sacrifice even the most valuable of treasures to protect his crew. A relatively naive idiot, he is willing to trust anyone who loves adventure as a member of the crew.
Powers/Abilities: Hunter ate the Gun-Gun Fruit, a paramecia type devil fruit, that allows him to fire off bursts of energy from his hands and feet. Techniques: Magnum Finger - Quite literal finger guns Shotgun Kick - A regular kick that fires off an explosive blast on contact. Gattling Palm - A singular palm strike that sends 20-30 energy blasts into an opponent during the moment of contact. Cannonhameha - by gathering energy for a few seconds, Hunter unleashes a blast that can level a building.
Background: The grandson of one of Platinum's rivals, Bartholemew D. Hunter, better known as Black Bart, the young boy grew up hearing about his grandfather's exploits. The descriptions of the islands in the Grand Line gave him a desire to see the world for himself. When he was 18, he set sail on his own adventure... only to end up marooned on an island for 2 years. While he was trying to stay alive, he accidentally ate a devil fruit, and gained it's powers. Soon after, he commandeered a marine ship that was passing by, and headed off on a bunch of adventures in East Blue while collecting up a crew. Finally, they had reached Loguetown, where their journey would truly begin.
Other: Hunter is Left-handed. Incredibly poor sense of direction
Accepted. Please put your CS in the character section :)
One Piece: into the Horizon Intro Once there was a man named Palladium D. Platinum, Lord of the lawless. This man enjoyed notoriety, riches and supremacy beyond even the most creative mind's wildest dreams. The final words of this great man, before his head was cleaved from his body was "Everything I have is yours for the taking. You merely need to find it. All I have I leave in a single place." Thus pirates from all over the world set sail for the grand line. Thus began the golden age of pirates.
Overview Hello and welcome to One Piece: Into the Horizon. This is a One Piece rp where our characters will take the place of starry eyed rookies, with the goal of becoming the best in the world.
The Rules and expectations 1. Follow the sites rules. 2. I reserve to the right to add or edit rules as I see fit. 3. The GM(myself), followed by any co-Gms have final say over a situation. 4. Be nice. There are always going to be disagreements in an rp, but that doesn't mean name calling or verbal abuse will be tolerated. 5. Casual standards, meaning posts should be no less than two paragraphs long and the grammar should be good enough that anyone can understand what's been said with a minimum of effort ie if a post takes somebody five rereads to figure out what's being said then it doesn't reach casual standards. 6. With the exception of Gm and/ or co-GMs everyone will be allowed a single character 7. No speed posting 8. Everyone needs to post at least once every week(seven days) If you cannot post then please get in contact with someone in charge so your character can be taken over by someone else or moved to aside until your return. Failure to post in seven days and get into contact with someone will result in your character's death. Also, I'm well aware that sometimes this is difficult because a rp is a group effort so being able to reply, due to others, will be taken into account. 9.
1. Devil Fruit users are allowed one fruit only, no exceptions. 2. No invincibility abilities. This means that an ability shouldn't make it impossible for an individual character to be killed by normal means ie a vital organ's destruction should still lead to death. 3. No reality warping abilities thus nothing that changes the laws of physics, probability alteration, logic manipulation, etc, etc 4. No Time manipulating abilities. 5. No power leaching. No abilities that allow a character to copy or steal the abilities of other characters.
10. with the exception of those who've already expressed interest In this, The rp is first come first serve. In the beginning there will be six spaces available, but more may open up as time goes by. 11. Optional: If possible, I would like the players of this rp to take turns leading various story arcs as it will give everyone's character a time to shine, as well as give the GM a bit more time to come up with the various areas islands and character's we'll meet on our journey. If interested in running an arc, or even if you junk think you've got an idea with possibility, pm me so we can start discussing the idea.
Character Sheet Name: Alias: Appearance: Age: Position in crew: Personality: Powers/Abilities:(What's you're characters fighting style based around? Ie devil fruits, weapon use, technology, martial arts, etc, etc.) Also, keep in mind that our characters are still technically rookies, even if capable ones. Techniques: Background:(This can be revealed in story, but if that's the case I'd like a message explaining at least a bit about the history and how it could be revealed in story) Other:
Accepted Characters Ryteb pymeroce-Captain Blake D. Hunter LokiLeo789-First Mate Bahamut 'Bartholomew' Hook ProPro- Doctor Wutong Ken Stern Algorithm- Navigator HHH GloopertheWooper- Cook Ayril Ferren LostDestiny-Sniper Annabelle "DeadEye" Pond
Understandable. If an RP were to take on device in which the players take the place if the Straw Hats, one of a few things would have to be considered.
One: Numbers. Currently there are 9 crew-members officially part of the Straw Hat crew. This number in relation to the number of player-characters needs to remain proportionate unless people start to create characters who have no real use to the crew. A possible solution, create characters who are younger and are considered beginners who play the part of traditional Powder-monkeys.
Two: Villains. Arcs will no doubt come with villains, whether it be the Marines or other Pirate crews. But the job in RP's like these usually fall on the shoulders of the GM and his/her Co.GM's. Unless the GM's are capable of keeping up with the flow of the story, RP's like these tend to die. This is just an observation of mine, although this is the case for most RP's of similar countenance.
Just some point in want to bring out for one of the other potential plots.
Edit: Looks like you have the Numbers think down. Nevermind then.
1. This may become a problem later on, but for now the crew will probably start at around 5 or 6 characters and when we start getting up their in numbers, I'm sure people will either be able to come up with new roles to fill, or maybe the roles will start getting into more specific areas like instead of another cook, we'll find ourselves a member who specializes in a specific type of cuisine.
2. Keeping up with a continuous story is definitely a problem, but hopefully with the time bought with the various arcs other players will come up with, I'll be able to keep the stories coming.
I'm working on the CS as we speak. There's just a few things I need to clear up 1. Do our characters know each other already? 2. How long after the driving factor (Gol D. Roger's execution in the main series) should the story start? 3. Is there anything else we need to discuss?
I agree with archmage. I've been in a few one piece roleplay were it was tried and those rps have always died really quickly. Now, maybe sometime down the line when the rp has some momentum behind it, multiple sides could work(like a special group of marines is dispatched to chase down the main pirates because of how much trouble they're causing) but I don't think it would work in the beginning of this rp.
@Rin Smaller group it is. I guess we'll be starting with five or six people, depending on how much interests there is by the time the OOC gets set up. --- A weapon 'fed' a the human-human fruit would be interesting. It would be hilarious if you decided to make it a bladed weapon whose personality is that of a pacifist.
@Archmage MC We'll probably being doing the classic Straw Hat's route since there's only been a single vote and that was for the pirate's classic XD
@LokiLeo789 Hi Lokileo, welcome to the One Piece roleplay!
@Ryteb Pymeroce I lack the experience, but I'm willing to give it a go.
@Archmage MC I'm okay with pulling plot points out of my......... out of the air, but I tend to lose track of the over all design of the story.
@Rin Haha! Don't feel bad. I love the One Piece universe and do lots of research on it, but I'm probably further back on the series than anyone else.
Alrighty then, So If its alright with everyone else, I'll give GMing this a go.(?)
IF so, I have some questions: 1. Is there any sort of consensus of what we want the story to be? Some choices are: A. The classic scenario were our crew basically takes the place of the Straw Hats to go to the grand line. B. Playing a group of marines C. A group of bounty hunters D. Members of the revolution (I've got an idea for this that involves our group in a special program which has various revolutionaries causing trouble for the world government under the guise of everyday pirates trying to make it big) 2. How does everyone feel about taking turns designing overall story arcs? I'd still be GMing, but would work with whoevers turn it is to lead the arc. This way everyone's character's history could be given a time to shine as well as allow the GM a chance to focus on creating future story arcs. 3. HOw many people should we have in the rp? Personally, I think we've got enough to start off with for now and could gather more as we go along.