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9 yrs ago
Happy 10th Anniversary, RolePlayer Guild! Its been one hell of a ride (Definitely didn't misspell that as "help" the first time, and have to re-post it)
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9 yrs ago
Thank the lord for the Roleplay Guild. Otherwise I might actually have to pay attention in lectures
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9 yrs ago
"Remember the times you could have pressed quit - but you hit continue" Hope everyone's having an alright day. If not, I hope things pick up for you
3 likes
10 yrs ago
You shot Church, you team killing fucktard!
3 likes
10 yrs ago
My sister saw me watching the Co-Optional Podcast and thought I was skyping my friends. How ridiculous! I don't have friends.
4 likes

Bio

The Dyslexia is strong with this one.

Most Recent Posts

Work panned into a double shift, will possibly have my character up in the morning or afternoon.
I told myself I wasn't going to create a vampire, but I was inspired by a particular series and thus, my lady was created. She'll be fun.

I hope you don't mind a bit of history and lore to back-bone my character, a bit is needed considering typical longevity.


Not at all! I have great admiration for people who go that extra mile when crafting their characters. I'll look forwards to seeing your CS.

On a side note; which vampire series was that? I've been looking for some good vampire novels to...sink my teeth in to.
@LoneSparrow Lilith is approved. Really digging her CS, and can't wait to see her in action. Put her in the characters tab whenever's convenient.
@potatochipgolem the character tab is intended for approved CSs, but I definitely approve of him, so you may as well just keep it there.
@Nightwarden Dagmar is very much accepted. Great work BTW! Put him in the characters tab whenever convenient.

Is being a human an option?


Yep, being human is viable. There's a couple sentences in the races section where I put that.

Thinking about a bar owner/fence for stolen goods character, who may or may not be a vampire. Who possibly has a past with a vampire gang? Not sure, I'm still working it out.


Awesome, can't wait to see what you come up with.
@fantasyfan28 Nightshade is approved! Really digging her so far. Feel free to chuck her CS into the characters tab.
If there's still room I would be interested in this! Haven't roleplayed in a lil while and this seems like a good start to a new roleplaying year...question though: Is more than one character allowed?


Still room :) One character to begin with, but once we've all got into the swing of things abit I'll start considering second characters.

Speaking of which...

http://www.roleplayerguild.com/topics/82124-welcome-to-santa-somabra-fantasy-noir/ooc#post-2742600 The OOC is now up!
Welcome to Santa Somabra




In a world where humanity has evolved alongside all manner of mythical creatures, Santa Somabra is a sleazy, crime ridden city in the American West; a filthy metropolis caught in a seemingly unending whirlwind of gang wars and criminal activity. Cars whiz past, and gawking passers-by shamble aimlessly down grimy roads, as unseen mob bosses plot to destroy one another. Santa Somabra is a bleak, soulless city, where the strong pray on the weak, and those who have been spat out by civilized society turn when they have nowhere left to go.

The great crime families and ruthless gangs dominate Santa Somabra, with the law enforcement sat comfortably in their pockets –either brought or scared into submission-. Ruzghul Elfchewer, two-headed ogre kingpin of the Martovanni family, is the big boss of Santa Somabra’s underworld, with wannabe contenders and bloodthirsty rivals endlessly snapping at his heels.

Those who make it in Santa Somabra do so by leaving all laws and moral codes in the dust, and stomping on whoever they can to climb up another crocked rung in the twisted social ladder.

In recent months, a new nefarious faction has emerged on the scene: The Forlorn Disciples. A bloodthirsty mob of the worst that Santa Somabra has to offer, the Forlorn Disciples have spread across Santa Somabra in a feral tide, launching vicious attacks seemingly at random. Showing the world how their understanding of the word ‘sadist’ has been grossly inadequate, The Disciples having been leaving the back alleys of Santa Somabra stricken with the defiled bodies of those who simply happened to be in the way, threatening to throw the power balance into disarray.

In an attempt to crush the problem at its source, the Martovanni family has offered a life changing cash bounty in return for information on the Forlorn Disciples, or the head of its mysterious leader.

OOC



The game takes place in a dreary noir setting, incorporating elements of the crime drama and fantasy genres, with the players able to choose from a wide roster of different mythical creatures, or play as a human character. Players may choose to take on the role of any member of society, be it a lowly thug, officer of the law, or a simple shop owner caught up in the struggle of getting by in Santa Somabra.

The growing threat of the horrific Forlorn Disciples presents a danger for everyone in Santa Somabra, and extends to every echelon of society. This does not, however, mean that every player must engage in the bounty hunt for the faction’s leader. Players are free to explore Santa Somabra, and all it has to offer, but the city’s newest faction will constantly be lurking in the shadows, threatening to run rampant if they are not dealt with.

Useful bits of information




• Magic is a risky and unpredictable business, with most preferring to use physical means to get their dirty work done. However, a few occult groups exist within Santa Sombra, giving sacrifices to otherworldly beings in return for demonic powers, and the occasional down-on-their-luck gambler will pray to some obscure trickster god in an attempt to fix a poker game. The most common use of magic is in distilled manners, such as placing charms on weapons to increase their lethalness, or reinforcing bank vault doors with protective wards.

• Large mythical beasts (Dragons, Gryphons, giants etc) tend to stick to more rural areas, and are very rarely found in large urban zones.

• Whilst real-life drugs exist in this setting, many fantasy-based illegal substances are prominent in Santa Somabra. Fairy Dust, Demon’s Blood, and Runez are a few examples.

• Whilst dabbling with demonic entities has always been a taboo subject, the Nazi’s use of hellish magics in World War II cemented the world’s view of witches and warlocks as being something to be shunned and hunted.

The Factions




The Rats- A combination of different street gangs, the Rats have no specialized area, and make their money from selling a wide variety of different guns and narcotics. Notorious for using the vast sewer networks beneath Santa Somabra as a means of moving their goods back and forth, the Rats are only a real threat in the more poverty-stricken parts of the city.

The Nyte Kyngs- An unruly faction of vampires who broke away from the larger crime families, The Nyte Kyngs are a small but vicious gang of nocturnal bloodsuckers, who control the Fairy Dust dens.

The Reapers-A formidable mob-like gang, the Reapers are notorious for their brutal methods and the necrotic tattoos that cover their bodies. The Reapers have the monopoly on Runez in Santa Somabra.

The Rotfaces- Brought together by the wide-spread discrimination against undead citizens, the Rotfaces are a gang composed entirely of free-willed reanimated corpses. A tightknit community who detest the living, the Rotfaces work as information dealers, hitmen, and kidnappers for hire.

The Hunters-Seemingly a group of feral homeless people, when the moon is full the Hunters reveal their true, savage nature. The werewolf community of Santa Somabra tend to stick to the outskirts of the city, only traveling inwards to organize their monthly hunting sessions, where they chase their pray throughout the cracks and crevices of Santa Somabra.

The Nyctari family-An ancient society of vampric aristocrats, the Nyctari family have existed since the earliest days of humanity. Evolving alongside mankind, the Nyctari have spent an eternity praying on their weaker cousins; using the “inferior” races as thralls to further their malicious goals. In the modern day the Nyctari are a strictly organized crime syndicate, using their dark powers to extend their reach over Santa Somabra. The Nyctari control the red lights district, and the majority of the city’s human (and nonhuman) trafficking operations.

The Martovanni family-Splicing their thugs on potent demon’s blood, the Martovanni family possess the most lethal goons in all of Santa Somabra. Once a prominent mob of elven Italians, the Martovanni family was recently taken control of by the nefarious Ruzghul Elfchewer, whom uses fear to keep his new criminal empire together. The largest criminal faction in Santa Somabra, the Martovanni family has the monopoly on demon’s blood.

The Forlorn Disciples-What began as a few crazed preachers standing on dreary street corners has suddenly, and unforeseeably, transformed into an animalistic mob of psychotic monsters, hell-bent on spreading anarchy and destruction. Horrific, even by the standards of Santa Somabra, the Forlorn Disciples have no discernible motive, and appear to be driven by an all-consuming need to bring society to its knees.

Drugs and narcotics




Fairy dust- A bright yellow/gold powder, fairy dust induces an incredible high, which floods the nervous system with a euphoric flying sensation. Sending the user into a temporary comatose state of unageing, prolonged use of the drug can result in a permanent comma, with the victim remaining in the exact state they were in.

Runez-Injected through the neck, Runez grant the user the ability to unstably shift in and of a corporeal form, and to teleport short distances. Whilst incorporeal the user becomes invulnerable, however there is no way to control when this process happens. Runez junkies are characterized by the eerier tattoo-like marks that spread across their skin after prolonged use of the drug, which have a bright blue hue to them.

Demon’s Blood- A thick, dark red liquid, Demon’s blood is ingested by drinking, or being injected straight into the blood stream for a more potent high. Blustering the user’s strength, speed, and agility, first time users become practical super soldiers, whilst also experiencing an overwhelming sense of greatness and self-importance. However, over the time the prideful sensation is replaced by an intense rage, as users begin to hear the whispers of otherworldly beings in their ears, usually drawing them into a state of extreme paranoia.

Races




This is not a definite list of every mythological race that players have the option of portraying, although if you do wish to play a species that isn’t listed then please run it by the GM first. Humans are also a viable option, and make up the majority of the population of Santa Somabra.

Vampires- Dwellers of the night who feed on the blood of the races they deem beneath them, Vampires possess superhuman strength, keen regenerative abilities, and the ability to travel at speeds unachievable by humans. Permanently frozen at the state their body was in when they became a vampire, these nocturnal creatures are seemingly impervious to ageing, or dying of age-related ailments. Elders of vampric society have lived long enough to develop potent blood magic, being able to imprint their will upon those susceptible to suggestion; gathering their own harems of thralls who are fiercely loyal to their dark masters.

Whilst not, as the stories would have you believe, vulnerable to garlic or running water, the sun’s rays are lethal to all vampires –forcing them to operate exclusively during the night-. It is rumoured that those of exceptional faith can ward off these blood-suckers with icons of their respective gods, but this is most likely just hearsay.

Technically considered a disease, official law enforcement guidelines state that Vampires should be hunted with extreme prejudice. Despite their enhanced capabilities, most smart Vampires tend to keep their dark secret guarded, for fear of attracting unwanted attention. Despite this, the Nyte Kyngs openly flaunt their vampirism.

Werewolves-Vicious half-man/half-wolf beasts, Werewolves are few in number, but possess immense animalistic speed and strength, making them a force to be reckoned with. Blessed with formidable senses, Werewolves can track their prey with ease, but prefer to stay away from urban neighbourhoods, mostly due to the fact that the huge variety of potent smells and noises overwhelm them, leaving them potentially vulnerable.

All Werewolves, whether they wish to or not, transform into their lycan form on the full moon. If presented with life-threatening danger, most Werewolves will involuntarily shift into their lycan form. Those who have poor self-control may find themselves transforming into their true forms when angered.

Despised by almost all of Santa Somabra, the monthly raids that the Hunters lead on the citizens of the city has given them a monstrous reputation, and law enforcement agencies well pay handsomely for known werewolves, alive or dead.
Elves-Tall and graceful, these humanoids generally resemble –what most would consider- to be extremely attractive humans, but with pointed ears. Possessing a lifespan several times that of a human, the Elves have evolved alongside mankind, with most communities housing a fair balance of Elves and humans.

Considered by some to be father-figures to humanity, and by others to be elitist fascists, attitudes towards elves vary depending on the community.

Undead- Reanimated by the most shunned form of magic, Necromancy, the undead are rotting husks of their former selves, forced to shamble through their miserable un-lives. Whilst mindless undead do exist, players will take control of sentient undead, who’ve managed to obtain their freewill, or were raised as being free willed to begin with.

The lowest of the low, Undead are almost universally rejected by all but the most benevolent of society.

Orcs-Brutish, rough-looking, creatures, Orcs have an appearance considered monstrous by most humans. Tall and hunched, with great tusks and sickly green skin, Orcs often find themselves filling the roll of enforcers in the criminal underworld. It has taken society many hundreds of years to allow the Orcs to dwell within their midst, and it will be hundreds more before they become properly accepted.
Having become known for being lazy and prone to violence, many Orcs find it difficult to shake the scummy reputation that the worst of their species have given them.

Goblins-Small, gremlin-like creatures, Goblins have huge pointed ears, stubby limbs, and knife-like teeth.
Considered to be dishonest and heartless, Goblins are regarded as untrustworthy rodents-like creatures by most of Santa Somabra.

Ogres- Ginormous beasts of monstrous proportions, these creatures tower above the other races. Ogres love two things; Fighting and Eating, and tend to be immensely strong and fat. Most Ogres are extremely dim-witted, although there are some intelligent Ogres. A few Ogres have been known to have multiple heads, each one possessing its own personality.

Generally considered little better than beasts, Ogres are accepted as a necessity in terms of security work, but are rarely welcomed into non-Ogre communities, with a few exceptions.

Character Sheet


To begin with, each player may submit one character sheet. Once they have ‘proven’ themselves (by engaging in roleplay, being active OOCly etc) they may apply for a second character. You may play up to three characters.

Name/Nicknames:

Race: (The species of the character you wish to play)

Age:

Appearance: (Short, physical description of your character/picture/both)

Personality: (A couple of paragraphs to describe how your character behaves, and what drives them)

Bio: (A brief synopsis of what got your character to this point, and where they fit in to Santa Somabra)

Other: (Any other notes, pieces of information, etc that you wish to include)




The huge spires of Santa Somabra loomed ahead, titans of steel and glass against a bleak midnight sky. The distant murmur of traffic mingled with the heavy baselines of guttural club music, drifting on the night-time air.

The Canoness stood with her horde of horrors, poised elegantly, dressed in a long crimson riding coat and trousers as black as coal, which tightly hugged her muscular legs. An exquisite violin was tucked firmly into her sculpted neck, which she played with a short wooden bow, basking in the sweet music as she scratched away at her instrument. Claurus stood beside her, the ogre’s ginormous muscular body clad in a formfitting black suite, one hand clutching the dark umbrella he was using to shield the Canoness from the steady downpour of rain.

Behind her, the Disciples of the Forlorn swayed restlessly, long braids of hair plastered to their foreheads by the rain, like bloodhounds at the end of their masters leash. They snapped and snarled impatiently, twitching with anticipation of the oncoming bloodshed.

She gently stroked the bow against one of the strings, relishing in the last drawn out note of her self-composed piece, whilst the Disciples jerked about behind her.

The Canoness was undead, but her graceful features were devoid of rot and decay. Her deathly pale skin had a tinge of grey to it, dark marks –like spiders legs- leered from beneath her piercing blue eyes, and a long braid of fair blonde hair tumbled down her elegant slopping shoulders like water over a broken cliff-face.

Savouring the gentle pitter-pattering of rain against the soil upon which she stood, the Canoness gently lowered her violin, letting it hang loosely in her lithe fingers.

Claurus turned to her, a questioning look plastered across his enormous tusked face. She met his gaze with her shimmering blue eyes, speaking in a voice that was no louder than the soft droplets of rain splashing against the blades of grass.

“Cry Havoc, and let slip the dogs of war.”

The Ogre pulled back his gigantic head and loosed a ground-shaking roar, which rung out for miles around. The Disciples bellowed their feral replies, before tearing past the pair, careful to avoid brushing against the Canoness, and lurching towards the city that lay before them. A tidal wave built of the bodies of the damned, the beasts streamed forth from the confines of the dimly-lit park, and went howling into the streets of Santa Somabra, bringing death and destruction with them.

The Canoness watched, untouched by the rain, from beneath the safety of Claurus’ umbrella, as the first Molotov’s were thrown, the first shop windows were smashed, and the first cars were pried open.

Turning on her heel, she slipped back into the ring of trees that ran around the outskirts of the park, vanishing into the darkness.



Ruzghul Elfchewer had been swimming when he’d heard the news that his favourite jazz club had been burnt down in last night’s ‘riot’. He pulled himself reluctantly out of the huge marble-rimmed pool that had once belonged to Porfiro Martovanni, snatching up an ogre-seized towel from the outstretched arm of his pool boy and wrapping it around his broad waist, droplets of chlorinated water dripping off of his colossal form and breaking on the tiled floor.

He stomped gruffly into the adjoining changing rooms, and was showered and dressed within a matter of minutes. Catching his reflection in the great glass mirror, Ruzghul contemplated shaving the unkempt stubble than clung to the hammer-like jaw of his first head, but thought better of it. Tolavoil, his Sardinian bodyguard, was quick to fall in next to Ruzghul as he burst out of the changing room, wordlessly joining him as the behemoth made his way to the front of the Martovanni estate.

Ruzghul’s first head turned to face Tolavoil, regarding the smaller man with its single lizard-like eye, addressing him in fluent Italian.

“Any word from the family?” He asked in his usual gruff manner.

“Vincent thinks it’s the Nyctari; reckons they’re hitting back after he started moving his people into the red lights district. He wants blood.” The suit-clad man replied, the heels of his polished black shoes clicking in time with his rapid footsteps.

“Fucking inbred,” Seethed his second head, speaking in heavily accented english, a great purple vein on its muscular neck bulging in frustration “The Nyctari lost two strip clubs and a whorehouse. If they’d lost one then that could’ve just been ‘em tryin’ to throw us off of the scent, but they’d be crazier than a cave troll on smack to do themselves that much damage. The Nyctari ain’t behind this.”

“It seems unlikely,” Talavoil agreed “Perhaps it’s the Pendleton girl?” he suggested uncertainly “she certainly has the motive.”

Ruzghul’s twin heads snorted in unison, but it was the scratchy voice of the second who spoke “That little puttana knows her fuckin’ place. She wouldn’t do this.” Ruzghul’s first head regarded his second with a look of mild distaste, and they spent the rest of the walk in silence.

The great marble staircase that led to the front door was built for elves, so Ruzghul took the steps three at a time as he made his way down to the great mahogany entrance, a long line of men dressed in the same hand tailored suits as Talavoil awaiting him in a militaristic line.

“Bring the big car around.” His first head instructed, as he came off of the stairs “not that prissy fuckin’ elf-mobile!” his second head barked, prompting one of the suit-clad men to break away from the line and vanish out the great mahogany doors.

The armoured car was brought around, and Ruzghul and his men filled inside with military-style quickness. Soon they’d pulled out of the Martovanni estate and were tearing down the streets of Santa Somabra, indiscriminately passing through red lights. All of Ruzghul’s vehicles were registered on the SSPD database, and the police were under strict instructions to turn a blind eye to any speeding laws broken by the mob boss of the Martovanni family.

The tank-like vehicle, built to accommodate the ogre’s vast girth, came to a screeching halt outside an unassuming butchers shop, and the procession quickly clambered out of the vehicle.

“Wait here.” Ruzghul’s second head firmly instructed the squad of suit-clad men. “Talavoil, you’re with me.” added his first head, gesturing for the Sardinian to come with him.

A portly bald man in an apron stood vigilantly behind the counter, opening up the great metal doors that led to the backroom as soon as Ruzghul and Talavoil stepped into the shop, hastily ushering them through.

Long metal rails spanned the width of the room, with various fine cuts of meat strung from curved hooks, swaying ever-so-slightly. At the far end of the room, a rapid looking man with greasy dread-locks and a scraggily beard was handcuffed to the rail, his feet absently swiping at the space between him and floor. Something feral and irrepressible darted across his wild eyes, which reminded Ruzghul of a rapid dog.

“I ain’t sayin’ –SHIT-!” The wild man spat as the pair approached, before letting out a little fit of unhinged giggling, swinging back and forth on the rail, kicking madly at the air.
“You’d be surprised how quickly men in your predicament change their stance after a little persuasion.” Ruzghul said calmly as he eyed up the figure that was suspended before him, one rough eyebrow arched with curiosity.

“I’m gonna fuck you like I fucked your mum!” Hissed the wild man, flecks of spit landing on Ruzghul’s chest.

“Firstly, I’d like to congratulate you on being the first man in the history of the earth to be attracted to my mother,” Ruzghul’s first head said coolly, placing one muscular hand gently on the side of the man’s head, causing him to recoil slightly.

“And secondly I’d like to inform you that, whilst I am completely level-headed and rational,” the first head continue, running one giant finger down the side of the wild man’s cheek, pushing the pale flesh inwards.

“My associate is not.” The first head said coldly, nodding to the second, who bared his teeth, snarling like a crazed wolf.

“The sun is setting on the world of-“The wild man began to babble, but was cut off as Ruzghul began to forcibly press one giant yellow finger nail into his eye. The wild man screamed shrilly, his face contorted in horror, as a thread-like trail of dark red began to seep down his cheek.

“No riddles!” snapped the second head.

“Your co-operation will make this a great deal easier.” Said the first head.

“The Canoness, the mistress, she said, -promised us- , a reckoning!” wailed the wild man, blood oozing out of his eye socket.

Ruzghul released his grip, his interest adequately aroused.

“She? That’s interesting.” He placed a muscular hand beneath the chin of his first head, before turning to Talavoil, who had remained silent throughout the exchange.

“I can’t imagine there are many female gang leaders in Santa Somabra…or in general really.”
Talavoil nodded “Women tend to be more composed and rational in regards to crime. If a woman is running a gang, chances are she knows what she’s doing, and it’s not just a dick-swinging contest. However that also means she’ll likely be a fuck tonne harder to track down.”

“You will never find the Canoness!” The wild man vowed, thrashing about madly. “She will wash over the city in a tide of blood, and all who-“

Ruzghul’s hand short forwards, tightening around the left side of the wild man’s face and crushing it in a deathly grip. Blood and brains splattered the humongous man, drenching his face and upper body in a smattering of fluid and chunks.

“I can’t stand this cryptic nonsense,” Ruzghul said with a heavy sigh “whatever happened to good, old fashioned organized crime?”
Is there still room for interest? Because this sounds really cool :) Although it's been quite a while since I've RPed, so I'm a tad nervous. And I don't have a character idea quite yet.


Yeah, there's definitely still room :) That's cool, there's no need to worry. You've still got plenty of time to do some mindmapping etc. Maybe have a look at the OOC once its up, and see if any ideas spring to mind?
I'm definitely interested in this!

From what I've read so far, I'm thinking of going with the Reapers... maybe not as one of them, but an ex-member or hired gun that could shake things up for them without them being involved, so to speak.


Awesome, I'm really glad to hear it! I love that idea, can't wait to see it played out.

I'm going to make a zombie mafioso hitman from the 1920s and there's nothing you can do to stop me.

Oh, interested.


I have a feeling you'll do well here.

Interested as well.

Edit: I will say, however, that some kind of plot might be a good idea. I'm all for player freedom and gang disputes, but I also know too much freedom usually results in the RP dying a quick death. Just my two cents. A little structure never killed anybody.


Glad to have you onboard. I'll probably implement something linear, like a certain gang being overly aggressive (perhaps with one of the crime families backing) and have them pushing into other group's territory.

I very much look forward to this then! Maybe I'll start by murdering people investigating a murder for the ultra clean, hyper uncorrupted police - of course!


Hehe, I'm eager to see how that all unfolds ;)

Currently cobbling together a character idea. I'm thinking something along the lines of a thieving werewolf con artist/hired gun who occasionally exhibits some sense of morality, which she hates. The first rule of surviving in conflict-ravaged gang turf is every man for himself, and she sometimes breaks said rule.


Glad to see a character will lots of dimensions. Multi-layered characters are what really makes these things come to life.

I'm thinking either an elven PI, who also happens to be an inexperienced pyromancer, with a temper or the consigliere to the Martovanni family's new boss.


Really liking both of those ideas. Whilst I'd definitely advise only playing one character to begin with, you could always pick up the other once the games afoot.

I'm deciding whether or not my character would have had a prior affiliation with the Hunters at one point - probably not any longer, because she's not fond of the whole pack mentality - and how that might have affected her.


Playing someone who is adjusting to life after being part of a group like the hunters would be very interesting, however they probably wouldn't take too kindly to her abandoning them, so shed most likely spend alot of her time looking back over her shoulder.

Just about to start on the OOC. Should be a fairly short wait for Y'all.
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