Happy 10th Anniversary, RolePlayer Guild! Its been one hell of a ride (Definitely didn't misspell that as "help" the first time, and have to re-post it)
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9 yrs ago
Thank the lord for the Roleplay Guild. Otherwise I might actually have to pay attention in lectures
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9 yrs ago
"Remember the times you could have pressed quit - but you hit continue" Hope everyone's having an alright day. If not, I hope things pick up for you
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10 yrs ago
You shot Church, you team killing fucktard!
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10 yrs ago
My sister saw me watching the Co-Optional Podcast and thought I was skyping my friends. How ridiculous! I don't have friends.
@Kingfisher Not to worry, seeing as there are now not one but two very unrealistic characters in this roleplay, I will not be participating as I can not deal with unrealism on such a large scale. Especially if the GM can so carelessy accept characters like this.
Galhaena lives a life of luxury, unknown to most even before the world was drowned in atomic fire. Whilst she was once lithe and malnourished, the young woman’s decadent lifestyle and lavish days of lounging about has taken a considerable toll on her body. She has become relatively overweight, possessing a large form with broad features. She uses this to her advantage, however, as every inch of her body is styled and sculpted to create an air of regal sophistication. She has her own unique beauty; one which holds an element of enticing mystery to many other wastelanders.
Affiliation: The Coalition
Backstory: Galhaena grew up within the frigid wastes of post-war Canada, during a time when Vancouver was little more than a pile of rubble, infested with warring tribes. As a member of the Ice-Splitter tribe, Galhaena’s upbringing was a harsh one, ensnared in poverty and bloodshed.
Whilst the young woman was a mediocre fighter, her real strength came from her killer mindset. When she was just 16, Galhaena challenged the leader of the Ice-Splitters, a Super-Mutant who styled himself “King Coldfist” to a duel-to-the-death for control of the tribe. Amused by the child’s supposed hotheadedness, King Coldfist accepted, and the pair were set to face off each other in the dugout which served as an arena for settling inter-tribal disputes.
Little did King Coldfist know, but Galhaena had sabotaged one of the ladders down into the pit, so when the Super Mutant began making his way down, the ladder snapped beneath his weight, and sent him tumbling down into the icy ring below. The chieftain's legs were shattered, leaving him flat on his back, and wailing in pain. Galhaena made short work of the heavily impaired King Coldfist, and assumed control of the tribe.
Over the next few years, Galhaena used a mixture of bartering and backstabbing to expand the Ice-Splitter’s hold over Vancouver, slowly spreading out and engulfing many of the other warring tribes.
A northern branch of the Gun Runner’s unknowingly headed through Galhaena’s territory, on their way to establish trade routes in the Canadian Wasteland, and the clansmen set upon them; butchering the merchants and looting their weapons. From that point onwards, it became child’s play for the Ice-Splitters to overwhelm their vastly under-equipped enemies.
It was this cut-throat attitude, and the unquestionable resourcefulness of Galhaena Calhoun, which first drew the attention of the Coalition.
Galhaena was invited to meet with the Chairman of the Coalition, who offered her and her people a place within the relatively civilised circle of settlements which he was developing, in return for enlisting the Ice-Splitters as the Coalition’s own private militia.
The young woman was content to play the role of lacky for a few years, as the Coalition re-established its presence in the Wasteland, until the day she usurped the board of directors, and asserted herself as the undisputed Trade Queen of Canada.
Under Galhaena’s rule, the Coalition has spread out across the wastes, developing into an immense merchant conglomerate.
The Coalition holds influence over all of post-war Canada, with the ruins of Quebec serving as its bustling urban center. Made up of smugglers, raiders, slavers, traders, and many other sleazy characters, the coalition is a sprawling merchant empire; with caravans and supply lines stretching out across the white wastes in an intricate web.
Forged from the tattered remnants of an old world industrial conglomerate, the entrepreneurial kingdom has grown into too large a power to simply be swept away by freedom fighters and wasteland wanderers, and has asserted itself as a major player in the Canadian wastes.
A few do gooders try and stand against the Coalition, but most take advantage of the many services and wares that the merchants have to offer. Rare salvage, guns, and traveling companions can all be brought for the right price; making the Coalition a very valuable ally to have indeed.
@Kingfisher I'm simply a fan of realism in a roleplay, there is nothing incoherent about it.
To the point where any opinion which isn't your own, even when backed up with sufficient evidence, is not realistic because you didn't think of it first.
There's a difference between giving positive input which contributes to the roleplay, and floating about the place telling everyone what they've done wrong and why they aren't nearly as big a Fallout fan as you. Given that we're all such lowly heathens, are there not other threads you can go haunt?
This seemed to have spiraled out of control :/ The point is that we are offering freedom to players, and if they can justify it and it makes sense in the FO universe, then they can have it.
I wouldn't worry about the incoherent whining of one person. The original players are still very much here, and very much interested in keeping the game going.
This has got my interest was well. And just a random note about traversing the wasteland: Kellog in FO4 managed to single-handedly trek from California to the Commonwealth, completely unaided from outside sources. It's hard, but it can be done.(I am aware of the joking nature of the dispute, but I just really wanted this point to be brought up.)
I wouldn't try and apply logic to someone who refers to the "reality of super mutant behaviour". I regret to inform you that Sven isn't joking.
Some time later, Zaiden sat comfortably in his office chair, feet propped nonchalantly up on the desk in front of him.
The first phase of his plan had been put into motion, though he had a great deal more to accomplish before he could start putting nails in the academy’s coffin. He could walk away from this all right now, but those costumed pretenders had undeniably bested him, and would continue to do so if he didn’t mash them into little specks of dust.
The Evening Star would rise again, and wash over the night sky in a tide of blood.
Zaiden leaned forwards, placing one finger firmly on the button which triggered the school-wide intercom.
“Students of Blackwood,” he spoke clearly into the microphone “Welcome! You’ll soon find you every whim catered to, but first you’ll need to prove yourself worthy of such illustrious service. Assemble in the Draculesti Memorial Hall for a….very special presentation.”
As an absolutely unofficial representative of Fallout: Vancouver, and with no authority whatsoever, I give you full and complete permission to join. And that's a recommendation you can count on.