Happy 10th Anniversary, RolePlayer Guild! Its been one hell of a ride (Definitely didn't misspell that as "help" the first time, and have to re-post it)
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9 yrs ago
Thank the lord for the Roleplay Guild. Otherwise I might actually have to pay attention in lectures
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9 yrs ago
"Remember the times you could have pressed quit - but you hit continue" Hope everyone's having an alright day. If not, I hope things pick up for you
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10 yrs ago
You shot Church, you team killing fucktard!
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10 yrs ago
My sister saw me watching the Co-Optional Podcast and thought I was skyping my friends. How ridiculous! I don't have friends.
A regular human janitor with one gun would only have one second of freedom before dozens of super teens take him out, though, right? Unless I'm missing something, which is quite possible.
Super or not, if someone waves a gun in your face its blood scary. Especially if you're not bullet proof.
This story either gets spun as muslim man shoots up school, or white kids kill middle eastern man. Either works in Zaiden's favour,
That is the definiton of Mary Sue as it is applied on roleplaying sites such like these to refer to a specific character that fits that description, which happens to be yours. I'm targeting your questionable history, not what you become later.
The planes and/or helicopter variants that are currently in the post war United States are not capable of translantic flights.
Ignorant statement that doesn't have to do with anything that is the reality of Super Mutants and their behaviour.
It is very unlikely for childern to be able to things like that, hence i'm calling you out on what you have written for yours. Even if the Fallout universe uses it themselves in certain cases, example being Elder Arthur Maxson of the Brotherhood who assumed leadership at sixteen. (Whom was based on the legend of King Arthur.)
Are you REALLY trying to apply logic to someone who just threatened to turn you into a newt?
"A Mary Sue for female characters and Gary Stu or Marty Stu for male characters is an idealized and seemingly perfect fictional character, a young or low-rank person who saves the day through unrealistic abilities. Often this character is recognized as an author insert and/or wish-fulfillment."
There is no other way to travel from England or Ireland to America in any other way then with a boat, seeing as there are no functioning planes that can fly such large distances.
Out-witting isn't the form of strength Super Mutants look up too, they look up to smashing and breaking things.
Again, Mary Sue because your sixteen year old girl character one, takes down a Super Mutant and two is suddenly the best person to lead that clan and manages to overcome all odds and others clans to become the biggest without anyone else seemingly questioning her authority. Just, like, that.
Young man, if you don't cease your prattling then I'm going to be forced to turn you in to a pond newt.
That's a handy definition that you have there, but that dosen't change the fact that Mary Sue is a Star Trek Fanfiction character, whose perfect qualities came from her abbility to shag all the space-dwellers. As for that wish fulfillment part, I can't say my amibtion in life is to be obese by 26.
No functioning planes? Did the Boomers stand on each others shoulders and throw bombs at Hoover Damn, then? And, unless you're using a very funky texture pack, I'm almost positive that the Brotherhood of Steel aren't flying over Boston in a rowing boat.
I'll have you know that all of my close friends are super mutants, and they disagree with you.
If you read my headcanon deviantart SSBBW space opera erotica epic then you'll find out that she's actually a nine thousand year old space wizard, which you clearly haven't. Just in case you aren't versed in high end literature, I'm gonna have to say that age dosen't invalidate experience. There's no "just like that" about it. I'd say a untrained child coming out of Vault 101 with no combat experience and destroying the DC Enclave has more of a "just like that" vibe to it, than a tactician using guerilla warfare to best her enemies.
I'd like to refer you to the fifteenth passage of the bronze wang subsection of the art of war, if you require a specific rundown of the Trade Queen's tactics. Please bare in mind, this is written in the traditional Klingon that Sun Tsu was renowned for, so you might not be able to process it; If you gaze long into the abyss, the abyss gazes also into you.
That is by boat, not over long distances of unforgiving wilderness terrain in an already sparesly populated country.
Super Mutants do have a set behaviour, that of the mentality of the strongest. The strongest Mutant is the leader of the group, whom can be challenged by another. If this Super Mutant was the only Mutant in the tribe then it leaves me with the question as to why in the world people were following him regardless. Also keep in mind that they are much more resistant to damage, hence a drop is unlikely to break his legs. The only way I can imagine that situation is that for someone reason they'd have to climb down something along the lines of a quarry to get to the "fighting platform."
All in all your character just gives me the vibe of a Mary Sue.
Was it? Was that ever specified? I must have missed the quest where Tenpenny told you about how he'd sailed over form England. I'm pretty sure there was no explanation given as to why there's an Irish lass in the Commonwealth. I'd imagine building a vessel capable of taking you all the way from England to America, in a post-apocalyptic society would require large amounts of resources and a large community of helpers. Just like getting from the commonwealth ro Canada under similar circumstances. Traveling anywhere is dangerous in the fallout universe, you're correct, but there's strength in numbers, and if you're intelligent about how/where you travel I'd say its feasible to make it to Canada, in the same way that slaves made it form the deep South to Canada by foot.
Yes Supermutants have a survival of the fittest mentality, but out-witting someone shows strength too. And as I said, this was a tribe of huamns with a single Super-Mutant overlord.
Supermutants are strong, but even they can only withstand so much. If they fell down a very very deep hole, they'd still break their legs. Why did anyone follow Hitler? If you're in desperate circumstances and you find someone who can protect you, you'll follow them regardless. King Ice-Fist could offer the tribe the best form of protection at the time he became leader. After he died, Galhaena could offer her people the best form of protection, albiet through different methods.
Do you know where the term Mary Sue comes from? A star tek fan fiction involving a woman who romances pretty much every member of the Starship enterprise. I don't remember ever writing about the Trade Queen shagging her way across the wasteland.
@c3p-0h I tend to like realism during roleplay, the level of realism meaning what is realistic in that particulair universe. But not to worry, i'm not the GM so at most you won't see me during the roleplay if in my opinion things get to unrealistic.
@Kingfisher The post war world has changed, travelling that many miles is simply near impossible. And extremely dangerous, hence it's unlikely a Synth will ever set foot in Western Canada unless it's a Synth in the Brotherhood ranks, whom is unaware of his existence, got send West to fight the NCR and then either deserted and went North or is simply part of a research patrol into Canada. (Assuming the Brotherhood won in the Commonwealth.)
You are aware that Super Mutants constantly challenge eachother for dominance/control? You as a child, defeating a Super Mutant by obvious trickery and not strength, something they would despise and hence would hardly solify your control over the tribe. You'd most likely be challenged again and/or simply smashed into a puddle of blood and broken bones, ready to be stuffed into on of their meat bags.
Again, i'm not the GM i'm just questioning things that I find very unrealistic.
If they operate in groups, and travel smart, they'd likely be okay. Perhaps not enough to justify an entire population of Synths, but given that there's an Englishman in Fallout 3 and a Irishwoman in Fallout 4, I'm sure you can suspend your disbelief in regards to characters traveling long distances.
Super Mutants are riddled with psychosis, so there is no "set" super mutant behaviour, anymore than you'd expect every single inhabitant of a mental asylum to behave in the same way. Also, King Coldfist was the only super mutant in the tribe. Its not a tribe of super mutants.
If you're going for parallels between the Fallout Railroad and their historical counterpart; the Underground Railroad helped a lot of slaves escape from the south and into Canada, where slavery was illegal, so I think there's quite a nice poetic symetry going on there.
Anyways, here's my CS;
Name: Galhaena Calhoun
Age: 26
Gender: Female
Race : Human
Picture/Appearance:
Galhaena lives a life of luxury, unknown to most even before the world was drowned in atomic fire. Whilst she was once lithe and malnourished, the young woman’s decadent lifestyle and lavish days of lounging about has taken a considerable toll on her body. She has become huge and overweight, to an extent unseen by most wastelanders.
Affiliation: The Coalition
Backstory: Galhaena grew up within the frigid wastes of post-war Canada, during a time when Vancouver was little more than a pile of rubble, infested with warring tribes. As a member of the Ice-Splitter tribe, Galhaena’s upbringing was a harsh one, ensnared in poverty and bloodshed.
Whilst the young woman was a mediocre fighter, her real strength came from her killer mindset. When she was just 16, Galhaena challenged the leader of the Ice-Splitters, a Super-Mutant who styled himself “King Coldfist” to a duel-to-the-death for control of the tribe. Amused by the child’s supposed hotheadedness, King Coldfist accepted, and the pair were set to face off each other in the dugout which served as an arena for settling inter-tribal disputes.
Little did King Coldfist know, but Galhaena had sabotaged one of the ladders down into the pit, so when the Super Mutant began making his way down, the ladder snapped beneath his weight, and sent him tumbling down into the icy ring below. The chieftain's legs were shattered, leaving him flat on his back, and wailing in pain. Galhaena made short work of the heavily impaired King Coldfist, and assumed control of the tribe.
Over the next few years, Galhaena used a mixture of bartering and backstabbing to expand the Ice-Splitter’s hold over Vancouver, slowly spreading out and engulfing many of the other warring tribes.
A northern branch of the Gun Runner’s unknowingly headed through Galhaena’s territory, on their way to establish trade routes in the Canadian Wasteland, and the clansmen set upon them; butchering the merchants and looting their weapons. From that point onwards, it became child’s play for the Ice-Splitters to overwhelm their vastly under-equipped enemies.
It was this cut-throat attitude, and the unquestionable resourcefulness of Galhaena Calhoun, which first drew the attention of the Coalition.
Galhaena was invited to meet with the Chairman of the Coalition, who offered her and her people a place within the relatively civilised circle of settlements which he was developing, in return for enlisting the Ice-Splitters as the Coalition’s own private militia.
The young woman was content to play the role of lacky for a few years, as the Coalition re-established its presence in the Wasteland, until the day she usurped the board of directors, and asserted herself as the undisputed Trade Queen of Canada.
Under Galhaena’s rule, the Coalition has spread out across the wastes, developing into an immense merchant conglomerate.
The Coalition holds influence over all of post-war Canada, with the ruins of Quebec serving as its bustling urban center. Made up of smugglers, raiders, slavers, traders, and many other sleazy characters, the coalition is a sprawling merchant empire; with caravans and supply lines stretching out across the white wastes in an intricate web.
Forged from the tattered remnants of an old world industrial conglomerate, the entrepreneurial kingdom has grown into too large a power to simply be swept away by freedom fighters and wasteland wanderers, and has asserted itself as a major player in the Canadian wastes.
A few do gooders try and stand against the Coalition, but most take advantage of the many services and wares that the merchants have to offer. Rare salvage, guns, and traveling companions can all be brought for the right price; making the Coalition a very valuable ally to have indeed.
Well than that would make your posts a really interesting read to think about. If he plays on fear that means Kaite best be staying away from him. Oh man I can't wait to see what you would do with your character once he interacts with new heroes. He sounds freaking terrifying in a way.
You sure you wanted the heroes to control the janitor though?
Heh, glad you're hyped, my friend!
And I think my main focus right now should be on making sure that my villanious students have something to do, so I'm happy for the heroes players to write out the shooting between them. Also, if I were to write the janitor's perspective it would entail a whole lot of back-and-forthing which would just slow down the pace of the game.
Just to clarify a few things; I'm not condoning being a massive bigot. I feel like a well-witten villain should reflect the worst of us back on ourselves, and Zaiden does that by exploiting the general publics islamaphobia, which is a pressing issue IRL, and using it to drum up resentment and fear in regards to metahumans, and establishments like the academy. That said, I wont make every post something to do with current affairs.
Equally, my next post was going to be from Zaiden's perspective, not the janitors. You guys over in hero town are free to control him, and play out the shooting however you see fit.