Happy 10th Anniversary, RolePlayer Guild! Its been one hell of a ride (Definitely didn't misspell that as "help" the first time, and have to re-post it)
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9 yrs ago
Thank the lord for the Roleplay Guild. Otherwise I might actually have to pay attention in lectures
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9 yrs ago
"Remember the times you could have pressed quit - but you hit continue" Hope everyone's having an alright day. If not, I hope things pick up for you
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10 yrs ago
You shot Church, you team killing fucktard!
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10 yrs ago
My sister saw me watching the Co-Optional Podcast and thought I was skyping my friends. How ridiculous! I don't have friends.
Oh! Let's not go European with the kingdom, but Chinese instead. Thus the kingdom was formed around an "Emperor," and he has his warriors to defend him. They have conquered the northwest but have not pushed south.
How does the Empire of the Shattered Sky sound to everyone?
Also I had planned for the Enclave to be one of the main 'Big Bads', which you can decode their plans through special events that I've set up.
<Snipped quote by Catchphrase>
Yes you can.
Just me brainstorming;
The Enclave could rock up on the scene to try and stamp out the empire, given how a faction built upon old world values would detest anything vaugley chinnese. Then the players would be caught between a rock and a hard place, in the form of two immensly destructive super-powers flinging their atomic shit at each other.
How about a faction trying to go back to the "old ways" of governing? Democracy didn't work out and lead us to war, so maybe falling back on a monarchy/feudal system?
Or alternatively, having a select few with power is too risky and so they just go straight to communism.
Idk, just throwing out ideas.
On one hand, the hatred of communism is so deep-rooted in the 'muricans of fallout land that they might reject it completely, on the other it HAS been over a solid two centuries since the great war, so I suppose its entirely plausible that most folks wouldn't even know what communism is, and would lap up some sweet sweet socialism.
The idea of a feudal faction sounds cool. Some kind of Kingdom, expanding out into the frozen wastes.
@Korbanjaro Sir makes a valid point. Perhaps they could be a sub-faction descended form the original Khans? Instead of going off to become the New Khans and then the Great Khans, maybe these folks headed up north and assumed a different moniker?
Galhaena lives a life of luxury, unknown to most even before the world was drowned in atomic fire. Whilst she was once lithe and malnourished, the young woman’s decadent lifestyle and lavish days of lounging about has taken a considerable toll on her body. She has become relatively overweight, possessing a large form with broad features. She uses this to her advantage, however, as every inch of her body is styled and sculpted to create an air of regal sophistication. She has her own unique beauty; one which holds an element of enticing mystery to many other wastelanders.
Affiliation: The Coalition
Backstory: Galhaena grew up within the frigid wastes of post-war Canada, during a time when Vancouver was little more than a pile of rubble, infested with warring tribes. As a member of the Ice-Splitter tribe, Galhaena’s upbringing was a harsh one, ensnared in poverty and bloodshed.
Whilst the young woman was a mediocre fighter, her real strength came from her killer mindset. When she was just 16, Galhaena challenged the leader of the Ice-Splitters, a Super-Mutant who styled himself “King Coldfist” to a duel-to-the-death for control of the tribe. Amused by the child’s supposed hotheadedness, King Coldfist accepted, and the pair were set to face off each other in the dugout which served as an arena for settling inter-tribal disputes.
Little did King Coldfist know, but Galhaena had sabotaged one of the ladders down into the pit, so when the Super Mutant began making his way down, the ladder snapped beneath his weight, and sent him tumbling down into the icy ring below. The chieftain's legs were shattered, leaving him flat on his back, and wailing in pain. Galhaena made short work of the heavily impaired King Coldfist, and assumed control of the tribe.
Over the next few years, Galhaena used a mixture of bartering and backstabbing to expand the Ice-Splitter’s hold over Vancouver, slowly spreading out and engulfing many of the other warring tribes.
A northern branch of the Gun Runner’s unknowingly headed through Galhaena’s territory, on their way to establish trade routes in the Canadian Wasteland, and the clansmen set upon them; butchering the merchants and looting their weapons. From that point onwards, it became child’s play for the Ice-Splitters to overwhelm their vastly under-equipped enemies.
It was this cut-throat attitude, and the unquestionable resourcefulness of Galhaena Calhoun, which first drew the attention of the Coalition.
Galhaena was invited to meet with the Chairman of the Coalition, who offered her and her people a place within the relatively civilised circle of settlements which he was developing, in return for enlisting the Ice-Splitters as the Coalition’s own private militia.
The young woman was content to play the role of lacky for a few years, as the Coalition re-established its presence in the Wasteland, until the day she usurped the board of directors, and asserted herself as the undisputed Trade Queen of Canada.
Under Galhaena’s rule, the Coalition has spread out across the wastes, developing into an immense merchant conglomerate.
The Coalition holds influence over all of post-war Canada, with the ruins of Quebec serving as its bustling urban center. Made up of smugglers, raiders, slavers, traders, and many other sleazy characters, the coalition is a sprawling merchant empire; with caravans and supply lines stretching out across the white wastes in an intricate web.
Forged from the tattered remnants of an old world industrial conglomerate, the entrepreneurial kingdom has grown into too large a power to simply be swept away by freedom fighters and wasteland wanderers, and has asserted itself as a major player in the Canadian wastes.
A few do gooders try and stand against the Coalition, but most take advantage of the many services and wares that the merchants have to offer. Rare salvage, guns, and traveling companions can all be brought for the right price; making the Coalition a very valuable ally to have indeed.
What a great way to come home to after a heap load of college work. And hey, if you ever want to work on a project together or anything along the lines of that, please don't be a stranger; I'd be more than happy to collaborate with you!
I was looking over your character and what a beauty she is! I love the face-claim because it really matches well with the siren-like personality and appearance she has; like The Poison Ivy of the Commonwealth. *-*
I'd be happy to! Once the game gets underway I'll be sure to shoot you a pm about collaborating.
Thank you! Its really cool to hear such an in-depth analysis of her :D
LoeyLane is one of my favourite youtubers, so I was pretty happy at the opportunity to use her as a faceclaim!
@Kingfisher You're apparantly not intelligent enough to understand that a vertiberd can not make a transantlantic flight, hence I said that specifically. I knew even you could understand that.
You have said nothing, nothing to back up anything that you've said. I've been continously poking holes in everything you've been saying because there is not a single grain of truth to be found. Amusingly enough, if you would ever participate in the chat on this website. The people there found your character quite amusing also. But of course, in your eyes they're all idiots now because they disliked something you made.
The Boomers didn't use a vertibird. They used a plane. The brotherhood didn't use a vertibird. They used an airship. And, as has been pointed out multiple times, the journey from Boston to Canada is supposed to have been made on foot.
You presented your case. I presented mine. You decided mine wasn't valid because you said so. That's not the same as me not presenting evidence.
They're perfectly entitled to view my character however they like. As long as they can articulate their issues in a civil manner, I'm even happy to discuss it with them. I have no problem putting my characters up to scrutiny. I do, however, have an issue with people turning what could be an outlet for constructive criticism into a dick-swinging contest so they can convince themselves that they're the superior writer. If you had a genuine interest in improving the quality of mine and my fellow writers work then you would have conveyed that in a manner which didn't involve name-calling and insulting our intelligence.
I've certainly got better things to do than contribute to the swelling of your clearly disproportionately bloated ego, and I'm sure/hope you have better things to do than lecture someone you believe to be completely inferior and beyond your saintly teachings.
I am going to stop replying to your posts in regards to this matter now, and I'd encourage you to find something else to pass the time between masturbating over your own reflection.
@Kingfisher You have backed nothing up with sufficient evidence, you would not hear me if you had done so.
Go back and read the responses I gave you before you started acting like an angsty brat. My responses were valid, you just kept trying to find new ways to poke holes in them, then, when that failed, changed your argument. Like that handy transition from "there's no planes" to "there's no international planes, yeah that's totally what I was saying this whole time".
Your misguided scrutiny served no constructive purpose, and had no grounds. I would have been happy to debate these topics like a grown up, but you decided to choose personally attacking players over constructively criticising their work. I'm genuinely sorry for wherever's happening to you that makes you feel the need to validate your own literary endevours by scrutinising other peoples work for no valid reason, but you've exhausted that sympathy.