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2 yrs ago
Current Back from my hibernation.
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@xXSINXx @Nerevarine make sure to check out my first post to see how I set up your characters' hp, gold, invo, powers, and skills, I slightly rephrased them in my own words and set the boundaries for some
that's fine, people are free to name their cars and you are allowed to name your weapons, you are accepted
@xXSINXx I can't allow those weapons, only basic, non-enchanted weapons at the beginning
-Scratch that send both my troops in Lesrenadi to Rosenthal
@Maxwell57 About 6 but the ooc is up so go there
k, accepted
based on the personality of your character @Nerevarine, I would change the skills to potionmaking, perception, and nature try and make your character's skills make sense based of how they act and their class
Name: Ashadon
Class: Slayer
Race: Drow
Main Hand: Two Handed Greatsword
Off Hand: None
Secondary Weapon: Long Bow
Armor Type: Scale
Magic: I'm not a magie so none
Skills: Intimidation, Dungeoneering, Nature
Alignment: Neutral
Personality: Strict and Disciplined, he hates anyone who plays around too much or makes inappropriate jokes. He does whatever he sees fit to complete his task, no matter who he has to kill to get to the creature on his shit list.
Accepted Characters:

-Ashadon:
Slayer
30/30 Hp
gold: 50 pieces
inventory: Greatsword, Longbow,, 25 arrows, Scale Armor
powers: none
Skills: Intimidation, Dungeoneering, and Nature

-Alessandra Rellynn
Alchemist
24/24 Hp
gold: 15 pieces
inventory: Retractable Metal Staff, 5 Firebombs, Potionmaking Kit, Cloth Wear
powers: Alchemical Crafting, Transmutation, Can brew one potion a day
skills: Potionmaking, Perception, Concentration

-Raven Sanguine
Necromancer
24/24 Hp
gold: 110 pieces
inventory: 2 ebony daggers, ebony bow, 20 arrows,, Necronomicon, Cloth Robes
powers: Raising the Dead (summons either 4 zombies, unarmed, 6 Hp each or 2 skeletons, one with a longsword and one with a bow and 5 arrows, 10 Hp each) once a day, Invisibilty while heavily shade and partial invisibilty while shaded, Can cast an icy wind or fire 4 ice shards once per battle
skills: Sneak, Acrobatics, Thievery

-Jacque Marrow
Brawler
32/32 Hp
gold: 175 pieces
inventory: 2 3-ft chains, leather armor
powers: none
skills: Intimidation, Hand-to-Hand Combat, Acrobatics

-Renria
Trickster
28/28 Hp
gold: 175 pieces
inventory: rapier, leather armor, 10 throwing knives
powers: Cure Light Wounds (heals 6 Hp, can be used only once during battle and any time out of combat up to 6 times a day), Illusory Wall (can conjure the image of a wall twice a day, although smart beings could see through it, Conjure Dire Rabbit (summons a large Sir Fluff with 12 Hp, 3 times a day)
skills: Thievery, Prestidigitation, Perform (song)

-Zargo No-Bargslaugh
Barbarian
32/32 Hp
gold: 13 pieces
inventory: Two-handed waraxe, shortspear, chainmail
powers: Rage (doubles damage but halfs accuracy)
skills: Intimidation, Gambling, Drinking

If you have read your character and agree to follow their power limits as well as work with the weapons/ammo you have been given say "Adventure Time!!!" with that exact amount of exclamation points and only that, nothing else with it, if you don't within the week you will be kicked/removed/killed by Mergiks

This is an idea I wanted to try out, it has a combat system but is to simple for tabletop and is mainly focused on the roleplaying. It is a medieval fantasy setting with monsters. The point is to just have fun without worrying too much on complicated stat measurements and the like, to show my point, here is the character sheet:

Name:
Class: (As long as it's obvious what powers it entails I'll allow any class, if not obvious add an explanation)
Race: (This is just for fun, this will neither benefit or hurt anything, only those with a humanoid body shape though)
Main Hand: (Any one handed or two handed weapon)
Off Hand: (light one handed weapons, shields, or if you have a two handed weapon, leave blank)
Secondary Weapon: (weapon you keep on your back or in a pouch that you don't usually use but comes in handy)
Armor Type: (Cloth, Leather, Chain, Scale, Plate)
Magic: (Max of 3 powers, must be reasonable, only for magies or mage-like classes)
Skills: (Max 3, things you are really good at, ex: thievery, nature, intimidation, etc.)
Alignment: (Lawful, Good, Neutral, Evil, Chaotic)
Personality:

And that's it. based on your class I'll determine hitpoints, damage from weapons and defense from armor, so you don't have to worry about all that and I'll roll to see what happens based in these things.

You will post your character's in the ooc, decide what you will do for each turn, and roleplay here in the IC, , and I will post the results of everything that happens in the IC. I'll keep track of everyone's gold, items, skills, powers, and current hitpoints in the character section.

Reserved:
@xXSINXx: Neromancer
@Maxwell57: Barbarian
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