- Chimera Gene: Use discretion with this power. As it could lead to an easily unbalanced fight, as she adapts to beat her opponent. It should take at least 2 turns to make a full proper transformation. Obviously longer for more complex transformation.
- Toxin Resistance: More vicious poison/venom would likely require focus, since it would cause more of a reaction in her body chemistry. So if she's processing poison she can't, y'know, use her other chimera based powers. Unless it's a weak poison, like rat poison or bee venom.
- Cloning: Under faction rules, there can only be five active tiered clones at a time. 1 general of comparable level, 4 leaders. The limitations of Zero tiers are non-existent, go crazy with that.
- Cognitive Enhancement: The only thing I see is the mention of motor control. In the case that it comes up, a well placed assault on the body can destroy the equilibrium. Would she be able to shrug that off, or does it knock her off her balance like a normal human?
- Augmentor: This should require a great number of posts to prepare, at least six. As with the previous, this would only serve to increase the effectiveness of the 5 tiered clones. Rather than adding to the number of tiered clones.
