"The Void is the fine line between Light and Dark. Walk carefully, lest you be torn by the forces you wish to control."
Helm Removed
Full Gear
Equipment
Gear Warlock (Voidwalker) The Ram Monte Carlo Harrowed Grasp of Eir 1000-Yard Stare Harrowed Chasm of Yuul Harrowed Qullim's Terminus Harrowed Path of Xol Voidwalker's Bond
Equipment S-13 "Graverobber" Dawncaller Laurea Prima Waning Star
Personality Neutral Good Dry, factual, and sometimes sarcastic, first impressions of Hadron-12 easily come off as abrasive and a bit too nonchalant. In reality, his realistic approach on life rests on a well-calculated border between optimism and pessimism, as he focuses on the truth of the matter instead of sticking his head in the clouds. While he certainly isn't as charismatic as most others, his intentions and are clear as day; he has a duty to fulfill as a guardian, and will try his hardest to make sure everyone gets out alive.
Ghost Cheery, vibrant, and sometimes easily bored, Hadron's Ghost is a comedic counter to his sometimes dull outlook on life. It seeks to find the fun in each day as it guides its guardian along the Traveler's Light, and would do anything it can to protect him, even if they do butt heads every once in a while.
Biography Prologue: Alive Again
Harsh winds swept the Martian sand into his unblinking eyes like a rusty breath of ages past as he marched along the dunes that accented the Valles Marineris, just east of Tharsis. Today's sunrise was as young as he was, and he marveled at the canyons below in its morning light, alongside his new companion. "Being alive again will take some getting used to," he churned in a monotonic droll. "How long was I out anyway?"
"Centuries, at least. The last thing you remember was the Golden Age, right?" The floating ball of metal and lights chimed like a characteristic foil to him as it made several orbits around his head. "You lived and died long before I was born, and it took forever to find you."
"I suppose."
"So, there you go!"
"Right. Now, about this 'Traveler's Light' thing-"
"Have you settled on a path yet?"
"I'll have to do my research once we get back to Earth."
"That sounds rather decisive to me."
"Well, be that as it may, we still need to get to Noachis first."
"Which is-"
"Very, very far away."
The Ghost nodded its entire body, its wide crimson eye flickering with anticipation as they made their way down the steep slopes and into the canyons below. The trek from the mountains of Tharsis to the flat landmass of Noachis was a march of 30 martian days, with the decent into Valles Marineris being just the beginning. Going off of purely the faded memories of his past life, the wandering exo pressed onward, in hopes that he could find a way back to Earth in grand City of Noah.
@Ermine@thorgili People from the interest check have been pm'ing me directly before posting here. If there's enough interest I might just make two parties.
@Ermine Most alternate features and archetypes are fine. If you bring a flushed idea to me in PM, I can give you a more decisive thumbs up or down, but I wouldn't say that you strictly can't do stuff like that.
@vosenedich I said not to post your characters yet. The OoC is still open.
But to answer your question, divine spellcasters like Clerics can derive their power through philosophical means and powers. It goes more in depth about that on the Cleric's class features page, but those classes will have their abilities and spells just fine in this campaign.