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User has no bio, yet i consume the greedy. i rob the thieves. i kill the killers. nobody wants me. if you don't have me, nobody will want you. what's my name?

Most Recent Posts

In Ardacia 10 yrs ago Forum: Nation Roleplay
@Terminal That's being carried over. Would you be RPing for the trio?
That first post in two weeks feel.




"Me." Cecil piped up, hopping off of his plundered bike triumphantly. "I don't wanna take the bike, one of ya'll skinny summbitches need to bring it for me. I don't trust that rickety-ass bridge to not topple say, some goddang pigeons decides to hop up on it, y'know?" With that, he let go of his plundered steed, having made the decision up already. "Lemme show ya'll pansies how it's done."

Cecil made his way to the bridge, and took a few steps on to the first plank, holding onto the supporting beams that the tattered handrail was tied to. It was in that moment that he looked down, and as if it were trivial information, remembered that he could not swim. At all. It was a sailor's goal to stay out of the water first and foremost, and by that logic, learning to swim seemed to him like learning to rollerskate after receiving a pilot's license. But it was too late to turn back. Walker wouldn't have turned back, but then again, Walker also wouldn't have put himself in that situation. Pontifications for another time.

Cecil took another few steps, walking slowly and steadily with his hands gliding above the rails as if to magnetically stabilize himself. The drop below was long enough to break something, and would land him in water fast and deep enough to carry him under. He could hear the dull roar of the river below him, though he dared not look down. Step by step, Cecil shuffled across the bridge, carefully testing the weight tolerance of each plank as he stepped forward gingerly. Sure enough, after a few moments, the boy pulled himself foot by foot and reached the end of the bridge. When his foot stepped onto the soft earth, he turned around to shout something at his comrades about his being the best at bridge-crossing, though he realized they were likely not able to hear him over the rushing rapids. Instead, as they decided amongst themselves who should go next, Cecil did what all young boys were wont to do exploring the woods. He kept exploring.

Cecil quickly disappeared into the thick brush, going along what seemed like a path for a few moments to survey the area. Almost immediately, a stench caught his nose. He knew it well, under his trailer, behind the shead, and in the back of the garage fridge. Rot. Something nearby had gone bad, be it a pool of curdling milk or pile of cold cuts, though this specific smell was foreign to Cecil. It was a stronger smell, yet stale and somehow not immediately overpowering. He followed it further, though only in a matter of steps did he begin using his eyes to track. There was a thin trail of trampled grass and bootprints further into the thickets of skeletal trees and bushes.

He followed it, absent-mindedly forgetting about the need to stay close to his friends, following the prints as they grew thicker and clearer into the dense woods. Soon enough, he cleared a small hill and found the source. In front of him lay a motionless deer. Cecil instinctively took a step back, stumbling backwards and landing on his backside, staring at the creature. It was not the first time he had seen something dead, though it was the first time such a thing was so large. It only barely stunk, and in this weather, that meant it hadn't been dead that morning. Cecil crept forward, expecting it to leap up at any moment, and poked it with his boot.

It was stiff. And cold. He could feel it, even through the thick rubber of his sole. As he looked around further, he noticed that it seemed to have been dragged a short distance, though he didn't care to explore furhter and see how far along it had been dragged. He was a hands-on adventurer, and there was more adventure to be found in the deer than any lame blood tracks. The deer had been shot twice in the chest, judging by the two clean holes in its side covered in shiny blood, drying quickly in the sun, and shot in the head at a much cleaner angle than the first two shots.

"Hey Guys?" Cecil shouted. "I found somethin' over here! Come checkitout!"
it is complete
In Ardacia 10 yrs ago Forum: Nation Roleplay


House Flitton of Cavernhall, Rulers of Edontas








Still updating.
In Ardacia 10 yrs ago Forum: Nation Roleplay
@Vor I wholeheartedly on slimming things down and brainstorming. Didn't see this post until just now -- have been juggling some things -- so I didn't add the northeast as an abandoned sector on the map, but if you'd like for a lot of it to be under Tyndall rule but pretty much abandoned then you're welcome to it.

As for plotline brainstorming, for the sake of transparency, here's what I've got so far.


In THRIVE 10 yrs ago Forum: Spam Forum


The Grintep have become intelligent, sentient beings, who now call themselves "Grinti".
Unlike Grintep, Grinti are omnivorous, squawk instead of click, and are capable of forming identities.
The Grinti can no longer spit acid, though their salivations now pacify
lesser-minded creatures to make them easier to domesticate.
This, combined with their increased intelligence, has made
their bonus skill Animal Husbandry
.
The Rogwog have evolved out of the sky, and now have little more than vestigial wings,
which has been bred out in favor of a fattier frame.
The Chorchim have evolved into the Grintep's favored beast of burden and the source of their ink.
They consume nutrients in soil.
As a result of this, The Chorchim are now used to burrow more
complex tunnels for Grintep colonization, increasing the Grintep population.




In the animal kingdom, several new species have been borne from the thousands of years of
slumber in since-collapsed underground cavities.
The Sent has evolved into The Setra, an amphibious mammal that eats mostly algae and fruit.
The Small insect things have evolved into Kerveg, lightweight insects that travel on bubbles they blow.
They prey on small krill.
The Skrex have evolved into Skrax, which are larger and more vicious. They are carnivores that hunt with sonar.
A new arrival to the ecosystem known as the Folle have emerged,
translucent boneless creatures that hunt with poison spines.
A strange species called Eltreb, a species with a long nose-appendage used for
fishing has evolved from previously foreign mammals.
Lastly, a species of fish known as Zilids have emerged from the more simple lifeforms,
and has recently evolved muscles for propelling.




The Erkotekorr has evolved moreso others, and is now a hive-mind fungal species simply called "Erkot".
The Erkot are not as intelligent as Grintep, though their hive mind and instinctive
drive to create stone shelters has made their numbers increase.
As a result, their bonus skill is Fortification.
They are cannibals, though culturally they enjoy hunting for sport, territory, and blood, which they use as ink.
In THRIVE 10 yrs ago Forum: Spam Forum
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In THRIVE 10 yrs ago Forum: Spam Forum
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In THRIVE 10 yrs ago Forum: Spam Forum
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