My faction exists basically of commie-nazis ...and Team Rocket grunts. (Still haven't managed to speak with Wernher. I need his approvals & ideas and the like. Where is he?!)
5 Days since Defection of the 12th Mechanized Infantry Company Captain Monroe, Base Camp
Hidden within the shadows of oak trees, a formation of tents are made up in a clearing of the ancient trees. Lined in an orderly and precise fashion, that could only bring to mind that of military organisation, that is of-course, if the armed guards patrolling the perimeter or seeing past the camouflage netting over said tents didn't give it away first. The camp's inhabitants have certainly dug in, ditches dot the perimeter where defenders have cover and set up firing arcs, and shrubbery has been moved to provide basic camouflage to hide the camp somewhat from prying eyes and the 3 BTRs currently parked up. The camp is situated along an old logging road, long since unused, the crude dirt road allowing the BTRs easy access, but deep enough into the woods that they wouldn't be heard from the main roads or nearby town of Kirhall.
The command tent, the largest of the array of tents across the clearing, was a constant source of activity as information was relayed and sent. Captain Monroe sat at his makeshift, fold-able table, a spread of sheets before him. He didn't consider himself a desk jockey, and now that his unit had gone rogue he technically didn't have to do any of this, however it still required logistics and information to keep them out of hot water, and updates via radio from those out on missions had to be logged and read. Right now, however Lieutenant Salazar sat across from him, the man was cold and professional, however the fact that he'd joined the 12th in their departure was a testament to his morals, indeed of anyone at this camp. Good men all.
"First platoon are in position. As we speak, Sergeant Kohl and his team have set up and are keeping tabs on the enemy position within Kirhall, I imagine we'll be receiving a report soon... Meanwhile, the rest of my platoon have set up a blockade on one of the main roads leading into Kirhall accompanied by a BTR. Any military personnel and vehicles are to be captured if possible as ordered." He spoke smoothly, unburdened by emotion but one, duty. "Execellent work Lieutenant, keep me updated." Captain Monroe responded with a similar cool, that only a veteran could match.
"Always scouting duty..." The muttered words came out to Sergeant Kohl's left. As he gazed through a pair of binoculars at the town of Kirhall from the cover provided by the dense greenery and overgrowth of the Sylvanian woodlands. " Knock it off, Private." Was his sharp reply as he gave a glance at the private against a nearby tree bearing a large radio on his back. Before once more looking into the binoculars, A rather unremarkable town it was. "Listen here Private, I want you to repeat everything I say to base camp... A moderate sized force of hostiles occupy the town, Several vehicles present. The general population are treated poorly, something akin to prisoners in their own home. Lumberjacks in the area are cutting down trees around the town in a 1 kilometer perimeter which is overseen by the military. In the event of an assault, this will provide a no cover zone, to be in effective range we would have to reveal ourselves. It is in my tactical opinion that we remove this possibility." The sergeant spoke, only to be echoed by the Private seconds later as he spoke into the long range radio on a previously unused frequency of the military.
Private Mullen, Road blockade leading into Kirhall
Private Mullen found himself silently regretting volunteering for this particular mission. With hindsight, he probably should have asked what it would entail, but with Lieutenant Salazar's 'no shit' attitude he found it hard to say no to the man. Instead, he found himself standing in the middle of one of the major roads leading into Sylvania, waving down military vehicles for assistance in regards to the large BTR practically blocking the one-way road for all but the smallest civilian vehicles. Any military vehicle that stopped would be surprised by the 2 squads of armed infantrymen appearing out of the brush on their flanks. At-least that was the plan...
"Very good Private. Tell Sergeant Kohl to stay in position and report any more activity, should it occur." Monroe finished speaking as the flap to his tent parted, revealing a grinning Lieutenant Salazar. "The plan paid off Sir. 1st Platoon has managed to secure four military trucks and several prisoners. Two supply trucks and two fuel trucks were captured. One carrying machinegun ammunition, the other food. Enough to last us a few more weeks with our current size I imagine. Now, more interestingly. Of the two fuel trucks, one was carrying helicopter fuel. We don't know where they was headed but a helicopter on our side would certainly even the odds, we just need a helicopter..." Salazar spoke. Monroe found himself grinning. Finally some good news, perhaps things were looking up... "There is of-course, problems with these new acquisitions, that being transport. Taking these trucks whilst their cargo is invaluable to us, will double our convoy size and we will require much more fuel to keep us going. But i'll leave that to your digression, Captain." "And the prisoners? Any potential recruits?" The Captain asked as he stood up from his seat and joined the Lieutenant outside. The air was warm, summer that it was.
"Perhaps, Sir... We had them blindfolded on the journey here, they've been detained and questioned, unaware of our location and intentions. Only one resists, the others refuse any involvement in the war crimes running rampant across the country, in particular during the four weeks of Crimson, and seem receptive to our cause. They claim to be in the Logistics division." "Those that approve of our cause, give them a choice, either join us or do not. Those that join will be cut free from their bonds but placed under watch, those that refuse. I want escorted to the main road with blindfolds and left to their own devices. We don't always have a choice for who we work for... The one that resisted, I wish to see him." The Captain spoke as the pair watched the two supply trucks having their resources unloaded, grins on the soldiers faces were evident, as something other than rations would be on the menu tonight.
More hours pass
Monroe wiped his face, removing the spit as he glanced at the soldier, kneeling on the hard earth before him with hands tied. "Filthy rebellious scum like you will be the ruin of this country!" The man shouted. With an unsettling calmness, the Captain stood, brandishing his colt before pointing it at the man before him and pulling the trigger. The gunshot echoing throughout the empty woods.
As the Captain emerged from the bristle, the grim deed done. A man in full battle gear rushed towards him. Recognizing him as Private Sekoni, Sekoni called out. " Captain!.. The new recruits... Half of them are trying to flee!"
- Scouting Kirhall from afar, using the treeline and brush for cover. - Road blockade, across one of the main roads that leads into Kirhall, probably a few good miles up the road. The blockade is that of a BTR in need of repair with a Private stopping any military vehicles that pass by for aid, awaiting in the brush nearby are some squads of infantrymen with a single RPG and the machine gun of the BTR is manned, and appears to be watching the treeline as they ask for assistance. - Dealing with prisoners
With the ultimate failure of the Acolytes mission. Heresy festered, it's root taking hold upon the Hive world of Ascarvis. Uncontested, in the following weeks the entire Corscala Division went dark, while the Inquisition tried in vain to cover up the incident and send the local arbitrators to the Division whom lost contact upon arrival.
Events finally reached it's precipice when twisted, abominations of flesh and metal emerged from the Division numbering the uncountable, the PDF, wholly unprepared for such an assault from within was overran and in the following months the entire planet was consumed by the horde of twisted machines as their numbers swelled, many that survived the initial onslaught lost their minds to the chaos forces that worked in the background, like puppets on strings the world danced in flames. The Logicians had succeed in their goal, they had overthrown the Emperor here, on Ascarvis, but they had higher, much higher aspirations than that. Meanwhile, Inquisitor Lucius, his own Acolytes responsible for such a failure, lost a significant amount of gravitas and power he might have held within the Inquisition, their names now considered an insult towards the Inquisitors choice of his retinue. In response to such an outcome and to save his falling gravitas, he requisitioned all neighboring Imperial Guard regiments, before leading a mass assault upon the planet. It's outcome, unknown.
The Acolytes fates, however. Was more certain. With their miserable display on the surface of Ascarvis, the Acolytes all faced different fates, Warmund and Atreides, the Arbitrator and Assassin were recognized for their unyielding will to continue their mission despite lacking the support of their fellow Acolytes, who simply could not handle it. In recognition for this, the pair was allowed to continue their work under the Inquisition and remain within the Inquisitors retinue. Helana Arabane, the Sister of Battle was slain upon the planet's surface in a valiant attempt protecting fleeing imperial citizens, unfortunately her life was lost but the citizens, able to escape due to her efforts, were ever grateful for her sacrifice and would sing songs of her deeds for time untold. Rodrick, Holland, Adrianna and Arkaeus facing the results of their failure were to be considered unworthy of the Inquisition or of its knowledge imparted to them, and subsequently sent of planet to be executed on Terra itself. However the ship carrying the prisoners has seemingly disappeared within the warp, no more reports are being received, matters are being looked into.
-Faction Name: 12th Mechanized Infantry Company "Dragoons"
-Faction Provenance: Bretonia
-Faction Main Base of Operation: Temporary camp in the woodlands around Kirhall in Sylvania.
-Faction Goals: Currently attempting to secure supplies and arms from the surrounding areas of Slyvania. Secure home provenance, Bretonia. Local militia-like goals and politically apathetic, populist.
-Faction Composition: The Company led by Captain Monroe, consists of 80 regulars which is split into 4 Platoons of 20 men, each led by a lieutenant, which splits into several squads within said platoon. The company is primarily made up of those hailing from Bretonia, with a few exceptions. However all call Noravea their home country, whether they like it or not. Religions may vary within the group.
-Initial Assets: 80 Active duty personnel, well trained and equipped with assault rifles, body armour, helmets and short-range radios. Several with mechanical expertise. (8 of which are drivers/gunners in the BTRs.) 4 BTRs with a 14.5mm Machine gun. Capable of carrying 7 infantrymen. 4 Long range radios (1 per platoon) 3 RPGs (1 in need of repair) Spare parts for primarily vehicle repairs. Limited medical supplies and training among personnel.
Current Assets: (This including what I've earned since the RPs start.) 80 Active duty personnel, well trained and equipped with assault rifles, body armour, helmets and short-range radios. Several with mechanical expertise. (8 of which are drivers/gunners in the BTRs.) 2 Logistics personnel 4 BTRs with a 14.5mm Machine gun. Capable of carrying 7 infantrymen. 2 Supply trucks, bearing ammunition and food. 2 fuel trucks, 1 bearing helicopter fuel 4 Long range radios (1 per platoon) 3 RPGs (1 in need of repair) Spare parts for primarily vehicle repairs. Limited medical supplies and training among Personnel.
-Methods of Operation: Centralized leadership of the highest ranking members within the company, should the current leadership be killed, the next highest ranking member would gain leadership. Orders are to be decided on site based on the situation and tactical advantage/disadvantage, and to be followed to the letter unless command is compromised.
-Faction History: Formed and recruited in Bretonia, a source of much proudness for those of the 12th Company, their origins being heralded as 'The future of Noravea'. These regulars were once stationed within their home region, acting as a fast and mechanized response to any hostilities presented by the border with Cartania which subsequently gave birth to the company nickname "Dragoons". However, since the rising unrest of the population, the company has since been dispatched to the remoteness of Sylvania, the so called hotbed of rebellion. During the rising revolution and the following 'Four weeks of Crimson', the Company displayed an unfavorable show of mercy, reporting a noticeable lack of engagements with the rioters and a lack of the bloody handed techniques used by other forces of the Noravean military in it's attempt to quell the rebellion. This fully came to light, when Captain Monroe refused to participate further during the four weeks, signing his last report with his resignation and subsequent going rogue with those that would join him. Surprisingly, or perhaps unsurprisingly the majority of Monroe's company joined him, for years they had fought, side by side and this would be like no other engagement. The company has since gone dark within the surrounding woodlands of Sylvania.
-Faction Leadership: Captain Monroe - First Platoon, Lieutenant Salazar - Second Platoon, Lieutenant Kovaks - Third Platoon, Lieutenant Polonsky- Fourth Platoon, Lieutenant Korolenko -
Brief history done. Other than character detail, i'm pretty much done. And for that I'd rather wait until I've got a set idea of what my leaders are like and work on them during the IC if that's quite alright.