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    1. Lone Wanderer 12 yrs ago

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@Hank I am aware of my rather free use of commas and would like to point out that what is on the CS is more of a draft than finished product, and as such has yet to be fully proofread and improved upon. Nevertheless, I'll make the requested changes and criticism is welcomed but I'd prefer it be sent via PM as to appear more constructive and less condescending.
@Jbcool Ah, thank you!
I'll start working on the rest, although I must admit describing personalities is not my strong suit. In regards to equipment, is what I have at the moment okay? I was thinking a Shock Maul as-well, but I want to leave some equipment that I can look forward to acquiring in the RP so i was planning on leaving it with what's already there.
@Alfhedil You have a set amount of points to spend, the number is based on what sort of power you are, an Old World Major power gets 25, Regional powers get 15 and can be anywhere in the world. You can spend these points on 5 stats; Population, Martial Prowess, Cultural Unity, Navy and Colonies. On the front page in the NS it explains more as to how much each point will get you.
Theodorable will tell you the size of your army and their ability at combat which I assume is based on military prowess and population respectively. Claims on other factions is decided by Cultural Unity, both of these stats will be given, after you have announced how many points you are spending on them.
@Theodorable Map position looks great. Looking forward to this RP, meanwhile I shall work on my NS.

@UltikanaRe Theodorable has already said that major powers will start in the Old World. Although that does not stop you from putting the majority of your points into colonies and holding the majority of your land abroad.
Besides, I think it'll be more interesting to write about crossing the ocean in ships of the line and the process of colonizing the land. For me, anyway.

The Boletarian Commonwealth


History:
A sleeping giant, with age-old traditions and ways of doing things. Here, the feudal way of life remains so entrenched in society that only until recently have they begun to slowly become undone. The serfs are as tied to the land as cattle, and with almost as few rights. To survive, the Commonwealth has always required a strong hand to control and hold it.
Now, however, The Boletarian Commonwealth is changing, awakening. It is beginning to look outwards, towards the best that the rest of the world has to offer in terms of ideas, culture and might. These things must be introduced carefully however, to avoid the ills of free-thinking and what might befall it.

A nation long lost within itself and it's conservative and traditionalist views, the Commonwealth would only gain notoriety on a more international stage in the late 18th century during the rule of King Damir the Architect. Through a number of successful wars the King expanded the Commonwealth into a much larger empire which would become a major power of the Old World. Damir I is also credited for leading the cultural revolution that replaced some of the traditionalist and medieval social and political systems that were still in place, some of which still are, with ones that were deemed more modern and scientific by the other major powers of the realm. During his reforms, Damir saw the reformation of the government into an Autocracy and the modernization of the Boletarian Army, with arms produced by foreign nations. On his death in the early 18th century, his firstborn son, Prince Vitomir would claim the throne.

During King Vitomir's reign, the nation saw the widely accepted reforms of his father slow down, but an increase in it's military expansion. The new King, enamored by warfare and soldiery oversaw the increase of the Boletarian army into the largest the realm had ever seen, and led the Commonwealth into several wars with it's neighbors, resulting in more land being claimed under the Commonwealth's banner and consolidating the border which still marks Boletarian land today. However the King's reign would come to an end in 1832 when he was assassinated whilst observing a military display, the assassin and their employers are still unknown.

That was 4 years ago, now Damir's younger brother, King Alorik II rules. A widely untested king who has managed thus far to successfully keep the country, it's nobles and it's wide ethnicity together. A king who is rumored to be something of free-thinker with interests in soldiering much like his brother and a modernized kingdom. A dangerous combination. However, in it's current state Boletaria is in a poor position and despite it's title as a major power severely lacks in many things, the land is severely lacking in many industrial resources bar land for farming which forms the main production of the Commonwealth, keeping it's large population and army fed. The nation's industry is in shambles, more people work in the farms and fields than the cities and it's factories. For Boletaria to claim it's true potential changes will have to be made, lest it becomes history.

Government: An old nation with old ideas. In a realm where kings rule their domains uncontested. The Commonwealth is one such nation, ruled by an Absolute Monarchy, the Veliko Dynasty has ruled Boletaria for five centuries. The current ruler is King Alorik II, who only recently has claimed the throne. However, rumors court the idea that this man is something of a free-thinker and looks to the new ideas and cultures of the rest of the modern world for inspiration.

Landmass:

Relations:
The Kingdom of Nehelenia - Trade partners
Principality of Sordogne - Friendly
Kingdom of Vressia - Friendly
Ville Confederation - Enemy

Factories: 4

Sphere of Influence: Kingdom of Vressia, Principality of Sordogne

Population: 73,000,000 (9 Points) A large and populous country, The Commonwealth is home to 73 million subjects. This large population will serve it's ambitions well as factories need to be manned and rifles held, uniforms donned.
Martial Prowess: The Commonwealth has an army of 1,140,000 men that fight moderately well. (8 Points) (This was decided by Theodorable, not myself)
Cultural Unity: (6 Points) The Commonwealth, since it's founding has faced many a hardship. Both external and internal, however these have only served to strengthen the unity of the nation and it's subjects. Holds political claims on the Kingdom of Vressia and the Principality of Sordogne, considering the multi-ethnic standing of the Commonwealth.
Navy: 6 Third Rates, 4 Second Rates, 2 First Rates (2 Points) A relatively small Navy serves the Commonwealth, serving mainly to protect the channel that runs along it's border and protecting trade ships in it's charted territory.
Colonies: N/A The Commonwealth has remained within the Old world, but it's gaze now falls on those beyond.
I was thinking a republic, that is a joint union of neighboring countries into a Commonwealth. A rather large nation based more in the old world but with growing interests abroad. Thinking of going with the Slavic theme in regards to aesthetics and to some extent politics, you can be certain that there will definitely be something akin to Royal Hussars in there.
Looks great. I'm Interested.
I was thinking about making an 18th century RP myself, but this time period is close enough.
@Jbcool In.
WIP

Vostroyan 201st Firstborn Regiment

Faction: Imperial Guard
Regiment: Vostroyan Firstborn
Home Planet: Vostroya
Planet Classification: Industrial World
Regimental History:
WIP
Regimental Appearance/Equipment:
Vostroyan regiments are particularly well-equipped, often clad in durable, Plasteel-alloy Carapace Armour breast plates with flak covering the rest designed to look like plate, rather than the usual full flak armour of other regiments and armed with finely-wrought Lasgun rifles. Both of which are often passed down through the generations from father to son, giving Vostroyan guardsmen a rather baroque look, further embellished by their traditional use of red dyes and brass metalwork in their uniforms and wargear, produced at Vostroya, they are always of the finest quality for those using them are the sons and fathers of those producing them, making every item of a Firstborn's gear a work of art and customized.

Force Size: (I believe there should be some restrictions here.)
Imperial Guardsmen:
Heavy Weapon teams:
Chimera:
Leman-Russ:
Basilisk:

Regimental Command:
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