Avatar of Lugia
  • Last Seen: 2 yrs ago
  • Joined: 12 yrs ago
  • Posts: 4340 (0.96 / day)
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    1. Lugia 12 yrs ago
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6 yrs ago
Current Hey, I hate to say this, but I am probably leaving this place for the forseeable future. Those who are waiting for me on RPs can just... stop waiting, I guess. Sorry, all.
1 like
6 yrs ago
Well, @Truant, I believe what's wrong with you is in the name... your ability is Truant, you only get to act every other turn.
3 likes
6 yrs ago
@Ampharos Boy, I guess that means you're going to get cave adaptation by the time this whole thing is done, and you'll vomit as soon as you leave your house, lol.
1 like
7 yrs ago
You ever read one of your RPs from years ago and just laugh at how bad it is?
11 likes
7 yrs ago
Dragons vs unicorns, huh? I'm horribly biased in this case 'cause I HATE horses, so... dragons.
2 likes

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Most Recent Posts

Well, it IS a 1d6 spell, I just sorta... failed a roll, so, basically, your magic defense cancels out his magic attack, which literally means that the roll is the only thing determining the damage to your character.

Also, while these low-level rot zombie paladins may seem fairly slow and weak... they eventually get an AOE hurt-variety spell, meaning that they'd be harming their enemies, and probably healing several of their allies in one spell, so, watch out for that in the future.

So, here's how that turn went down.

Zombie Paladin's hit roll: 11 (+1 AGImod)
R'lyeh's dodge roll: 5 (+2 LUCKmod)

R'lyeh takes the attack.
damage roll (1d6): 1 (+5 INTmod) (-5 WISmod)
R'lyeh hilariously takes only one damage from the spell.

Zomblin Thief's hit roll: 2 (+5 AGImod)
Backstab's dodge roll: 17 (+5 LUCKmod)

Backstabs evades
Backstabs' hit roll: 20!
Zomblin's dodge roll: 5

Backstabs 'heals' 12 (crits ignore some resistances) out of -4 HP, bringing the zomblin to its max HP of 0, destroying it...

oh, and Robert moves towards one of three torches that haven't already been taken.
You get half of your agility as a bonus, which brings you up to 10... now, so I'm not powergaming, mind coming up with a reaction to him getting hurt... I was planning on making him 'seem to flinch', but, you know, seems kinda weird having him actually do anything without the creator's approval.

Okay, this is funny... @The Grey Dust, your character has enough magic defense for that attack to deal... 1 damage. I'm not even joking here, lol.
Hey, Grey, while you're here, would you mind rolling for a dodge? I'm going to have the zombie paladin attack your character in my post. He will be doing so with a 'hurt' spell, which heals these zombies, but actually hurts us. I rolled an 11 on his hit

11 + 1 (AGImod)

If it hits, it will hit you for... 1 + 5 (INTmod) = 6 damage... if you roll lower than a 12, that is.
I don't know what that means D:


Tests, lots and lots of difficult tests.
Uh, Kabling, mind posting some IC, today?
Alright, now it's...
oh, wait, it's my turn. OOPS!
Kabling still needs to post. Well, him and Sumable, but Sumable's on a vacation, or something right now, and won't be back for a week or two, so I'm going to post for him until he gets back.
Wait, is it my turn to post, now?
Yes, but it's not pokemon-like. Chrono Trigger is much closer to how pokemon plays than, say, Mass Effect, or Borderlands. Speaking of, I tried Mass Effect, didn't take too long for me to stop liking it.
<Snipped quote by Lugia>

Skyrim is kind of a boring game, though, RPG fan or not. Especially if you don't mod it. Plus, I know he plays Borderlands, and I'd easily count that as an RPG.


I'd consider it too much of a shooter to really count, especially if we're thinking about comparing it to the likes of pokemon. Final Fantasy (anything before 11) would be a more apt comparison, but, I don't think he's played any of those.
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