Avatar of Lugia
  • Last Seen: 2 yrs ago
  • Joined: 12 yrs ago
  • Posts: 4340 (0.96 / day)
  • VMs: 3
  • Username history
    1. Lugia 12 yrs ago
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Recent Statuses

6 yrs ago
Current Hey, I hate to say this, but I am probably leaving this place for the forseeable future. Those who are waiting for me on RPs can just... stop waiting, I guess. Sorry, all.
1 like
6 yrs ago
Well, @Truant, I believe what's wrong with you is in the name... your ability is Truant, you only get to act every other turn.
3 likes
6 yrs ago
@Ampharos Boy, I guess that means you're going to get cave adaptation by the time this whole thing is done, and you'll vomit as soon as you leave your house, lol.
1 like
7 yrs ago
You ever read one of your RPs from years ago and just laugh at how bad it is?
11 likes
7 yrs ago
Dragons vs unicorns, huh? I'm horribly biased in this case 'cause I HATE horses, so... dragons.
2 likes

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Most Recent Posts

So... @Kabling, @Card Captor, @Sumable, @Ridlins, any of you ready to post? It's, um, been a while.
Would you mind posting your app in a new post in the 'Characters' tab, @Eklispe? Also, you should probably include a Level: field, and an EXP: (6/100) field.
So, now I think we just need @Eklispe to post.
I'm not the boss here... and no, you're not waiting on him. We're at a point where basically anyone who isn't me or Tobi can post.


About: Leveling up: Upon gaining 100 total exp, your character will increase in level. The player should roll a d3 for each stat, and add half of their class bonus (rounding up), adding the total to their previous stats, recalculating their base stats, based on their new stats. You cannot LOSE stats via leveling up... any possible negative gain will be 'rounded' to +zero.
Well, Sumable's new app, unless Kabling finds an issue with it, is accepted!
...
sorry about the wait, I was visiting my parents again.
Yeah, I lifted that limitation... figured it was too, well, limiting.
Hey, @Card Captor, you can have your character use Lava/Obscurity again, if you'd like.
I look back at my team, wondering if anyone else can heal me, and... looking at Dorisma, Trey, Miles, and Deravan told me that no, nobody else can heal but me. I almost hated the thought of being the team's only healer, but, I figured that's what had to be done, so, I healed myself before anyone else could attack, and felt much better from my own spell. Speaking of medics, and healers in general, Backstabs attacked the enemy's white mage, and managed to just slit his throat, leaving his corpse to fall down between myself and the ranger who decided that now was a good time to practice his accuracy against me rather than just run away... I might have run away if I was the only one of my team left alive, and I wasn't protecting villagers, or doing anything else important. Unfortunately, my thoughts made me pretty much forget to dodge the arrow, as it went right into my chest, thankfully, my armor did enough to stop the arrow before it hit anything vital. I just healed myself and I already feel as bad as I did before I did that... why does he have to keep going after me? Oh... wait... I shouldn't have healed myself, now I know what's going on... he's trying to get rid of the medic first, and that means me now! I thought as I looked for a place to hide so I can continue to heal everyone, rather than just get struck down by arrows and turned into some sort of reptilian porcupine as a result of that. Interestingly, the ranger seemed to just figure out that he should probably run, as I notice him glance at a path that led upwards, and probably out of this cave for a brief moment... why didn't he use that path right now? Why wait?
Well, I guess it's my turn again.

I try to heal myself!
heal roll: 4
SPImod: 9
I healed myself to full health (15/15)

Backstabs tries to attack the white mage!
Hit roll: 10
Enemy's dodge roll: 1
mini-crit!
12 (max weapon damage x2) + 6 (Agimod) - 4 (enemy's defense) = 14 damage.
...that white mage had 5hp left, so... I think he's down and out, don't you?

The ranger attacks me!
My dodge roll: 3...
Enemy's hit roll: 14.
It's a hit, obviously.

Damage roll: 3
3 + 9 (Agimod) = 12 - 6 = 6 damage.
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