"Atop the mountain we strode victorious and high spirited; we were fools to think a single mountain of the dead would be enough to defeat them."
Village of Auguston
March 3rd, 299 AMB
Another bright, sunny day in the lovely village of Auguston was just cut short. Everyone who lived in the village had come to fear the sound of the air raid siren, for they knew what it meant. Fear had not always been the first thing on the villagers minds however and many of them revelled in their cherished memories as they buried the dead. Memories of beautiful springtime parties with plenty of food, drink and fun for everyone to partake in. The reason for this fear held a name that, to the unacquainted, seemed overly dramatic or maybe even a little superstitious. Although many of the villagers dared not speak the creatures' name, there were still a few brave souls who didn't mind risking a jinx. As the first sentry atop the decrepit, makeshift palisade spotted a dark figure upon the horizon, he made the dreaded name ring in the ears of everyone it reached. The Reapers had come again.
As the red and dark purple blood mixed and soaked into the pounded dirt, the screams of the dying faded. The last handful of fighters began again the process of burning the corpses, the blood and even half the wall. If it was tainted, it had to burn. Across the village, past the abandoned blocks of burned out buildings and gravestones, lay a small inn. The inn carried a name from a happier time, "The Lazy Dragon" stood triumphantly upon the sign at the entrance. The Adventurer's Guild had long since given authority to the owner of the tavern and abandoned the inn to its own devices. The village had never been a hotspot of activity for adventurers since The Line was only twenty miles to the north. With everyone passing the village up to head to the Line, the inn section had fallen into disuse and rarely held anyone at all. The winter had decimated the garrison at Fort Moonblade which defended the valley through which you had to pass to enter or exit the Plaguelands. The tavern held most of the remaining fighters and workers who stayed behind to try and hold against the tide.
In this tavern, a small step would take you up to a slightly elevated level which held a fairly large, and rarely used, private room. A curtain seperated it from the rest of the tavern and tucked away inside was a cloaked figure sitting at the head of a fairly large table. Outside of the curtain sat a small sign that read "Adventurer's Guild" on it. As the figure waited patiently, he took small sips of weak mead from a mug under his blacked out hood. The runes on his gauntlets had a faint glow about them as he moved them about, and even to the most educated, they seemed to exude an aura of mysterious power.
"Deep into that darkness peering, long I stood there, wondering, fearing, doubting, dreaming dreams no mortal ever dared to dream before." - Edgar Allen Poe
NOTE: This is not fully fleshed out but this is what I have completed as of right now. If anything is unclear please ask, if you have any ideas for a character message me.
NOTE 2: YOU DO NOT NEED TO READ ALL OF THE HIDERS. You can read as much as you want or think your character would know.
Lore
"Everyone expected the bombs, but no one expected a future." - Duavh Glenharrow, assistant to the Elvish High Councillor.
Although scholars don't agree on the exact year, everyone knows that the Manaburst occured around the beginning of the 21st century. In order to understand the reason it occured at all, you must allow your mind to venture back thousands of years and through all of human history. Since the very beginning of human civilization there has been a substance in our world known as Mana. At first this Mana was allowed to freely escape into our world; touching everything and creating all kinds of magical things and creatures. However, for ancient humans, it created far more problems than it solved. An order was formed to combat the threat at its source. This order constructed diffusers at Wells in order to prevent Mana from changing the world as it did often. Over the years these sites fell into ruin and were slowly forgotten. No one knows how long Mana built up for under the ruins, but we are sure of the result.
"We all wanted a brighter future.. I guess the flashes of nuclear bombs were pretty bright" - Ralph "Blind Man" Jones, Human Ambassador to the Elder Council.
After the smoke cleared and the fires burned down, the new races needed guidance and found it in the Elder Council. Those who are considered the first born into the new world, those who transformed during the Manaburst, are immortal. A group of these people formed the organization called the Elder Council, and set out with the goal of leading the world back onto its feet. Over the past 250 years, all but a handful of these Elders are still alive today. Each sentient race has a seat on the Elder Council, with the exception of the Ents as they have a Spriggan who carries their voice. This council has three main responsibilities: they mediate conflict between the different races, they lead the Guild system which operates in every kingdom except for the lands of the Orcs, and they are the government for the Free States.
"There is no place like home.." - Jiala, Elven Ranger
The Free States are ruled by a simple set of individual rights that ensures no one should be oppressed. The Guild system is headquartered here and almost all would be adventurers start out in the States. The Free States are the most culturally diverse places on Earth. All races and all backgrounds find a home here. Business here comes first and foremost, with thousands of merchants and goods from across the globe. The Mages guild was born here and holds rights to every teleportation stone within the borders of the States. WIP
"All I can remember from the day is the fire.. And the screaming.." - Igram Steelbeard, Dwarven High Councilor
Most who experienced the Manaburst and still live to this day agree that the lack of noise was something of a blessing. Until the screaming began, there was a long pause where everyone and everything seemed to stop for those undergoing transformations. The Leylines had held back Mana for as long as they could and like the bursting of a dam, it poured out with explosive force. In some fit of rage or maybe a decision based in mercy, the collective governments of the world launched their entire nuclear arsenals. The flashes of white and red were countered with twice brilliant shimmers of blue as radiation collided with mana. Mana prevailed in holding back the radiation and pushing most of it out into space. However, the debris and other damage still caused sixty years of nuclear winter and nuclear summer. The new inhabitants of Earth fought tooth and nail to make it through.
"Fire, Disease, Radiation.. these things are not malicious, they are nothing more than what they are. That is the true nature of Mana, it simply doesn't care." - Unknown
Mana flows underneath the surface of our world in lines many call Leylines. At points where two or more of these lines intersect, a Well in formed. Wells push Mana out into the atmosphere and at each of these places there are ruins of ancient diffusers. Raw Mana acts more like a particle than like matter. Living things are born with the ability to hold Mana inside of them in what is called a Manawell. These Manawells lie dormant until they have been touched by Mana at which point they begin storing it. When anything is exposed to extreme levels of Mana it reveals its true nature. In humans this usually results in a violent transformation into their true race. Unlike during the Manaburst, the Mana in the atmosphere today is not enough to cause transformations but it is more than enough to use Magic and occasionally create magical creatures. Roughly 40% of all things exposed to extreme levels of Mana become abominations of what they were supposed to be.
"Using Magic is a lot like filtering water, if you are the filter and Mana is the water. The more that runs through the filter, the more clogged up it becomes." Jibyo Hornholler, Satyr Spellcaster
Using magic is the art of filtering Mana through your Manawell and bending it to your will. Mana that passes through a Manawell is called filtered and can be drawn out to cast spells. Filtering Mana is extremely taxing and can fatigue even experienced mages fairly quickly. Raw Mana is nearly impossible to manipulate although some of the most powerful mages in history have managed to do it in stressful situations, this usually left them comatose or simply deceased. Most mages study one of the schools of magic in order to properly learn how to control their will. Although education is not necessary to learning magic, it does help prevent accidental death and or incineration. Certain races are incapable of using magic altogether but they make up for this deficiency with the ability to handle extremely high levels of Mana and magic without any consequences.
"How do you expect me to organize this mess?!" - General Fairweather, first commander of the Free States Militia
While most civilizations in this new world have had to rediscover old technology, some smaller factions have managed to retain or even improve upon technology from the 21st century. A prime example of this is the difference between the neighboring dwarves and gnomes. Dwarven technology has only been able to recreate basic gunpowder weapons (due to their inability to use magic) and rather than factories, they use skilled craftsmen. Gnomes on the other hand have incorporated magic and 21st century technology into their culture. They use factories run by golems and assault rifles that fire magic bullets. Most of the races with a seat on the Elder Council cohabitate well and help each other deal with the greater threat of the Plaguelands.
"The irony in the name is that its probably the only place left thst doesn't have any disease." - Doctor Bainbridge, Gnome Physician
When the bombs fell, Mana managed to expel most of the radiation out of world. However, in usually small pockets around the globe, radiation still lingers today. The Plaguelands is the largest of these pockets, spanning thousands of miles and containing horrors beyond imagining. As if the radiation wasn't bad enough this land is host to the greatest threat known to the world, the Reapers. An unending horde of biological machines that have only one goal, the kill anything that isn't a Reaper. They come in all shapes and sizes, some as small as a dog and others as big as a town. The Reapers may not have been as much a threat if not for the radiation, for radiation and Mana are enemies. When Mana touches radiation, it dissipates, and usually the same happens to radiation. However, in the pockets and Plaguelands, it seems that the radiation never dissipates or is simply replaced as quickly as its destroyed. Humans and other races with an active Manawell naturally use their Mana as a shield against the radiation but after its used up, its gone and the radiation can do its damage. Magic is unable to be used inside of the pockets and only extremely powerful mages can spend long inside without long lasting effects.
"If there were any more schools of Magic, we would need a school that remembers them all just to keep track." - Archsage Winchester, librarian.
This is not a complete list, just what I could come up with.
School of.. Elementalism Nature/Decay Telekinetics Telepathy Magical Theory General Studies Calculation Oneiromancy Necromancy Contracts Plane Manipulation Abjuration Alteration/Illusion Transmutation Alchemy (RESTRICTED) Transportation Enchanting Charms/Curses Rituals
"You want a book on all the races? We have an entire floor for just Beastfolk." - Archsage Winchester, librarian.
This is not a complete list, just what I could think of.
Elves: Elves - Almost all elven "races" are no different genetically and their differences are in culture rather than anything else. Dwarves Nymphs
Florafolk: Ents Spriggans
Beastfolk: Minotaur Satyr Centaur Reptilia - Lamias and their legged cousins
The Foxfolk, or properly known as the Vulpinia, are a somewhat elusive race. Semi-Nomadic tribes of varying size all prowl the great forest of Grishaer competing for resources and for inter-tribe dominance. Although isolated and elusive, the tribe has still taken up the common tongue and many young Vulpini wander out into the world for a few years before returning. The tribes don't war with each other openly, instead they each have a champion who fights for the honor of their tribe. In the case of an outside threat, the Vulpinia form together as one without so much as a shred of hate or distrust between them. It is this bonding that has allowed them to grow as numerous as the other beastfolk around the globe. The Vulpinia were not always as free as they are in the modern era. Slavers commonly picked on the Vulpinia and at times there were very few left free in their woods. In those dark times a group of knights known as the Animalia Lancers began hunting down and killing slavers and other people who oppressed the Beastfolk, regardless of which race they came from.
The Vulpinia voice in the Elder Council is controlled by the Lionis Councillor, who also holds the voices of several other beastfolk races.
Technology isn't progressing in Grishaer but only because of lack of advanced materials. While the Elves have taught the Vulpinia to properly harvest living wood and how to appease the forest spirits, that is the best material they have. Metal is very rare for Vulpinia and it is seen as utilitarian rather than as a status symbol. Vulpini merchants often sell powerful herbal remedies and beautifully crafted staves, canes and wands.
Vulpini culture doesn't widely seperate half Vulpini from full blooded Vulpini and they are one of the most accepting peoples in the world. That being said, they also do not any patience for slavers or anyone who exploits others. Many a lying merchant has been found hanging at the edge of the Grishaer without several key pieces of their anatomy. In order to assist the Elder Council in containing the threats from the Plaguelands the Vulpini send potent potions and some of the bravest warriors in all of their tribes.
While most subspecies of the Felinia have their own distinct kingdom and culture, the various breeds that resemble Tabby cats, do not. Without sharing a definitive set of appearance traits, they have simply melded into every culture they have come across. Many times taken as slaves or arrested on suspicion of thievery. There have been cases where groups of Common Felinia have joined together in caravans but never for long as they are often seen as a threat. The Free States has one of the largest populations of Common Felinia as there are rights given to every individual in the States. The Elder Council accepts that the Lionis hold the voice for the Common Felinia as well.
"Everyone was right. They're all out there." - Bishop V'ahlatha, Draconian Bishop
Thousands of years of silence was broken on the day Mana was released back into our world. Mana was the missing link between humanity and the ancient Gods. Every religion of the old world turned out to be at least partially correct and when the survivors prayed, the gods answered. Each God bestows a boon upon those who pray and serve them faithfully. None of these gods is necessarily more powrful than any other one, their boons are significantly different however. Along with the Gods, the return of Mana allowed for Angelic and Demonic beings to reinhabit the Earth. These beings were not exclusively tied to Christianity and treated everyone based on their moral decisions. While Demons could walk the Earth freely, Angels were restricted to being hosted in a sentient being's body.
Here is a CS for you guys to fill out: READ THE INFO AT THE BOTTOM!
[center][img]PICTURE HERE[/img][/center][hrr][h3][b] NAME [/b][/h3][indent]YOUR NAME HERE[/indent][h3][b] RACE [/b][/h3][indent]YOUR RACE HERE[/indent][h3][b] AGE [/b][/h3][indent]YOUR AGE HERE[/indent][h3][b] CLASS [/b][/h3][indent]YOUR CLASS HERE[/indent][h3][b] EQUIPMENT [/b][/h3][indent]YOUR EQUIPMENT HERE[/indent][h3][b] BACKSTORY [/b][/h3][indent]YOUR BACKSTORY HERE[/indent]
Information 1: Remove the second "r" in the hr box in the first line after the picture code. 2: Only edit the YOUR HERE parts. 3: It only looks messy in code. 4: Each race has its own kingdom outside of the Free States, if you have to have that information, PM me. Otherwise just assume they're a monarchy with medieval technology as most of them are. 5: If you study magic, include the school (and if you actually studied it or your self taught) in with your class. 6: You may add sections if you need to. 7: Although sentient, Ents and Dragons are not available. Dragonkin and Spriggans are the human sized equivalents. 8: I probably missed some vital information.
@Rune_Alchemist I am honestly still working on: A:) Writing a lot more (optional) B:) Figuring out a good name C:) Making sure I know how to approach the beginning
As he got closer to the front door of the old farmhouse, Nikolai made a mental note that it didn't seem to have an attic or second floor. Quieting his steps and approaching slowly, he prepared for the worst. Creaking the stairs on his way up didn't drag his attention away from the door. "Caution with quiet." Those were the words resounding in his head as he examined the door. After a quick look he realized that the latch was broken. Something or someone had forced its way in. Planting his right foot back placing his left heel on the ground while the left toe pressed the door, he lowered his toe and the door swung quietly inward. Checking his corners he moved into the wreckage of a living room.
Nikolai knew right away that someone had been desperate. No one would be dumb enough to cause this much damage while just looting, even out in the woods. He quickly surveyed the area, ahead of him lay a hallway with a multitude of doors, to his left there was the rest of the living room, and to his right, a kitchen. He gently closed his eyes and listened but heard nothing. Closely examining the ground and carefully planting his feet on nothing that would make noise, he got to the edge of the hallway before stopping to listen again. Softly echoing from the half ajar door at the very end of the hall was a low growl. Not knowing whether it was a weirdo that liked to growl, a dog or an infected, he carefully backed up and calmly began walking into the kitchen to search for a weapon. He was slow and thorough making sure to stop and listen every couple of seconds. The going was slow but extremely quiet...
Walking amongst the burnt out remains of vehicles and the bones of the dead always reminded Nikolai of the near sickening silence that engulfed the city. His boots made soft thuds as he trudged along the roads that once held thousands of people. He found himself remembering the days before and often about the soldiers he had slowly watched die one by one, all the while awaiting his own death. Since he had reached New York and began his new unofficial job as the looter for the Havens, he had been prepared for death. As he walked, he peaked into the cars left in decent condition and even one humvee that had been caught in traffic. In the backseat he found an M16 magazine that had 3 5.56 rounds in it. No good for his AK but he pocketed them anyways. Spending the time to fully ransack the humvee would only be time the infected could discover him, so he continued on towards the small safehouse he had built for himself on the top floor of a nearly ruined apartment building. His grumbling stomach bothered him slightly and before he knew it, he was rounding the corner to a grocery store he passed several times before. He stopped for a moment and sighed looking at the packed shelves and knowing that the place was packed with edible food.. and at least 20 infected. It was the place that he had been closest to death in a long time. Another sigh and he wandered on back to his journey "home".
@JesseJ My character Nikolai doesn't. It depends on what you've been doing. I was born in a community and lived in a city so I knew streets and markers not maps and magnetic directions.