Avatar of Maxx
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    1. Maxx 10 yrs ago
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Status

Recent Statuses

3 yrs ago
Current I'm bringing Dragon Cave back and no one can stop me.
4 yrs ago
MEEP
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7 yrs ago
I am back into this shit, I guess. Say hello if you'd like.
7 yrs ago
I am one with the force and the force is with me.
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8 yrs ago
I have suddenly become deeply troubled.

Bio

"That's why we must eat the old people first. They can't have that kind of power."


I've been roleplaying for six years, and if I do say so myself I've gotten pretty good. I've been to many roleplay sites around the internet, and for right now I'm happy calling this one home. I write fantasy, high science fiction, and poetry. I'm involved in the Nerdfighteria community as well, making the world suck a little bit less one day at a time. Though sometimes it's rough and incredibly time-consuming, roleplaying has brought me some of my closest friends, some of the most genuinely awesome people I've ever met. This train is still going, and there's no stop in sight! DFTBA.

The Disappointment Club:


"What the fuck did I just read"


We're special-ed special forces, the most exclusive internet club that no one wants to join, and the most thoroughly disappointing group of individuals the world has ever seen (we even disappoint when it comes to disappointing). Together, we're quite possibly the best six friends the internet has know.

- @Junkmail : Living Proof That God is Dead.
- @He Who Walks Behind : I still won't forgive him for what he did to that starfish.
- @Dragonbud : Her Gregory Cosplay is fire.
- @Surtr : I think he's still trying to pimp me... Help.
- @Spoopy Scary : He's Greg.

List of Super-Power Pet Peeves:

-Shadow Powers
-Blood Powers
-Pain Powers
-"Dimensional Storage" Powers
-Spider Powers

Most Recent Posts

Alright @Luminous Beings is good. @SepticGentleman and @JunkMail I sent y'all some small things on Discord.



NPC “SHEET”



(Name Here)

Age:
Gender:
Role: (Information about who this character is in relation to our PCs, or what their role in the town is).
Description: (Anything we need to know about this character).
Power: (Optional)
Image: (Put a picture of this character here, if you want).



ADULTS





KIDS


CHILDREN OF LEE




SUMMARY



This section will keep track of important events in the IC for later reference.


BULLETIN BOARD



This section will keep track of the date, as well as upcoming events in the town of Leesburgh.

Date: September 3rd, 2010

Events:
  • Chad Charles' 19th birthday party is this Sunday, September 5th. Anyone who's anyone will want to be there.
  • Student Picture Day at Kirby is next Tuesday, September 7th.









  • DEXTER QUINTO: Student and mechanic, Dexter is an upstanding and kind kid struggling to put his life back together after a series of family tragedies. Powers involve super speed and slowed down perception of time.
  • ELLE MILLER: Local skater girl and wallflower, Elle is quiet with an unapproachable, intimidating energy. Powers allow her to turn herself or objects invisible.
  • EVELYN NOBLEZADA: Resident popular girl, Evelyn has the personality of Regina George and the mind of Erwin Rommel. Powers include creating an aura of springtime around her, which has a variety of passive effects.
  • HELEN HART: The resident lesbian witch, Helen is a strange kid who finds it impossible to just blend in. Powers allow her to manifest eyes on objects which she can see through.
  • HENRY OLIN: Resident lizard-man, Henry is an audiophile and party animal who struggles with body dysphoria and deep image trauma. Powers include being fucking huge and being a lizard.
  • WILLOW DENDRY: A pale ghost of a girl, silent, observant, and oddly highfaluting. Powers involve incorporeality and light floating.



THE POWERS


Ever since 1992, children conceived in the town of Leesburgh, Pennsylvania have gained supernatural abilities upon their birth. These abilities vary wildly, from superhuman strength to telekinesis to conjuring flames. The origin of these powers is still unknown to science, despite almost two decades of research, but some common hallmarks are known. Children of Lee (CLs) release small amounts of ionizing radiation which can be picked up with a Geiger Counter. This radiation is not enough to be an immediate threat to the children or those around them, though concerns have been raised that the population of Leesburgh has a slightly higher cancer rate compared to the rest of the USA. While powers clearly do not follow all of the laws of physics, they do seem to obey the laws of Conservation of Energy and Mass in most cases. Additionally, powers with a range, such as telekinesis or clairvoyance, are unable to penetrate barriers of lead.
While the exact mechanism of how powers work is a mystery, there are some medications which seem to alter their effects. Namely, a drug known as Metagard, a mixture of Prussian Blue and Potassium Iodide, can be used to dampen or even nullify a CL’s powers. Some CLs take Metagard regularly to dampen potentially-damaging effects of their powers. Some particularly-violent CLs can be forcibly given Metagard when in police custody, though this is a very hot-button political issue as some folks see this as a violation of rights. Metagard is given in a chalky blue tablet and must be swallowed to operate properly. There is ongoing research into safe injectable power dampeners, but none are currently available. In an emergency situation, police can use lead iodide darts to pacify a CL, but this has only been done once before and is 100% lethal, leading to serious lead poisoning.

THE AGENCY FOR SUPERNATURAL AFFAIRS



Nobody expects superpowered babies to just start popping up one day. When the Leesburgh Event happened, the FBI and EPA were quickly on the scene. As the birth of the first CLs occurred, these agencies became tied to the town and the CLs as a whole, whether they like it or not. Over time, these agencies gained a permanent foothold in the town, and eventually the Agency of Supernatural Affairs (ASA) was founded. This subdivision of the FBI is tasked with navigating all of the issues involving CLs in Leesburgh, and it is organized into three divisions: Enforcement, Research, and Advocacy.

ENFORCEMENT DIVISION

The Enforcement Division is responsible for law enforcement when it comes to CLs. As they can be very dangerous, these employees are generally heavily-armed and well-trained for de-escalation. Some officers act defensively, using body armor and military-grade weaponry, while others act as social workers, resolving conflict nonviolently. Enforcement agents are the only people allowed to carry lead iodide darts, which can be used in an emergency to instantly nullify a CL’s powers, though the resulting lead poisoning is always lethal. Due to their heavy armaments and reputation for being real jerks, the Enforcement division is not very popular politically amongst CLs.

RESEARCH DIVISION

The Research Division does exactly what it sounds like. Their offices develop methods of nullifying powers, mechanisms of how powers work, and equipment for the protection of Enforcement agents. In addition,the Research Division keeps a running database of every known CL in the world as well as their powers. Research agents make themselves present at the birth of CLs and have regular interviews with them and their parents every five years to see how their powers have developed. The Research Division has gotten into a lot of hot water for ethical quandaries around power research, and several researchers have been fired from the institution after conducting extremely ill-advised and unethical studies, giving them a black mark in the minds of many.

ADVOCACY DIVISION

Being a CL is really hard in a society that neither understands nor trusts you. The Advocacy Division of the ASA was founded to help CLs navigate the world through counseling and social work. Every CL is paired with an Advocacy agent who is free for them to contact at any time, especially now that smartphones are just beginning to spread through the population. These agents advise their charges like a therapist would and also check on their home life conditions and social life. The Advocacy Division is a newer department and very often butts heads with the Enforcement and Research divisions.




Leesburgh, Pennsylvania is located in York County along I-83, equidistant between the city of York and the Mason-Dixon Line. It has a population of about 13,000 people and has grown considerably since the eponymous Leesburgh Incident, in which an extraterrestrial object exploded over the town and bathed it in a form of radiation unknown to science. The town has a fairly urban aesthetic, with plaster-facade buildings, copious chain link fences, and lots of concrete. Graffiti covers the overpasses and alleyways. The locations within Leesburgh will be continually updated here, as well as any changes to them.





January 1st, 1992



The night is clear and bright and cold. The small town of Leesburgh, Pennsylvania is celebrating the new year. As the ball drops in Times Square, families huddled around televisions leap into uproarious applause. Small children run onto the well-manicured lawns of the suburban homes, banging pots and pans and twirling sparklers, leaving trails of light in their wake. Bottles of champagne pop. Car horns blare. Drunken men join arm-and-arm in the streets and sing Auld Lang Syne, led along by Dick Clark’s New Year's Eve on the bar TVs. On a widow’s walk on Maple Street, two lovers share a New Year’s kiss.

Something is hurtling through space.

On the football field of Jack Kirby High School, a crowd has gathered. Lawn chairs sit in clusters all around the field. As the crowd leaps to their feet, husbands and wives embrace while children in heavy coats run in lines weaving between the clusters, decked out in glow sticks. The fireworks show begins: streaks of smoke ascend into the cloudless sky and erupt into a cascade of colors, painting the darkness with red and green streaks.
If the crowd was paying attention, they’d notice another color in the sky, too- a streak of blue and red and violet hurtling down from above, a tiny point of colored light expanding as it approaches. If the booming of the fireworks and the crashing of pots and pans hadn’t taken over the night air, the people would have been able to hear a faint noise, a rumble like the tearing of paper. It is drawing nearer.
In other parts of the country right now, astronomers are scrambling from computer to computer, trying to pinpoint the identity of the object now soaring down towards the eastern United States. Is it a nuclear missile? No- it’s way too high in the atmosphere, even for an ICBM. Is it an asteroid? It looks like one, for sure, but it hadn’t been there just moments before, had it? How had a world with millions of antennas and satellites pointed skyward missed a gigantic glowing ball of fire bearing down upon the world? At Harrisburg International Airport, fighter jets taxi out onto the runway accompanied by frantic national guardsmen, called away from their celebrations with their families. Now, they are sitting on a runway overlooking an empty, black sky, unsure of what exactly they are about to witness, but prepared for the worst.
There is a boy on his father’s shoulders at Jack Kirby Field. He is holding a Sony camcorder, gleaming silver and large as his head. He just got it for Christmas, and now he has it trained on the fireworks show. Through the lens, we can see what he saw, grainy and pockmarked with static, but it’ll have to do. The boy is cheering as a sea of golden sparks rain down from a firework burst, sizzling like bacon in a pan- the crackly ones are his favorite type. All of a sudden, a rumble moves through the crowd like a wave. There is a sound in the air, that rumbling static like an enormous sheet of paper tearing in two. A nearby radio begins to blare the hair-raising screech of the Emergency Broadcast System. Before the automated voice can speak, there is a burst of color up above, a flash of blue then violet then blood red. The boy whips around, nearly falling off of his father’s shoulders. A tremendous shape is tearing through the sky, a massive projectile with a trail of red, blue, and violet streaks flying off like tendrils. The projectile streaks like a plane at low altitude. It seems to be coming straight for the town.
All around, chaos ensues. The boy’s father lowers him into his arms and begins to run. Chairs are abandoned and kicked over. The radio is left blaring, though no one can understand the voice on it under the stampede. The boy keeps the camera trained on the sky, the light getting larger and larger. It seems to arc, as if pulling up to avoid crashing into the ground. The tail of colors streaks across a third of the sky. Then, in a single moment, there is a burst of blinding, multicolored light, and an earth-shattering “BOOM!” A shockwave rips through the town. Car alarms blare. Glass storefronts and windshields explode. People at the stadium, just below the blast, are driven to the ground, covering their heads. The screen on the camcorder cracks as the boy dives to the ground.
There is a long rumble like an earthquake, the camera not moving. Beneath the rumble, though, there is another sound, one strange and electronic, like crystals shattering underwater. There are flashes of color off screen, more lights appearing after the initial blast in the sky. The boy is screaming and crying.

“Daddy! Daddy!” the boy cries. “Where are you? Daddy!"





On January 1st, 1992, the world changed forever. In the Leesburgh Incident, as it came to be known, a cosmic object of unknown origin crashed through Earth’s atmosphere and exploded above the town of Leesburgh, Pennsylvania. While no obvious signs of harm were present in any of Leesburgh’s citizens, strange things began happening when pregnant women present in the town on the night of the incident began to give birth. Their children exhibited bizarre abilities unknown to science: glowing skin, hands erupting with flame, telekinetic force fields. These children, born with supernatural abilities, became known as Children of Lee, or CLs for short. Ever since that day, children conceived in Leesburgh are born with these powers.
The whole world scrambled to understand what was going on in the town of Leesburgh: scientists, reporters, and military personnel all butting up against each other. Some came to see the CLs as hope that peace could be achieved in the world through these supernatural heroes. Others came to see CLs as a threat to the lives of ordinary citizens. Still others saw them as weapons for America to use against their enemies, crushing those who oppose them under the bootheel of supernatural might.
This story, though, takes place in the year 2010, eighteen years after the Leesburgh Incident rocked the world. The first CLs are now in their senior year of high school, preparing for an uncertain future in a world that neither understands nor trusts them. Our player characters are some of these students, supernaturally gifted but dealing with the real-world consequences of having supernatural powers: mass media, government bureaucracy, organized hatred. This RP will tell the story of these children as they navigate life and find their place in a world that wants to both reject and exploit them.

RULES AND GUIDELINES:


1. This is not an open RP. It is invitation-only and is designed to be a small group of people who I know and trust. Unless I’ve written with you before, asking to join is a moot point.
2. All manner of things are allowed in this rp: blood, gore, cursing, sex (when it’s not between minors), etc. That said, we are going for a slightly lighter tone than some of the dark and gritty modern renditions of the superhero concept. A good rule of thumb for this RP is that if it would happen on a CW show, maybe think twice before posting it.
3. For right now, I’m going to limit players to 2 characters per person. I want the cast to be a fairly small group without too many extraneous moving parts.
4. A big part of this RP for me is going to be building the town of Leesburgh. Every player will get to contribute to building up this small town, adding locations, businesses, and NPCs as they see fit. Remember that Leesburgh is a small town of about 13,000 people, so giant skyscrapers or enormous research labs really aren’t going to be thematically consistent.
5. Another big part of this RP is going to be exploring life as a supernatural individual apart from the punching and kicking (though there will be punching and kicking). When building your character, think of ways that people would realistically react to the invention of superheroes. Would they be bigoted? Jealous? Supportive but misunderstanding? Details like this will help build the world up and support our thematic goals, in addition to just telling a fun story.
6. I know I said cursing is allowed, but no slurs please. Yes, I know that in 2010 f****t and r****d were more or less socially acceptable, but that kind of stuff really makes a modern audience uncomfortable even if you aren’t using it to be bigoted.



Fourteen listened intently to the others. There were a variety of motivations his compatriots held: money, vengeance, safety, knowledge, charity, freedom, independence. Fourteen sympathized with none of them, but nonetheless listened and agreed they were justifiable desires. There was one within the group who asked something strange of the queen, a woman with black hair and pointed ears. As a matter of fact, Fourteen hadn’t even remembered her appearing, though he was quite distracted in the fight. Unlike the others, she wanted Exusia to help the land below. Fourteen had never considered this angle- the world below just seemed too hostile and too chaotic to help, and Tabitha seemed to share that feeling. He wondered if the city even could] help Deadwood, or if figuring out the purpose of the Calamity would allow them to change anything. Fourteen had wandered a long time and seen a lot of suffering- nothing short of burning Deadwood to the ground and rebuilding seemed sensible.

The queen spoke, and Fourteen listened. She made a reasonable demand- find some glyph-covered stones, record their information, report back. Some of the party seemed intimidated, but not Fourteen- he felt exhilarated, more than he could ever remember being. Now, he had a direction, a single task to accomplish, and that fit into his mind like a gear clicking into place. It didn’t matter that the places Tabitha wanted them to go were dangerous- Fourteen would complete the task and if he died along the way so be it. Life meant nothing without purpose.

”I accept,” Fourteen said, remaining on one knee with his head bowed. "I shall do whatever is necessary to accomplish this task."



Fourteen followed at the back of the group, his slowness painfully obvious. As he walked, his head swiveled, looking for other golems. He saw two or three of them amongst the crowds, walking to or from tasks with blank determination upon their faces. One carried a large slab of marble like a backpack, not even straining under the tremendous weight. Another laid bricks at a construction site. A third carried a large, ornate palanquin on its back, the rider obscured by thick velvet curtains. These creatures, these long-lost brothers of Fourteen, looked so at peace, so focused and with purpose. He envied them so much that it ached.

Soon, the group entered a pristine white keep and hallways filled with servants, then the throne room of the queen. Fourteen heard the guards whispering about him, but he did not respond. He supposed that if he found it bizarre that he had been trapped in the world below with no purpose, those used to golems having purpose would find it strange for him to be amongst a party of foreigners. He made no sign to show that he had heard. Perhaps if they found a foreign golem strange, they’d find a sentient golem stranger.

The queen graciously granted the party and Fourteen bowed his head. The room was almost pure marble, polished to a shine with a red carpet stretching towards a throne at the back. The queen was eerily beautiful, haunting in her majesty. She looked...familiar to Fourteen, but he was not sure why. He could not recall having ever met her before. The party members took their turns introducing themselves, and soon it came Fourteen’s time. He took a step forward, almost bumping into Nakala, and then knelt to one knee, audibly creaking and crunching as he moved. Once he had settled, he spoke with his impossibly baritone voice:

“Queen Tabitha of Exusia,” he said. “I am Number Fourteen. I have wandered the Deadwood for many months, hoping to find a purpose and order for myself in a place where chaos reigns supreme. I have no memory of who I am and no idea of what task I was made to perform, but I believe I could find that task here in your magnificent domain. I do not wish for gold, but instead for purpose and direction in my existence.”





Flames erupted around Fourteen, washing away the fight that surrounded him. The tent came crashing down and a section pressed against his face, blinding him. Fourteen roared again, that industrial, crunching sound. He staggered backwards, trying to be cognizant of his allies nearby- if he stepped on one of them, they would be seriously wounded for quite some time. He reached up and took the thick canvas of the tent in both hands, then pulled with all his might. The canvas tore in two, but when he looked out, the sandy battlefield was gone and the tent seemed to evaporate from his grip. He was somewhere else now, somewhere...nice.

The marble and stone buildings around Fourteen all glimmered with master craftsmanship, and the armor of the knights shone bright in the clean, golden sunlight. There was no dust here, no drab greying of the sun. Fourteen felt a pure, dry warmth on his body. It felt familiar, but he couldn’t place when or where. Fourteen looked around at the marble columns and stately manors surrounding the courtyard into which they had been summoned. Well-trimmed gardens lined the paths, evergreen trees cut into neat cones and flowerbeds overflowing with dazzling blooms. Never before had he seen such stunning colors.

Off in the distance, though, Fourteen saw something that he truly had never seen before. Walking down a busy avenue, nestled amongst a throng of citizens heading to or from some marketplace, was...another golem. It was as tall as Fourteen, its rocky exterior a pale grey-blue. It carried a pack on its back on which were stacked neat rows of bricks. As it walked, the crowd parted, otherwise unconcerned with the gargantuan construct traveling with them. The golem looked straight ahead, no wavering in its step or focus. Fourteen watched with what could only be called envy. This golem was not unlike himself, except it had purpose. With each step it took, it got closer to accomplishing a goal: a simple goal, sure, but one that would make its master pleased with its performance. It led a life that Fourteen had always wanted. In this place, Fourteen knew, he could truly be happy. He could do what he was meant to do. All he had to do now was get permission to stay.

The others parted with their weapons, handing them over to the knights. Fourteen had nothing to hang over, so he only watched the others. His allies had taken a beating, their armor and skin blotted with blood from the battle. Fourteen winced as he unclenched his hand and the pain from his knuckle injury streaked up his arm. He looked down at his knuckle; there was only a small crack, a few inches long. Fourteen had sustained worse injuries, and he knew this wound would heal with time. In the meantime, he would have to be careful with his left fist.

Fourteen looked towards the others. Having now battled with them, he felt a blossom of kinship within him. These were good people, capable at the least. He looked to Artur, who was giving up his sword to the knights. The man seemed haggard and wild, but within him Fourteen sensed more. He seemed a keen strategist and warrior- though the knights around them had more well-maintained armor and weapons, Fourteen doubted any of them could take Artur in a fight. The same, too, went for the short man and the large woman with the spear. Both had fought by Artur’s side and appeared relatively unscathed. Fourteen watched Azariah put his odd mechanical servant to rest. This servant, he wagered, was not much unlike him. Perhaps Azariah would know something about golem-crafting, but now was not the time to ask. Fourteen stepped towards the others, careful not to get too close and bump into anyone.

”You," Fourteen said, pointing to Artur with an enormous, stone finger. ”You are a commander of authority. I respect you.”
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