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Lira had not prayed in many years, but as they rode beneath the shadow of the Wall and into Castle Black, she found herself muttering a small thanks that, at least for now, they’d be able to get out of this bloody cold. With every mile it seemed, the air grew more bitter and the wind a bit sharper. She remembered how, in her first weeks in King’s Landing, it had been a trial adjusting to the Crownland’s climate, and now she found herself wishing for those days when all she needed were thicker socks and a shawl to acclimate. Sitting in the cart, bundled in layers of wool, clutching a furred cloak about her shoulders, she couldn’t help but envy the northerners their resilience. Or maybe it wasn’t resilience at all, maybe they were all exactly as miserable and just good at shutting up about it. That, at least, Lira could do.

The Wall managed to distract her, anyway. She’d been transfixed on it since it’d breached the horizon, and even with those hours to contemplate it, she was still thoroughly awed. There were taller towers in Westeros, true, and grander works of art in other nations, but the Wall was something else. It was titanic and, quite literally, elemental.

Vaeron leapt from the carriage with barely-bridled enthusiasm, and once they’d come to a stop, Lira followed suit. She stepped heavily from the carriage, and as Vaeron continued to marvel at the Wall, Lira found her own attentions weighed lower, to the grounds of Castle Black and the men inhabiting it. Wolves, she thought mildly. All up and down the seven kingdoms they talked about the men of the Night’s Watch, and rarely were they words of reverence. Hardly more than a hundred years ago one would have been hard-pressed to find a single decent man among the Brothers. Now, with a bit of sifting, you might find a fistful.

Her hand came to rest on the pommel of her sword, where it often went to roost. She watched the watchers, most closely the ones who lingered on Vaeron. Here, in the prince’s own kingdom, amidst Targaryen soldiers and in the company of Kingsguard, it might have seemed ridiculous to be so cautious, but Lira wasn’t the sort to get complacent. Brynden Tully went to fetch the Lord Commander, and Yohn stayed behind. She was glad for the young Kingsguard’s company.

"How many would come to greet Vaeron Targaryen without the title, I wonder," said the prince, though it seemed to no one in particular.

“Without the title? Couldn’t say,” she said, coming up beside him. “But I doubt they get enough ‘Vaeron Targaryens’ up here to ignore you, title or no.”


5'6" | 125 lb

Name
Lira Dayne

Age
18

House
Dayne

Personality
-Sincere
-Conscientious
-Temperamental but really working on it

Weapon of Choice
Longsword

Talents
-Swordplay
-Diplomacy
-Observation

History
The second child of Lord Gerrod Dayne and Pollenda Gargalen, Lira Dayne has managed to skirt house responsibility for most of her life. Her elder brother, Uther, received the lion’s share of their father’s attentions, and Lady Pollenda spent most of her time doting over sickly Micah, the youngest. When she wasn’t sat with the maesters and septas, Lira was free to roam High Hermitage at her leisure. Most often, this meant watching Uther as father taught him how to hold a sword and ride a horse, preparing him for the glorious, knightly future that awaited him as heir to their house. It would have been a lie to say that Lira wasn’t envious of her brother, for his prospects and for the love he received, but she didn’t hate him. She couldn’t. He was kind to her, he treated her not only like a person, but an equal; he treated her like family. When she was sent off to ward with her mother’s family in Salt Shore, she missed Uther’s company the most, and it was him she wrote to most often.

While High Hermitage was beholden to more stringent Westerosi customs, Lira enjoyed much more freedom under the care of her grandparents at Saltshore. While she was still subjected to lessons in history and courtship, she was also able to spend her free time training with the masters of arms, learning many of the things she had always only watched Uther learn. At Salt Shore, she came to understand why the Dornish were viewed as hot-blooded and temperamental, and as a child of eight, Lira was eager to take it over the rigidity of High Hermitage. She took to the longsword with a fervor that she hoped would have made even her father proud, training each day in the bright hours and often still into the dark. Her letters to Uther were rife with talk of knighthood and tournaments and chivalrous battles, all so excitedly scrawled as to be nearly illegible, but Uther always wrote back, happy to hear about her progress and her hopes. She nurtured childish dreams of the day she would return to High Hermitage, to astound her lord father and stand beside her brother as a knight of House Dayne.

On her sixteenth birthday, Lira bade Salt Shore goodbye and traveled to the Tor, where she was to reunite with her family at a tournament hosted by house Jordayne. Lira had witnessed a number of games at Salt Shore, Godsgrace and Vaith, but none so big as at the Tor. There she saw knights from as far north as the Vale, all of them glistening in their armors, painted with the sigils of their noble houses, whose names Lira had all but forgotten in her excitement.

Her family welcomed her warmly, even lord Gerrod. Micah was still a brittle boy at fourteen, with no illusions of knighthood and glory, but Uther already looked like royalty. Clad in white-trimmed armor, donning a violet cloak with House Dayne’s sigil and a greatsword upon his back, Lira thought it was nothing short of shameful that he wasn’t wielding Dawn itself. One day, she was certain, he would.

Lira attempted to get herself on the registry. Although she had little aptitude for jousting, she had grown confident enough in her skills with a longsword that she was sure she could stand her ground. Lord Gerrod, of course, wouldn’t have it, and though Lira mourned the opportunity to find glory alongside her brother, she was content enough to cheer Uther on.

The joust came first, and Lira shouted with glee as Uther unseated riders from their Dornish neighbors in Vaith and Wyl, and outcomers from Houses Morrigan and Serrett. His last bout was to be against Aryk Oakheart, heir to his house. Lord Gerrod, perhaps seeing a chance to prod at the Oakhearts, allowed Lira to squire for Uther that bout. The crowd hollered and whistled, but she was deaf to them. She brought Uther his lance and his helmet, proud as she’d ever been, and watched him ride off down the lists.

The riders broke two lances against each other, and on the third tilt, Aryk’s shattered against Uther’s chest and sent the Dayne heir to the ground with his horse tumbling down atop him. Shrieks and cries erupted from the stands, none louder than Lira’s. By the time they pulled him free, he was a mangle of dented, bloody metal—but he was alive.

The Dayne’s spent the remainder of the tournament in the maesters’ tents, as old men cut and stitched and broke and pulled sharp metal splinters from Uther’s body until he woke up, only to scream in agony until milk of the poppy put him to sleep. When all was said and done, the maesters left the Daynes with an heir who had but three fingers on the one hand he had left, a leg that would be forever twisted and useless, a shattered nose and a single eye. Lira was stricken. The fate of their house was all but an afterthought; what she dreaded most was when Uther would wake, when he would find his body shattered, and his dreams with them.

In the months that followed, a withering fell upon High Hermitage. Uther rarely left his chambers, and just as rarely took guests—even Lira. Lord Gerrod was miserable, fretting over the house now that his heirs were crippled and sickly, and despite Dornish customs it was clear Lira was never going to be considered. She didn’t care. She couldn’t get the tournament out of her mind, couldn’t get that damned Oakheart heir out her mind. How had he bested Uther? Her brother was destined for knighthood, destined to be the greatest Dayne in generations, surely no Oakheart boy could be that skilled or that lucky. For weeks, Lira harbored dark thoughts of foul play, but came to realize that not only were these suspicions unfounded and unprovable, they were dishonorable. Desperate. Knights were not desperate.

It had not been foul play, nor luck that had laid Uther low. He had simply been beaten. The contest had been fair, the honor lost, well, honorably.

Lira found that Aryk was traveling to King’s Landing, having leveraged his victory at the Tor for a chance at squiring for a member of the King’s Guard. So, with naught but a note left in her wake, the middle Dayne left her home behind and made for King’s Landing. Eventually she found Aryk at the foot of the Red Keep, and demanded a duel from him. Naturally the boy refused, but Lira persisted day after day, taunting and insulting and trying every appeal to the honor he must have had—honor he’d stolen from her brother, and honor she’d reclaim.

At length Aryk conceded; people were beginning to snicker whenever he turned his back on her, joining in when she called him a coward—among other, more colorful things. They cleared a space, and right there at the steps of the Red Keep, Lira Dayne crossed blades with Aryk Oakheart. Briefly. The bout ended in only a handful of strokes, with Aryk disarmed and Lira’s sword leveled at his neck. It was over, she’d won.

And…nothing changed. Uther wasn’t magically brought out of his melancholy, and he certainly wasn’t healed. The honor she was sure had been taken from her house did not return to her in a flow of fire and glory; if it existed at all, it had simply snuffed away into nothing. She had traveled all this way and even in victory she had achieved nothing. The realization withered her, and she may have stood there in an empty stupor into the midnight hours, had she not been invited inside the Keep. Word was being sent to her father to assure him of her safety, but Lira knew well that they would not hear joy in return.

Sure enough, what came was a letter boiling with such fury that Lira could not bear to read it in its entirety. The gist was clear enough: father didn’t care whether she came home or not. So she did not. Lira spent the next two years in King’s Landing, at the kindness of the young prince Vaeron. Every stray thought of Dorne, of home, brought immense, humbling shame, and Lira has since felt the hot-blooded temper she’d fostered at Salt Shore simmer into a much colder, starker self-reflection.

Relations
-Vaeron: Lira has known Vaeron Targaryen since the day she dueled Aryk Oakheart. Whether the young prince witnessed the bout or not, he consoled her in its wake, and upon learning she was highborn, invited her into the Red Keep. Since then, she’s come to think of him as a good friend and a pleasant conversationalist, and often seeks out his company when things are slow in the Red Keep.

-Garland: No one brings out the Salt in Lira's temper like Garland Tyrell. He's boisterous, conniving, crass, and above all a terrible influence on the prince. Now and then in their conversations, Vaeron will say something nearly vile, and Lira will just know Garland is to blame for it. Vaeron adores the young man though, so Lira has done her best to acclimate to his presence.

-Bors: He's loud and he takes up a lot of space, but he isn't as bad as Garland. That besides, his care for Vaeron is plainly genuine, and she's glad for what he's done in helping the prince out of his shell.

-Quenton:

-Trevyr:

Trivia
N/A

LETS FUCKING GO CHAMP


Your characters are Hovvi folk, and have been for most if not all of their lives. Things were simpler here four years ago, with the occasional lakeside tourism in the spring and summer months, but even with the spike in popularity, Hovvi still manages to be a quiet town—most days. Fishing and mining from the distant quarry make up most of the local economy, but within the last few years the new R.I.S.C. training program, which has commandeered the community rec center, has been garnering attention for the aptitude of its trainees.











R.I.S.C.
Runan Isles Savior Corps


Established in the wake of Westwel’s destruction, the Runan Isles Savior Corps is by no means the most impressive program on Illun, but it’s well-funded and well-run by a few survivors of Westwel’s own Corps.















Welcome to Amygdala Circuit, a mecha-horror RP in a world beset by the Modir: bloodthirsty, interdimensional giants wielding devastating weapons and magics. To face these hellish invaders and the hordes of horrific creatures they lead, your characters will need to arm themselves with humanity’s only real hope at survival, and perhaps even victory: the monsters themselves.

But outside of the cockpit, the world is no less dangerous. While some of Illun’s people enjoy living in “post-war societies,” this international peace is often tenuous, and exists on the exploitation and suffering of smaller nations without monsters of their own. With armies rendered nearly obsolete, the struggle for power revolves mostly around the unspoken threat of violence carried by these reined-in monsters. From nation to nation, pilots are revered as everything from celebrities to pariahs; symbols of peace and the faces of oppression.

Your characters will endure hell, both from without and, especially, within. Together they might just survive, but alone they could become the things they fear most.




Nothing brings people together like the threat of extinction.

Illun faces an alien enemy that cannot be reasoned with, which knows no fear and wants without compromise the complete and utter annihilation of every living thing. Naturally, when presented with the option of dying on principle, or uniting and surviving, the people of Illun chose the latter. The best and brightest minds from across the world came together to develop a means of fighting back against their invaders—and fell embarrassingly short. Even their most advanced weaponry could only slow the tide of lesser creatures, to say nothing of the giants, from which they drew nothing but the meagerest drops of blood. It wasn’t until they began experimenting on the strange, dead things that headway was made.

The shift in power was gradual at first, and derided by most for the secrecy shrouding it; no one knew how these weapons were being developed, how long it would take, or if they’d even work at all. The people were met with complete radio-silence, and a fearful unrest began to boil: until the first of the Modir fell.

Awe silenced man and beast alike. Government militia swooped in like vultures, the giant was ripped apart limb from limb until nothing remained but the head and torso, and then it was carted away into the deepest, most well-protected bunkers. Nothing was heard again for months. The attacks resumed, increased in frequency and fervor. Cities crumbled, millions died. Humanity was once again pushed to the brink, and in what would have been its final hour, it found deliverance.

A man-made Savior.

The taken giant emerged, its body restored, and turned its weapons and magics against the other Modir. More of the enemy fell in one day than had fallen in years, and when the dust settled, the Savior remained. It knelt to the ground, a hulk of flesh and alien metal steaming with Modir blood, and went slack like a puppet without strings. From the back of its head arose a lone, human woman.

In the aftermath, the fallen Modir were once again cut apart and dragged away. Another Savior emerged, and another, and another. Before long the reined giants were at every invasion, ready to repel the Modir and their ravenous armies. The war was no longer so devastatingly one-sided; humanity could finally fight back. For the first time since the invasions began, Illun found hope.




The better half of two hundred years has passed since the first Savior rose, and the war between Illun and the Modir has reached a plateau. The Modir’s forces are seemingly endless, but the human-piloted Saviors are, generally speaking, much stronger. Now and then a new variant of the giants will emerge, wielding some powerful new weapon or hitherto unseen magics, and they may succeed in felling one or two Saviors, but if the bodies can be salvaged, Illun is always ready to replace lost pilots.

The depths of Modir intelligence are not fully understood, but they seem aware that they tend to lose man-to-man confrontations, and so their personal appearances are rarer these days than earlier in the war. Nevertheless, their invasions continue, and wherever the singularities appear, tides of smaller—but hardly less deadly—creatures pour forth.

The mightier nations of Illun are more than happy to keep the stalemate going. Smaller nations without Saviors of their own find their larger, more fortunate neighbors often leveraging their safety for compliance in border disputes, and leniency in trade deals. Governments like to tote that their people live in post-war societies, where international conflicts are resolved with diplomacy and, failing that, the silent threat of whatever horrors might be wrought by homeland Savior warfare. Minor disputes are sometimes handled with a degree of theatre, wherein nations will send one or two Saviors to remote areas desolated by Modir invasions to duel.

The reality is that much of the world lives under the iron boot of a privileged few nations, and the post-war bliss that exists for some is more often a pre-war anxiety for most.




Humanity’s hope: the enemy, weaponized against itself. So much about the Saviors is kept hidden from the public, and even from the pilots. Most assume that the people inside simply puppet the dead giants around, but this is only half-true.

They aren’t dead.

When a Savior is made, a section of the subdued Modir’s brain is removed, rendering them essentially comatose. That void is filled by the pilot, who, once linked with the Savior’s mind via the cockpit, is able to control them with as much ease and familiarity as their own body.

Here are some key aspects to piloting a Savior:













The advent of Saviors quite literally brought humanity out of the dirt. Gone are the days of bunker-cities and strongholds built beneath mountains, of disconnection and power-scarcity. The biggest cities of Illun are incredibly advanced, with skylines comprised of massive towers and roadways that sprawl and wind, connecting hundreds of miles of urban landscape together. Titanic space stations orbit the planet, housing Saviors to be deployed at a moment’s notice wherever they may be needed.

Outside of these cities the world is still widely modernized, however the propensity for singularities to appear in lesser-populated areas has led to more than a few towns being cut off from the rest of the world by ruined, untraversable terrain. This is especially true in less powerful countries without Saviors of their own, who have had to make compromises not only for the lives of their people, but then for the aid in rebuilding afterwards.

Here are some of the major players in today’s world stage:











And here is a timeline of some notable events:

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