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    1. MelonHead 12 yrs ago
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Mostly given up on this post by post business

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Unless you can /explain/ how you're doing what you're doing within the logical constraints of the physics applied to the given universe you're in, you can't do it.

That is the rule that we tend to follow, and it is the rule that makes the most sense.


I need to go re-write a few of my characters quick, could you explain how you convert mana/energy into magical spells for me? Because I must have missed my class on magic and the supernatural.

I'm going to go do something else now, because this discussion is becoming permeated by the nonsensical.
<Snipped quote by MelonHead>

Far from it. Stopping time is very difficult to explain the how. At the tier you encounter it, as I said, you have methods of countering it. However, at the tier you can start encountering 'speedsters' you run into more problems. It is a lot easier to explain super speed to the degree that it is just as indefensible. There is no 'small chance' if your opponent has no time to react - which super speed can accomplish.


That's usually just people not thinking through their characters particularly well. Even my relatively low tier characters have reaction speeds many times faster than a human, effectively reducing the 'max speed' of things around them by the same margin. If you forget to do that then you deserve to get killed by a speedster.

The end result is the same. Your character is moving faster than the world around them (and I did exclude full time-stopping from the effects super-speed can mimic).

My question is this: What is the functional difference between slowing everything else by X amount and speeding up your own character by that same amount? As far as I can see, there is none. In both instances, the effect is the same. If anything, super-speed is MORE difficult to counter than time slowing (or time acceleration from the user's perspective, which would be an even more apt comparison). If the user is simply accelerating the effects of time on themselves, rather than slowing everything around them, it would literally have the exact same effects as slowing time around them and neatly circumvent the thing you see as hit-calling, which is actually just an inevitable effect of the power (unless the opponent has a way to counter it). No different than a character being killed by a bomb because they had no way to avoid the attack.

I guess I'm just not understanding whether it's the time manipulation itself that you have a problem with, or the fact that phrasing it a certain way makes it seem like calling a hit.


I don't really understand what you're not getting about this?

one situation the opposition is completely free to react as they wish (and considering the tier system, they are likely to be able to do something about captain quick.) the other they are rendered immobile or slowed or otherwise effected negatively by an ability that can only be defended against with the exact same ability (or some other equally convenient ultimatum defence.)

Even if you have the smallest chance, it's fair game, and you'd have more than a fair chance with a high speed character or a bomb. Time control doesn't give you any logical defence, it's the ultimate combat weapon.
What about super-speed then? Short of fully stopping time, that can achieve most of the same effects.


Eh, not really.

Super-speed only effects your character, stopping time effects the opponents and unless they happen to have anti-time-stop abilities there's nothing they can do about it. (hence the force hit, which is banned)
Eh, time control is bullshit and against the rules in my opinion, because by its very nature it's force hitting the opponent.
His breath steamed out into the bitter cold night air, satisfying his unnatural fear of life leaving him when he least expected it. It was one of the many insecurities the finely dressed Ghoul struggled with on a daily basis, the last vestiges of life and humanity fleeing his grasp without him having a say in the matter. The smoky essence of his life’s breath reassured him that for now at least he was still very much part of the living.

With that business out of the way, he walked around a low cut wall and up marble steps, striding towards the entrance of the Ambassador’s ballroom. He cut a striking figure, black hair flying free in the wind, his features sharp and handsome. However, on closer expection budding suitors would no doubt be put off the greyish pallor of his skin and the near constant shaking in his limbs, his eyes roving like a predator. The guards at the door looked down on him, but saw no reason to detain him in his fine red jacket and embodied white undershirt, suit trousers completing the look of just another fop attending the Ball. Perhaps they were overly assured in their own abilities, or perhaps had surrendered any hope of keeping violence from the Ballroom, as he passed by without incidence. Underneath his jacket, two Queen Anne flintlocks rested at each hip, and a deadly steel mortuary sword dangled from his left side. There was no need for a stake tonight however, he wasn’t doing any business immediately and even if he were his target was no Vampire.

“Lord Adrian Valdovsk, Baron of Damask.” The announcer ushered him in with far more fanfare than he would have liked on a reconnaissance mission, but he couldn’t help giving the name of his Master, so that any nuisance he made of himself at the Ball would fall at that bastard’s lap. Damaging the Master’s reputation was an ongoing project for Isaac the Ghoul.

He swept into the ballroom, earning himself a few appraising glances before his bloodshot eyes and unhealthy complexion forced even the more desperate ladies in the room away from seeking his company. He sighed inwardly, always a narcissist the loss of his good looks still pained Isaac after all this time. He consoled himself with the knowledge that he would look far less pretty by this point if he had aged naturally regardless. His eyes began to seek his target as he moved amongst large crowds of people, seamlessly blending in with any other number of well-dressed gentlemen.

Princess Rosella, young, only fifteen by his most recent reports. She would make a fitting pawn for the master’s plan… though getting to her would be difficult. Isaac clenched his fists silently, jealousy mounting as he considered the girl receiving the gift he had been promised on surrendering his freedom. His Master would never turn him, why would he? Vampires were individualistic and dangerous, hard to manipulate and control regardless of who sired who. The Master knew the day his fangs drew Isaac into the dark embrace, transforming him into a Vampire, Isaac would come closer than any before him in delivering the final death.

Isaac shook himself from such pitiful musings, realising it was unlikely he would ever taste freedom again, the chance of being human again long since passed. There, was that the princess dancing with the King of somewhere or other? He sighed and looked around, his hand unconsciously reaching up for a vial of the Master’s blood. It was at that moment he remembered he hadn’t brought any with him, he hated it after all. His hand dropped, the shaking intensifying.
Want me to start us off? Makes more sense considering the scenario.

Just for the benefit of anyone watching, my character won't have access to the Vials of Blood ability.
Your way past your prime Rilla.

Haven't seen you fight for at least a year, you're rusty.
Do any of you have someone I can borrow for Doppleganger's abilities?


I have a character I was working on but hadn't finished yet, you could tweak his abilities to suit.



It's his shadow powers which would be of use I suspect, though if you ever need to transform into a gunslinger he's a good all-rounder.
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