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    1. MelonHead 12 yrs ago
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Mostly given up on this post by post business

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Alrighty, I'll post up the opening when I get in later.
I can add the Javelin quiver to the CS if that's how you want to utilise the weapons, just bare in mind the limitations of having such equipment on your character's person in a relatively close range 1v1 fight.
Should i change it?


It's up to you, if you can think of a way for your character to conveniently carry that much weaponry then re-post the sheet with the additions and I'll put it back up (please use the format I've used, I like things more spaced out.)

If not then I can only assume your character will walk in with it all in his arms, which I will probably capitalise on pretty harshly.
Bartimaeus, just a point, materials for weapons have to be period realistic, so your shield won't literally be able to stop a 50cal round because that's impossible. Though it won't matter, as an ordinary shield would be resistant enough versus anything else from the period.

The same goes for your spear, it can be as sharp as steel, and an ordinary steel spear probably could pierce through plate mail, but don't expect it to be above realistic standards.

It's also completely up to you, but your character is somewhat overloaded for a Gladiator at this point. With a spear and shield and a sword presumably at their hip it would be difficult to also carry three Bolas and two Javelins.
Those who have fought in the Colosseum will in return obtain immortality here.

Et Memoriam

Match Listings

The First Match

Brennus, Woad-Worn Barbarian of Britannia, Hero of the Iceni.


Facing off against, The Dreaded General of Sparta, Caspus IV.


Second Match

Brennus, Hero of the Iceni

Facing off against Kathleen, the Black Lioness




The Roman Colosseum aches for new and exciting feats of combat and bloodshed, roaring for depravity and mindless violence, who will answer the call?

@Rilla Would my mercenary shop idea thing work in this multiverse or no?


Yeah, it's kind of the only place a shop would work effectively.

I was wondering if the multiverse would work better along more traditional RPG lines, rather than everyone jumping in immediately with a wide smattering of different tiers and strengths they enter with low tier characters with the potential to improve. I could see it either being more effective and enjoyable to have everyone start around a low tier level or overly limiting, depending on the types of characters people play.

Considering guns and swords have also yet to be reconciled my input would be to place the world in medieval fantasy as well to suit the widest range of character designs (also in my opinion providing the most interesting characters for Arena fighting) though this is just brainstorming at the moment.

Meanwhile players can maintain their own continuities outside of this relatively small world that may interact with the (enter hub here) without directly effecting the lower level characters or killing them off.

As I am here, kinda, probably leaving soon after I get done with this application.

I would like to formally open up talks about a possible multiverse.

I'm thinking it can be different from the last one, in which we don't focus on points or anything or have a huge overarching theme in which we need to complete.

Perhaps maybe quests and the like can be implemented, but that may be difficult to apply in this situation.


Ironically I think the biggest issue with the multiverse tends to be its size, which tends to discourage interaction and makes it incredibly easy for one group to fall flat when one or two people fail to post.

I think the idea of having one singular hub is a pretty good one actually, keeps it simple.
I like how our group is mostly incredibly awkward, in my relatively short period alive on this earth I've noticed any new group of people tends to suffer through an early teething period of intense discomfort which I feel like we're acting out fairly well.
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