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    1. MelonHead 12 yrs ago
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Mostly given up on this post by post business

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Brennus’ strike was forceful, perhaps more than necessary for skilled sword-fighting, but such was the ferocity of his people. With both hands on his weapon stopping it with a simple parry above one’s head would be more difficult than Florian might have expected, as the blades remained in contact and neither could afford to pull away and expose themselves. It was rare for such a situation to occur in a real fight, but Brennus was not above performing theatrics for their small audience.

Florian relinquished one of his hands on his blade, and Brennus immediately doubled the pressure, really forcing his body down into the attack, while also twisting his strike at an angle that would put the end of his wooden sword directly into contact with Florian’s head unless he could withstand the stronger Iceni’s assault with one hand against two.

Florian made to grab him, but it would be difficult to know for sure if trying to reach for Brennus’ hand would be possible before he was inevitably forced to accept that he could not match Brennus in a pure contest of strength. The moment Brennus felt his opponent’s sword lower he could quickly swipe his blade left and down to club Florian’s head, scoring what would be a dangerous cut in a real fight.


Yeah, the first thing I noticed was that LeeRoy was under conditions that limited his character's stats, you should probably read sheets a little more carefully Willy.
After shuffling backwards a few steps he felt safe in breaking into a speedy crouching sprint at a leftwards diagonal, speeding away from his point of fire. This action was taken with the trained expertise of a man who was used to the possibility of a foe armed with firearms discovering his location and opening fire, an immensely quick and deadly assault. The fact that Jok was still alive to this day suggested he was more than sufficient at escaping before someone had the chance to fire bullets at him far faster than he could run.

In comparison to that, throwing a ball of air at him? That was child’s play for him to avoid.

The explosion of the magical attack obliterating a tree behind him hardly caused him to flinch at all, basically a result of intense training and familiarity with the sensation of loud noise. The scattering of splinters and wooden shards suggested that the explosion was significant, though Jok’s exo-suit augmented speed had carried him away from the debris dangerous radius, it pattered against his armoured back and pack as he fled, giving him more reason to run. The area was cleared behind him, but it hadn’t taken long for the Ramor soldier to re-enter denser foliage, effectively masking his presence from his opponent.

The question running through his mind was not focused on the danger of his opponent, but rather that the attack suggested the rounds he had fired had no effect. Such a thing seemed impossible to him, but then again, most of what he was seeing seemed impossible. His hasty retreat carried him to the western side of the small clearing surrounding the rocky pillar, where he reached into one of the many pockets on his chest, taking hold of a 36Rde Anti-Personnel grenade in his left hand, he activated it and popped it behind him before circling around to the south of the pillar while still in cover and taking stock of the situation.
So what ultimately got you guys into Arena fighting?

For me, combat was a big part of MYB RPing, but then I went offsite and saw this wonderful bout, but could never find it again. It involved two guys in a stadium type of thing, one was using strings to create lines around the stadium and his opponent, early on, lost a finger.

That's my biggest goal, to participate in a fight that hooks me like that from the very beginning. To me, they represent the pinnacle of Arena RPing.


I was bored about three years ago, and joined ImportantNobody's assassin duel thread, where I got to fight two people and found it fun and interesting (I also did pretty well for a complete novice, which helps). Then I joined WOTW and it took off from there.

In regards to useless skills

Training is somewhat useless, it only functions as a decent gauge of how well your character can pull off a certain action, but if you're not trained enough personally to know what action would be best to take, it really doesn't matter.

Scion: My Mech basically has the armour values of an ordinary tank, and is actually weaker in some regards, so the bass cannon would definitely one-shot it.

Also, as a general notice I'm back at work now, so don't expect to see me at the times you weird americans usually converse with eachother, because I'll probably be asleep.
<Snipped quote by MelonHead>

@MelonHead

He doesn't have all that equipment and abilities at once. I mention it in the synopsis, but this is an experimental format. I don't know if you read the whole thing, but he only has a selected amount of abilities and equipment at any given point. The abilities and equipment are actually selected by my opponent or agreed to ahead of time. That's why everything is listed as possible abilities or potential equipment in the CS. The story reason for this is everytime Scion enters Void and comes out again. He ends up with a random set of these things.

Sorry this seems complicated, but the idea was to create unique fighter with varied abilities. Scion is just the character you select in a fighting game that gives you a random set of abilities crossed from other fighters. Mind you I do design each ability to function on its own, or in combination with the others. It leave it to my opponent to select what they believe to be a fair combination.

At default, which is what Scion is currently operating as, Scion is just a long lived human and Dennis is just a high tech watch with good sight. I am trying to work on making this more clear. I tend to work on the CS during my freetime and my inconsistent mood and inspiration causes my writing to shift styles when I'm working.

So in short. When I said fight with the power portal(AKA The M-Device), Bass Cannon, and Solar Staff. I meant fight with only those things, and nothing else. If you thought that was too much or too little, then you could ask for a different load out.


I was aware of how it worked, but I assumed the section saying 'always on' meant those abilities were always present, effectively giving Scion his ability which allows him to be durable just because he wants to be, hence perception changing reality thing. On top of this are weapons which are IMO still near god tier, for example it hardly takes a genius to defeat my mech with the loadout you suggested, you can simply open a portal directly next to the mech and send the bass cannon's blast through, instantly destroying it.
Six days now, pretty fun.
What is this hypothetical situation, because if it's a hypothetical of this fight then at the minimum range of six feet there is no way my character is over-extended, nor would it matter as your character came forward into the attack, essentially weakening his own defence against it in order to try for a grab.

Anyway, I think we can continue with this, because what I've established is that Brennus is in a position where Florian has weakened his only defence against having his head bonked with a wooden sword in order to try for a grab (which I also don't understand, because my character has two hands on his sword I fail to see how even managing to grab one would aid him in anyway)
<Snipped quote by Skallagrim>

So I'll get to loose against melon, then rilla and DJ.


Get loose with Melon, Rilla and DJ? Sounds like one hell of a party.
This is rather fun though, I have to admit.

Skallagrim, I don't quite understand how else you would lunge? It certainly wasn't described as a particular kind of lunge.


It's not any kind of lunge I'm not freaking fencing, what is it about that you're not getting?

ninjad
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