Avatar of MelonHead
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    1. MelonHead 12 yrs ago
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Mostly given up on this post by post business

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<Snipped quote by MelonHead>

Yes, and you can reread what I stated before in regards to these weapons if you need to refresh as to why I did such a thing.


That would be fair enough if you hadn't then allowed someone with a death ball of the same speed that you've reduced bullets to. I don't disagree with you that bullets should be nerfed, though I think all projectile speeds should have been adjusted to some degree to make it fairer.
I'm open for another ranked fight. I may do the thing I planned with Alphonse tomorrow.

An open challenge, where whoever posts first gets to fight Alphonse, in whatever setting I pick. Really, all I need is a judge. I'm going to make it detailed, view all the angles and whatnot.


Pretty sure we had arranged a little something between the Clockwork Man and your explosion guy, but if you're feeling faint at thought ;D
Yeah, I'd second what Dj said about watching a tonne of real life spars using different weapons and fighting styles.
Heh? Did you really go down with a knife to the chest? I'd have yanked that sucker out and thrust it through my opponent's eye while he was reeling, but hey-ho, good fight, I'll call it.
<Snipped quote by MelonHead>

There's a blanket nerf on any attack to limit to a specific speed. You can show them that ruling to force the speed of the attack down to the given max speed. That is unless Innue specifically said they could keep that speed, which I doubt. Even if the sheet was accepted that doesn't mean the speed of the attack was because that was a given (I know this caused some confusion in the past).


No, the attack -is- the speed of a bullet, because bullets have been nerfed so hard for this tournament.
Dunno, Khan is keeping us waiting which is bad considering from what I remember he was never around at the weekend.
My mech can do all of that in one stride, the second stride was backing up further and would probably happen at the same time as your character landing. Time isn't even the real issue though, it's more the difficulty of carrying out a throwing action after committing yourself to plummeting towards the earth. An ordinary human shouldn't even be able to note that the mech is moving and prepare to throw before hitting the earth.

I don't understand what you're saying about pinpoint accuracy, but in a nut shell, of course using a gun increases accuracy, that's the whole point of a gun. My sheet also says that computer systems handle pin-point accuracy, so it's not even my character's own precision. My mech was also standing still in optimal conditions and firing at a still target (centre of mass as well, not a super-leet headshot), your character is falling to earth at incredible speed and firing at a moving target. These scenarios are so widely different I can't fathom how you can possibly compare them. Also, the anti-tank gun is probably about four or five feet long, but you also have to take into consideration that it isn't particularly wide, making it a difficult target at the best of times.

Besides which, my character isn't even attempting to combat you while you're in the air, if I personally think that hitting a falling man plummeting towards the earth with -bullets- is incredibly unlikely, I fail to see how a javelin throw is very likely to work.
Combat HAS started though, with Barti's character taking a pretty sizable hit early on and being on the defensive/running end almost the whole fight. So even if Vordak were to judge it based off what's going on, or has happened to this point, I don't see any situation in which I lose.

While it doesn't accurate portray any achievements, it shouldn't prevent the winner from getting the points. Now, had the match not started(like say, the first 100 posts of Melonhead vs Tuuja, xD), then perhaps I shouldn't get any points. And I would agree with that. But me and Barti had met, initiated attacks(She started it), and continued a fair deal before she vanished for personal reasons, stating her return to be last week, and then just not coming back.


I'm not saying anything about your particular situation, it just reminded me of the potential issues of leavers from the onset in the future.
I don't see why not, since it would fall under the Forfeit rules, more than likely. Similar to in a game, if you don't show up, you forfeit the match.


But how exactly does that accurately portray the winners achievement? Surely the whole point of a ranking system is to show who is capable of winning fights, you haven't actually won a fight if your opponent dissapears without a trace, especially as it tends to happen before combat is even properly started. If someone forfeits its usually because they feel they've been beaten, or can't win because of the circumstances, so in that regard their opponent should gain points (and more importantly, they shouldn't lose points because they've accepted defeat graciously.)

It seems like it would skew the results some if we start giving out points to people because their opponents have ran off, though the exception to this would be if an opponent flees in OOC in a situation where IC you were winning, then it would be up to the judge to decide if you had done enough to warrant points for winning.
Sup Frokane.

Noticed Rilla's fight with Barti was called and he gained points, I was wondering if maybe we should address that issue with the ranking system. I personally don't think points should be awarded when an opponent flakes out, instead the leaver should lose points for fleeing without saying anything. Seems fairer in my opinion, considering the nature of Arena -a lot- of people dissapear without a word.

Anyone else got an opinion on the matter?
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