Avatar of MelonHead
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    1. MelonHead 12 yrs ago
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Mostly given up on this post by post business

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<Snipped quote by MelonHead>

Well, do you want recent events as in on the current day or since Ded's arc (the only world one btw) started? There's actually several story arcs, independent of each other, going on right now. From early starts as heroes to taking on local thugs, investigating a massacre at a local stadium and even fighting the current threat.

The start of Ded's current world event is here but for recent developments in the arcs I suggest 3 pages back actually.


I suppose anything that's likely to affect the present day, which is when (if accepted) my character will be introduced.

That does lead me to something I've been meaning to ask, the OP says you have to start with an Origin Arc, what exactly does that entail?
Can anyone recommend a good place in the IC to read from to get a gist of the current story arc/arcs?
Starting your intro in the past is fine. My first character in this roleplay did that too.

<Snipped quote by Da Rules>


Ah, I had a feeling there was something in regards to swearing, probably should have just looked back to be honest. Still, I was hoping it might be somewhat flexible in regards to dialogue, having perfectly formal criminals is always a little jarring.

Also, good to know my intro can be in the past, otherwise I can't really see the whole 'club intro' being so ordinary with the threat of impending meta-human annihilation over everyone's shoulders.
After looking at that timeline it might be best if Lekh's intro was sometime in the last two months and he's been essentially laying low since then, so I have some time to accommodate for all the craziness kicking off. Also let me know what you think of this character, if there's any problems or whatever. I've read over the OP a few times but I might have missed something. (There's no issues with swearing is there? I do tend to use a pretty course vocab with most characters)

In quasi-related news, I've started up the project I discussed a month or two ago, the Gaian Combat League as a sort of spiritual successor to the large-scale tournaments my community used to have. Right now I'm pulling together staff and developing auxiliary threads to discuss things like character balance and fighting etiquette while gauging interest in the project. So far it's been going reasonably well.


Interesting stuff, I'll keep an eye on it. I might feel like fighting before it gets underway and I've been looking for other places to find giants to slay, I'm pretty much done with RPG in that regard, except Skallagrim, but he never sticks around long enough for me to finish beating him up.
<Snipped quote by MelonHead>

Yep, you merely create a character, fill out the CS and follow the direction in the OP then wait for the GMs to give the thumbs up. Then you hop into the scene and start playing. Simple and sweet, and nice to see you MelonHead. This is like the second official arena Player I've seen attracted to this rp. XD


Cool, cheers.
So if someone was interested in joining this they just post a character application in the OOC here? Because I'm pretty interested, haven't seen an RP that's lasted this long before.
I use statistics to -limit- my characters, not to win an e-peen competition. The fact is if you write vague abilities in your CS it isn't suitable for ranked play, because the honour code does not exist. When everything is on the line and you're fighting in a competitive sense the majority of fighters will use everything to their advantage, and vague abilities are the cornerstone of bullshitting your way out of a tough situation. Statistics enforce some degree of control over the parameters of a fight, with strict limits come inventive strategies and play that forces you to actually think.

Case in point, look how much trouble was caused by Divinity's vague skillset in their ranked fight with Dazsos, that would not have happened if everything was quantified properly. Now they have to argue over every action because no proper limitations were set going into the fight, and so there are no regulations. Neither wants to lose, so both are pulling out spell after spell to counter each others every move and there is no good way to fix the situation any more.

tl;dr Statistics are a limiting factor which is what makes them useful, generally vague descriptions of abilities are going to leave too much room for subjectivity and cause problems in ranked fights.
Cool, I'll start working up a character, probably an engineer, maybe a soldier, watch this space.

W.I.P but it gets the jist across.

Come on then @Vordak you're leaving me in anticipation here.
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