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    1. MelonHead 12 yrs ago
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Mostly given up on this post by post business

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I could agreed and that's why my defense was punched through. The beam wasn't totally stopped and obfuscated like it was the first time. It seems his problem is that I haven't rolled over and died, it seems to me.


Reading the fight it does seem like you've shirked a little on damage. It's not an easy thing to judge but your defence seems to have negated the lethality of the ray into something which served no further inconvenience than pushing your character back, which isn't reflective of a prep advantage. I'm not going to tell you how much damage you should take, but clearly the compromise here would be to show your opponent a little more give and take, as Dazsos is evidently exasperated with the situation and technically the rules dictate his attack should do some clear damage. Not overwhelming by any means, but noticeable and at least indicative of some progress/loss.

Just my opinion of course, but I can't imagine Innue saying anything different. Seems a shame to cause such trouble over something where a minor compromise would be suitable and keep both parties happy. Sure you would be at a little disadvantage, but you could argue Myron is already at a greater one after taking that rail-gun round, and that was a more dubious issue in my opinion, when the tiers weren't technically balanced. It seems like you've overcome the greater issue only to come undone on a smaller one.
Just to chime in on the prep thing, if you intend to 'power up' an ability by preparing it further it requires subsequent mentions. However, as it stands the attack would have a single prep if it has only been mentioned once, though that's still enough to overcome a barrier which has no preps at all. There's also the debate whether any hits the character has taken should impact 'stored' preps, but that's another issue entirely. I don't -think- Dazsos is arguing the rune has been powering up this entire time, as he did just say it was 'dormant.' Not unlike my pillar elementalist, he casts a spell and then leaves it (presumably in some visible form) until he needs its effect. Pre-preparing the ability essentially, sort of like loading a crossbow and pulling the trigger when a target appears.

I only interject because while I enjoy watching debates I'm not a part of, it seems this most recent one is borne from a simple misunderstanding.

Innue is probably going to judge eventually, but from a cursory glance at the OOC (and logic) this barrier defence was not prepared in advance, therefore the beam takes precedence. Damage from a single prep attack is not expected to be overwhelming, but the barrier should fail according to T1 Eden, and the statistical evidence Dazsos gave is a neat explanation for why it does. (Though if I'm wrong and the shield was prepped and the beam insufficiently prepped forgive me, I haven't read the entire fight thoroughly.)
@MelonHeadI particularly agree with Preps being allowed to be 'strong hints', rather than a complete mapping of its effects and intentions.

Balancing is important, but wouldn't a faster moving object also have more energy(assuming it also had decent mass) and therefore more power? Speed sacrifices maneuverability(particularly for characters, since laws of motion apply) if anything. I could agree that something becoming harder therefore becomes less flexible and such, though.


I meant speed in an abstract form, though in physics terms an object of smaller mass can be moved 'quicker' because it requires less energy to overcome inertia, I suppose 'agility' would be a better term. Take a gun for an example, the bullet is an effective projectile because its small and aerodynamic with low mass which means with relatively little energy it can be propelled at great speed and still cause significant damage. The cannon ball does far more damage, but it's slower, not to mention far more unwieldy to walk around with.

Still, it's more of a balancing thing, otherwise everyone would just walk around with rail-guns.

Point is, if you're generating an attack either with magic or physical means, larger projectiles are harder to get going but cause more damage when they get there. Statistics are useful for quantifying that sort of thing.
@MelonHeadI am of a generation that closely monitored preps. Preps, in my experience, generally take at least a turn, or a whole phase to mature, and require some kind of extra mentions to let it be known a prep is cooking.

Edit: Depending on the community, there were also limits on the number of things that could be prepped at once. I'm pretty sure that since Eden era is phase-centric, you get a single prep a turn.


All true, one prep per turn, only simple actions can be carried out during (though this is flexible in my experience, higher tier characters tend to do some complex stuff at the same time, but to them those actions are simple) and taking hits during or after removes the most recent preparation (problematic, but that's the way the system is balanced.) In some reiterations of T1 Eden the intention of the prep even has to be clearly stated, though I prefer it if there's simply a strong hint of impending danger, something visible in some form. However as I say not everything is prepped, particularly defences, and in situations where all things are equal sometimes other factors are required, namely statistics or at least quantifiable descriptors. The trick is making sure those same statistics are balanced out, if something is fast its not as strong, etc etc. Shame people don't really care for balancing as much as they used to.
@Dedonus

No problem, not in any particular hurry.
@MelonHead: Before I accept your character sheet, I just have a few quick question about Silence's powers. After reading your sample post, I take it that, when he is not concentrating on his "aura", the "aura" doesn't go very far from Silence, since it didn't affect anyone until he concentrated on it. Is this correct?

Also, from your comment that Silence "will be outmatched", I am assuming you think that his "debilitating aura" will not "even the odds" against much of the RP's cast? I initially had concerns that the power might be a little overpowered, but if you believe that it will cripple the majority of the characters in the roleplay, then my concerns have been taken away. Plus, since you have mentioned that you're not here for "only fights", then I am pretty confident that this power will not be an issue.

Just answer these two questions and I will accept your application. Since I pretty sure I already know the answers to these questions (just checking), your application is ready to be accepted. :)


Depends on what you'd prefer, Silence's aura was always designed to be a bit of a hindrance to himself because of its unwieldy nature so it naturally emanates in a radius of about ten feet, if he's concentrating he can extend the aura or focus it somewhat, he can reign it in to a trickle with concentration but it causes headaches (this is how he operates tech and the like, but even then it's still pretty difficult and sometimes causes things to break.) But yeah, as I said its max range is only 40 feet even when concentrating and it's significantly shorter when he's not.

In regards to evening the odds, no, probably not. The debilitating aura is pretty debilitating (lol) at contact range, but from thirty feet away or so it would probably only replicate the affects of mild drunkenness, even with that debuff I suspect most characters could deal with him fine. Its real usefulness is for acts of subterfuge because it slightly impairs people's judgement, also characters who have demonstrated high willpower can resist it fairly easily at anything outside contact range, which is basically every PC in these sort of RP's. ^_^

Are those conditions suitable? I'm flexible about changing anything you have reservations about,
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This rp has a lot more depth than battles really. If you think about, most of the humans that are villians are actually out matched power wise as well and cover their weaknesses with resources. Jacqueline, an NPC of mine and owner of Gene Co, is complete human with no super powers whatso ever. So she allies herself with others that are heavy influences in Lost Haven an also has too high of a public profile to be killed off by the heroes.

I suggest having your origin arc consists of building ties similiar to what she has done. This would allow some interesting story development and ties to some powerful villians in their own right already. While Ded mentioned the origin arc is usually to prevent people from hopping in and vanishing, you aren't expected to make it solo. I did mine with Tearstone's and Enter The Hero's pcs which despite the months it took to get done (4 collab parts of about 7 gdoc pages each or so!) it was fun and created a strong start for our little trio. <3


Don't worry I'm not short-changing the RP, like I said I joined to avoid the fighting over story telling aspect I've been feeling of late in Arena, and I intend to stick to that. I can tell that this RP allows people to play in whatever style they want just looking at the slice of life aspects of some characters, the morality crises and the world eaters. Silence is more of a manipulator and planner, so I'll be trying to create ties in the underworld and the like with him if accepted, at the very least he will have a couple of months before the present day to build up a little network for himself. Silence is a thief first anyway, corporate espionage and the like.

That being said, if I do get around to getting established, I wonder if anyone needs a hired hand willing to cause a little chaos for the right price. I hope so.
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Do what Fallen said. Also, in the OP, there is a little summary of current/past events.

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It does not necessarily have to be how they got their powers, but it just needs to be the story that introduces the character to the game. Even if it only a post or two, it just helps give us an idea about how your character will work in the roleplay. Plus, it prevents people from hoping into someone else's story line and then disappearing without a trace.


Alright, cheers. I've read from 27-31 so far, so I'm mostly caught up. It has dawned on me that Silence is going to be outmatched everywhere he goes, but as I joined to get away from fighting for the most part that won't be too big an issue.
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IDK... I think these 'problems' only arise when both sides become more dead-set on winning than on having fun.

I've personally experienced bullshitting of the kind you describe. However, I can make up for this by having vague abilities of my own. If someone says "but my attack/defense is stronger!" then I'll just ask them how they know. With no numbers to support either side, the attack that comes out on top is usually the one with more preparation and planning behind it.


That's all fine and good when people adhere to T1 Eden prepping, but the vast majority of attacks and defences are split second and non-prepared, so in that exact situation you describe you ask them how they know, and then you argue for three or four posts because you have literally no science or statistic to draw on that was decided upon before the fight occurred. You then have exactly what Dazsos and Divinity have, because quantifying vague powers after a fight has began is risky at best. Not to mention people ignore the vast majority of preps anyway, I've had three of my prepared attacks barely registered in the last week or so, no one really cares.
Wouldn't Sigurd be pulled onto his right side rather than his front if your character twisted in that fashion? Also did Sigurd's blade slip down Gigue's front? Once those things are cleared up I guess I can try and get out of this shit situation.
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