Yeah great you can be a space pirate and interact with all-
Except, space pirates fly around in space, and 95% of the characters here can't do that, so your special trait of being a space pirate is worthless. You're basically complaining that the RP isn't every setting ever all at once, but everything I've learned from RPing has been that small is beautiful, an adventuring party or a group, opposing armies fighting over a divided country, these things work in RP. Having everyone do whatever the fuck they want spread out over countless universes spreads an already too small player-base far too thin, and makes any interaction coincidental to the point of disbelief. Oh I just happened to be flying through this solar system too, how's it going?
In the immortal words of our skeletal T1 Grandfather
You bring your knees in tight. But it's the pelvic thrust. They really drive you insane. Let's do the Time Warp again. Let's do the Time Warp again.
It's so dreamy Oh, fantasy free me So you can't see me No not at all.
In another dimension With voyeuristic intention. Well secluded I see all...
This has been a barrel of laughs to witness thus far, I love IC sass, I stopped doing it a long time ago in favour of just calling people out in OOC instead, so the fight at least looks clean from the outside. But IC sass is hilarious.
Appearance: Already sporting tell-tale signs of growing into a bit of a beast with age, John has an impressive wiry build for one so young. His face is perfectly nodescript, if a little rough around the edges, and he has messy mop-like hair irregularly cut by himself with a knife. He wears a wrinkled and stained white shirt and tough brown trousers with ordinary brown boots. Atop his head sits an ordinary beige cap the sort of which most working class wear. He can usually be found wearing his prized possession, a stolen brown over-coat with numerous patches. His eyes are blue and his skin is lightly tanned and flecked with grey rock residue.
Personality Traits: Shrewd, arrogant, aggressive, mischievous and sometimes even cruel.
Physical Stats: John’s physical capabilities are supernatural in nature, owing to his strange elemental powers.
Strength: Dead-lift 250kg, other feats of strength roughly comparable to this level.
Speed: Sprint at 25mph, near Olympic level acceleration.
Agility: Slightly more agile than any living human with the reflexes to match, essentially peak human.
Endurance: Two hours high intensity
Durability: John’s skin is flecked with rock that increases the difficulty in piercing it or otherwise damaging him. It provides the natural protection of an average gambeson to all areas of his body on top of whatever clothing he is also wearing. John’s very bones are augmented by this same rock-like armour, reducing the severity of impacts and making them more difficult to break despite his size. Another advantage of this passive ‘rock skin’ is a slight resistance to extremes of temperature and elemental damage, roughly equating to 25% resistance to fire, ice and electricity. Due to the nature of this internal rockiness he also has a slight resistance to poison and disease of around 25%, essentially he has an all-round hardier constitution than any ordinary human.
Senses: Peak Human, sense of smell is particularly acute to almost wolf-hound levels.
Pain Resistance: High
Powers:
John is an earth elemental and the polar opposite to his air elemental sister. His power is still in a fledgling stage and limited mostly to just throwing rocks around.
He can:
Use earth to staunch wounds, it sticks to him like glue when he requires it.
Throw up to 10kg of rocks or less at an opponent at around 75mph up to a hundred feet and control their flight-path to a degree in mid-air (subtle adjustments, not full-blown homing missiles) though this control grows more precise with less rocks of lighter mass. It takes time to gather this much rock, so the only 'rapid fire' rock throwing John can carry out is little and often, when using his telekenetic control over rock, at any rate.
Speed up the flight of rocks of around 2kg size so they fly at around the same speed as if they were launched from a sling, provided he throws them through mundane means.
Change the shape of rock slightly to suit his purposes at close proximity, making weapons or rounding rocks or pointing them to serve an additional purpose when thrown, creating something like a spear would take a post.
Throw up clouds of obscuring or debilitating dust around fifteen feet around himself, with more difficulty if the earth at his feet is wet and less if it’s dry and loose.
Destabilise a structure made predominantly of rock by shaking it internally, he could knock down a brick wall with a turn to concentrate, or with a heavy enough blow smash straight through a brick wall.
Make himself slightly more resistant to being thrown by essentially ‘rooting himself’ to the ground, or increasing his weight by up to three times by manipulating the rock in his body, both have similar effect but are useful in different situations
Use very short range ‘earth vibration sensing’ with a radius of around twenty five feet around him.
Finally, John is predominantly a fighter who utilizes physicality to win fights. His affinity with the earth provides him with support to this end, when sprinting he can unconsciously use the earth as a spring-board with each step, even solidifying softer ground to make it more suitable to his purposes, allowing him to reach speeds of up to 40mph for short bursts of thirty to forty seconds of sprinting (less due to fatigue, and more because it’s difficult and requires concentration, almost like running on railway sleepers). He can also use this ability in conjunction with rooting to quickly slow himself, though if he is going flat-out one step is rarely enough to halt his momentum and can simply result in him tumbling over. Ultimately this ability gives him an advantage in terms of speed and agility when fighting on his home turf, though he can’t concentrate on ranged attacks while using it.
Skills
Boxer Brawler Street Thief Street Walker (Criminal skills, fighting dirty, certain knowledge) Excellent Rock Thrower
Equipment
The Misleading Bag: John has a pouch that he wears around his waist inside his jacket that was found with him when he was a baby. It can hold as much as a modern day camping bag without encumbering him. It’s usually filled with food, a drink, and a couple handfuls of nasty looking stones a couple of cm in diameter.
Weapons: Inside the Misleading Bag is John’s only weapon, a solid granite hook-handled cane of three feet in length that weighs almost ten kgs, John uses it in tandem with his power to swing it with more finesse than should be possible and hold it together to prevent it breaking on impact so easily.
History: Born in Victorian London, raised in a middle class family, fled at nine years old, became a street criminal, thrived.
Perhaps a little tipsy, the Brit plodded down the well-used dirt path just behind the tavern. High above the sun was teetering on the horizon, threatening to descend in the next half hour and plunge the village into darkness. But there was still daylight left, and while it lasted there was time for a proper scrap. None of that bar-fighting nonsense, the relatively tall (for his age) young man who had been drinking just four years shy of actual adulthood preferred the open air when it came to fisticuffs. Besides which he got more than enough messy close quarters brawling back home, and he was on holiday.
The kid was an Englishman, London born and bred, and his name was John Poppins. He was almost as tall as the average man, and though slender his build spoke of a certain wiry strength that tended to herald a great strength and size. He’d also had five pints of ale and was feeling a bit fighty. He wasn’t exactly impaired by the drink he’d consumed, but rather enflamed by it. Ale never agreed with him much, though he only had a few years’ experience with alcohol he could tell already it wasn’t exactly a match made in heaven. Still, it had got him into trouble many a time in the past, that was the point, and it had done so again.
He grinned, fixing his cap properly on his head as a gust of wind threatened it. Blossoms from a nearby apple tree caught on his jacket, forcing him to brush them away with a negligent wave of his hand as he looked behind him. He wasn’t sure where the bloke he was supposed to be fighting was, but he figured he’d be there. ‘There’ being an acre of grassland surrounded by fencing only a short walk from the local tavern. John vaulted the fence, careful to avoid snagging his unsuitable trousers or his small pouch on the rotten wood. The field was made unique only be the presence of a single apple-tree in the middle, and it was to this that John naturally gravitated, strolling along with hardly a care in the world.
I think that is a reasonable tradeoff (this is why I asked to confirm since it is Tuuj's tech) because if I am flying at this level of combat then I reasonable should have enough time to react to any projectiles.
Would you be fine if I could use a lesser version that allowed me to keep the cutting wind aspect when I am flying (on the off chance I have to do some kind of aerial close range combat move)?
Can your character not just use his sword to project wind slashes? Regardless, if it's just a mid/low ranged air attack while flying around that's fine. My character can probably keep up in a pure ranged slog-fest, provided you don't just have a shield to block all his projectiles.
Also, it's up to you but I was thinking we could start the fight with some unspoken beef between our characters, that has led to us taking our argument outside into a field to fight it out. Whatever the issue is can be slowly revealed as the fight progresses in a humorous manner if you wish, though having it completely unexplained could also be funny.
A quaint village serves as the backdrop to this combat, taking place in a field about fifty meters behind the local tavern. The borders rimmed with wooden fencing and a single apple tree taking center stage, the grass is mostly flat with the odd rabbit-hole or stray rock. The ground gently rises towards the north side. The entire area is an acre of land, about half the size of a football field for the less countrified.
In certain situations they could be. It really again depends on the opponent. There is no optimal weapon or configuration, that's why there are so many.
Depends on the context is the easy answer, that's why I started this discussion with the caveat that you don't know what you're up against, far more interesting.