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    1. MelonHead 10 yrs ago
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Mostly given up on this post by post business

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@MelonHead Teach me your ways, if my character is suitable for your style.


Hmm... water elementalist...

Yes, I can work with this, Anna shall have a disciple.
I can teach people how to run away while pew-pewing your opponent without it looking like you're running away.

Come to Melon for coward's tactics, officially endorsed by Rilla. The mentor the other mentors look up to.
I'm sure the tournament will work either way, Rilla will just have to reconcile character imbalance when all the characters are in, rather than doing it pre-emptively with this system.
I think ya'll just over complicating it.
The idea wasn't to 'idiot proof' the system but to mentor or 'teach' the players how to do it properly.

If a character needs work then work on it with the player. A good start would be by having an example specific to this RP.

So far I have seen a lot of debate on technicalities and terms but not a lot of teaching. The longer this goes on the more I'm actually getting put off this idea.


Well, technically the idea was to introduce people to Arena combat. Creating Arena characters is a different skillset altogether, but learning how to fight and how powers work in combat can give you additional insight into the creative process. A lot of people are put off after their first fight because they are outmatched by an unbalanced character, this system would nip that issue in the bud.

I'm fairly certain this tournament was advertised as being a stripped down learning environment Vordak. Rilla literally said to use one or two elements in creating characters, this is just balancing the process.
The idea was to come up with pre-made abilities for each element, a passive, and some equipment or w/e, for people to choose from. They'd still make the character, but the resources they have available to them to construct the character's powerset and equipment are available to everyone and standardised. For example:

Element: Fire
Fireball, Fireslash, Heatwave, Burning Smoke, Fire Jump

Passive: Superstrong, durable, fast, acute, etc.

And then allow the player to choose three of those abilities from two elements or w/e, one passive, and so on.

It'd require a bit of work on the GM's part to construct a reasonable amount of abilities for each element, but it shouldn't be too difficult to balance it all.
Hey guys can I ask for some more detail and context on the prepping attacks thing? I apologize if this seems like a question with an obvious answer but the concept is new to me. What sort of attacks require prep? How should I judge how much prep I need for attacks of various power levels? What about defenses? Do they need prep as well?


Preps are generally used for magical attacks and defences, particularly at this level of play. The idea is that if you want to threaten your opponent with a magical ability they can't easily shrug off with their own physical or magical defences, you spend a turn prepping an attack, and then unleash it on a subsequent turn. The opponent must meet your attack with a similarly prepped defence or find a reasonable way to avoid it, otherwise their magical defence falls before the attack and they take some damage.
@Rilla
In the arena Rp is there any room for non-combat interactions and relationships?
If so could we not have the mentors as actual characters who are in their own way competing through their trainee?

Once characters are made the mentors can pick who they vouch for/ are supporting.


I think that's the general idea, though it'll probably be up to each player if they want an actual character teaching another character the ropes. There's always a fair amount of background machinations going on in the Liaisons tournaments, not just the fights themselves.
Probably gotta wait and see who is signing up first.
No, T1 Eden and T1 are not the same thing, T1 Eden is a significant mechanical modification to the blanket rules of T1 textual combat. T1 covers the concept of taking it in turns delivering open ended actions that your opponent may then counter in their following turn. Eden specifically applies to the concept of balancing out magical abilities with preps, as opposed to cooldowns, mana pools, limited uses, and other varied and often times flawed balancing mechanics for abilities.
Is this tournament T1 Eden or just T1? I'm assuming the former?
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