Apparel/Armor - Raz is covered with a leather chest plate that carries to half way down his thigh that offers light protection against most blades and some small arm blasters. On his hip are two lightsabers that hang on a leather band as to not fall off, these sabers are missing their kyber crystals making them unusable. Across his chest lays a bandoleer containing ammo pouches, a Lig Sword, and other useful equipment. Another defining piece of equipment is his Kaleesh mask that he never takes off in the company of others.
Equipment - Electrified Bolo Sling, Data Pad, various neuro-toxins and hallucinogens that can be laced into his slugs.
Personal starship - YV-666 Light Freighter equipped with two twin laser turrets and a concussion missile launcher on the front of the ship. The ship as an integrated droid build into the bridge to assist with simple piloting and weapon systems. Part of the main deck and cargo hold has been converted into a armory as well as a spot to produce slug rounds. Another part of the cargo hold is converted into a sort of storage hold where bounties are kept during transport. The ship also houses a jamming system and a decoy system that prevent other ships from tracking it and scanning the interior of the ship.
Skills - Marksman- Raz is a skilled marksman that is able to hit targets at extreme ranges with his slugthrower rifle. As his rifle is not a blaster and is prone to the effects of gravity on his projectile, he has to calculate the arc of the shot at long range distances.
Hunter- Raz has honed his tracking skills on many different planets through the galaxy. He is skilled at tracking down his prey in many different environments ranging from dense urban locations to tropical regions.
Close-Combat- He has proved himself in close range on many occasions and has proved the sword on his chest is not just for show.
Flaws -
Stubborn
Does not like deviations in his plans
Has trouble playing nice with others
He likes to be in control and not following orders
Personality - Raz Qui Sij'Tic is a man that likes to let his actions show more than his words. He has a high value on his pride as a warrior and does not take kindly to people that question his honor or that of his people. He gives off a presence of a battle hardened warrior that has seen many things and has become desensitized to many actions. While he was a younger man, he idolized the great general Qymaen jai Sheelal who had been a champion of his people and he had hoped to be like the great Kaleesh when he was younger.
As Raz grew older, he learned of Qymaen becoming the Separatist general Grievous and having his body changed into a cyborg instead of dying an honorable death as a Kaleesh warrior. This drove Raz from the teachings of Grievous even though he still shared the same ideals and hatred for jedi that the general harbored. He holds a strong sense of what it means to be a Kaleesh and views any modifications from pure biological to be an abomination that should not be allowed.
Backstory -
Born on Kalee
Trained with a slugthrower at the age of 8
Lost his family to the Huk at 10
Taken in by the Kolkpravis after his orphaning
Served as a soldier against the Huk around 26 BBY
Fueled by patriotism, fought as force recon for the Separatist during the Clone Wars
Kills two Jedi Knights during the Outer Rim Sieges and sells the kyber crystals on the black market
Clone Wars end and Raz returns to Kalee
Left Kalee to become a bounty hunter as a better life away from the degrading world
Proves to be a formidable Bounty Hunter and joined the Ragnar Syndicate of Bounty Hunters
#22 The entire Quexltec Collective is buried underneath the shifting sands of the Great Arduin Desert. The northern border of the desert is is blocked off with the Arduin Mountain range on one side leading into the Quinze river while the eastern and southern borders are protected by high cliffs against the ocean. The far western coast of the desert is the Xultz mountain range spanning two hundred miles of the coast.
All the Collective's cities are built into massive underground caverns spread throughout the desert and even includes several cities built into the face of cliffs and hollowed mountains. The only indications that these cities even exist to the outside world are large thirty foot tall spires that rise into the air marking the entrances to these cities. Theses spires exist as a form of small fort as well as an early warning system against any invading forces for the cities below.
General Introduction
The Quexltec Collective are a former group of Lizardmen tribes that were unified under one banner that dwell under the surface of the Great Arduin Desert. To survive the harsh environment of the desert, the Quexltec built large underground cities near underground rivers or lakes. (What is your nation? What they do? How they live? etc...Anything you can think helps identifying your nation among the rest.)
History
Tribes of the Quexltec settle North of the Arduin Mountains.
Lion men migrate South fleeing from the Orcs
Survival War begins between Quexltec and Lion men forcing Quexltec farther South
Tribes band together in the Great Arduin Desert to fight the Lion men
Creation of the Eyes of Soltec
War with Lion men ends
Tribes split up across the Desert and start on underground cities
Unification War begins between the tribes
Tribes are united under the Luxal Tribe
Xeztec founded as Capital of the new Quexltec Collective
Xeztec chosen as resting place for Eyes of Soltec
Gunpowder is discovered in Chaxl
Gunpowder is recognized for military use
Empress Tetha takes the throne at the age of 20 promising a new era for the Collective
Collective borders are opened up completely welcoming foreign traders and embassies
The Forges of the Collective are lit with requests from other nations
Government & Society
The Quexltec Collective is united under the single banner of Empress Tetha who is the sole authority of the land. Her throne is located within Xeztec as the capital and her word is considered law by all her subjects. All the cities spread through the desert are under the command of individual governors that are the hands of the Empress and enforce her laws within their cities, though they do not have the power to make negotiations on their own or even raise the taxes of their city without the central governments permission. The lineage of Emperor or Empress is through bloodline with the authority to rule passed down from parent to child.
The Quexltec are a race of lizardmen that have grown adapted to the underground life style with several features that allow them to live in the desert. The Quexltec range in size from 5'4" all the way to 6'2" and they ranged in color for their scales from pure black to deep green with most also sporting several markings on their body. The main distinguishing feature of the race would be how the males have large frills around their necks roughly three feet in diameter that is able to fold up against their necks when not completely extended, the females of the species sport a spinal frill that runs from the base of their necks all the way down their backs to the end of their tails that is also able to fold up when not extended. Both males and females have a sharp row of teeth meant for tearing at their prey along with sharpened claws on their hands and feet.
Quexltec are omnivores by nature, thought their diet mainly consists of herd beast and if located closer to the ocean than there is a variety of fish that can be mixed into the diet. A special function of the race's frill is that it helps as a mating attractions as well as a way to regulate body temperature while in the surface. The life expectancy of a Quexltec is around seventy years given the right conditions.
Economy & Industry
(What are your primary exports and imports? How much you trade? How are your craftsmen organized? How developed is your technology? What kind of unique creations you have? etc. If you haven't described your involvement with magic in the society/government section, you can do it here.)
Military Overview
The Quexltec Collective is a defensive nation that has developed their military strength around defending their borders against any invading force. The mountain range that makes up the northern border of the Empire is fortified with a picket line of large forts that are built into the faces of the mountains as a first line of defense against invasion. Within the entire Collective, there is a standing decree that upon invasion or declaration of war that citizens are to be conscripted into the army in the defense of their homeland.
Forts: These defensive positions are built to withstand month long sieges on their own without assistance from any external sources. Each is garrisoned with roughly five hundred troops with several dozen iron cast cannon emplacements along the outer walls of the fort. Behind this first line of defense is a spider web of tunnels dug into the mountain to disorientate and confuse any force that made it into the compound.
Army: The Collective's standing army is a pitiful shadow of many of it's neighbor nations as they do not have a centralized military. Each of the cities is responsible for raising and maintaining their own defensive force under the command of their governor. Though each of these smaller armies have to swear fealty to the Empress and to serve as one unified army if the call ever comes. Each of these cities must also offer soldiers from their own personal forces to serve in the border forts for a service time of two years. Xeztec as the Capital of the Collective maintains the largest army of all the cities as well as being the headquarters for the Knights of the Scale.
The main body of the army consists of an infantry force supplied with large halberds used for keeping the enemy at bay while inflicting damage upon them. These weapons prove to be an effect deterrent against cavalry charges as well allowing the infantry line to only have to deal with infantry while their own cavalry can deal with the flanks. For closer ranges and hand to hand combat the infantry is given a three foot battle axe with a crescent shaped blade on one side and an half foot spike on the other side. They are either allowed to carry two axes into battle or a round body shield with protruding spikes along the edges. Depending on the wealth of the soldier, this equipment could change for different weapons and armor while the standardized armor is chain mail.
The cavalry of the Collective is a force to be fears as instead of riding horses, they have tamed the sand dragons of the southern deserts to become their mounts. These dragons each stands at roughly seven feet tall with a long lean body that is covered in plates that make them hard to pierce with arrows from a distance or a sword at close range. These mounts have proved to be extremely fast on the surface of of the desert with their clawed feet giving them the appearance of gliding over the sand, they are effective on other terrain other than sand but that is where they will maintain an advantage. The Quexltec that chose to ride these sand dragons carry a long lance into battle giving them an effect charge against the enemy as well as being equipped with their standard battle axes for close up fights. Their mounts has also proved to be effective in battle along with the rider as they use their powerful jaws and spiked tail as offensive weapons to maim opponents and take down mounts.
Knights of the Scale are elite
(Yeah, of course you also need to tell us some about your military. Try to avoid number games and unhealthy arms races. We play this game for fun and that needs balance and sensible approach. One of the main guidelines is that your nation's military shouldn't be much better than a historical 15th century medieval army. Don't worry, I don't ask you historical accuracy. So-called "super units" can be okay if they are rare enough for their worth and don't make your army unbeatable. The point is to let you do cool things and explore your creativity but at the same time don't do it at the expense of others. Also if you have magic or magicians involved in your military then perhaps you can describe that, too.)
If you feel stressed about how many people there are, there is a trick that I have. Try to just focus on those nations right next to you and just manage those relations instead of trying to get everyone involved. It's an easy way to stay managed without getting overwhelmed.