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Freeshooter92 said
2 guys and a girl? I didn't see anything about 'no more males' though...Basically, my group is twenty strong but only three are fleshed out. the others have names but are background characters.


That was in the last thread, actually.
Double said
Well, at least I had an even gender distribution with the Thane family. Okay, fine, the two females died, but dammit it's the thought that counts! ...Right?EDIT: Also, how does one go about specifying that the Tactician became a Grandmaster and then switched to something else in the profile?


No. But Tentacle might have given up on the no-more-males thing. EDIT: You say so. Class: Tactician>Grandmaster>Other class.
Freeshooter92 said
Also my gang of marauding racists has a sekrit manakete...


Gang....? Oh god.....be warned, it's a sausage-fest and the GM doesn't seem to keen on adding a lot more males....
Double said
Well, that makes sense in a meta-game aspect, but what about RP? I pretty thoroughly established Kristoph as a brilliant strategist. But it sounds like he suddenly loses his ability to act in that role as soon as he becomes a Dark Knight, which wouldn't make any sense from a logic standpoint.


Was that what you meant by Tactician swag? No, I HIGHLY doubt that anybody would make you do that. Besides, Tactician is more of a title than a class, but since it was Robin's role and Robin was a unique character, they named the class after the role. At least, that's my headcanon.

Vincanity said
Yeah, the reason I wouldn't consider it too fair of having a character be basically Hector with magic because Hector was literally INVINCIBLE as he was. I was giving the guy speed and attack/magic as his main attributes because being a powerhouse with axes plus the health draining magic, plus a defensive unit, means he's basically an even more OP Dread Fighter. There is a reason that shit is DLC.


Good point. Though, not all Lords have to be tanks. I think our friend would be willing to suffer some endurance to be the greatest offensive fighter since....

uh.....

that meteor that killed the dinosaurs. Allegedly. It can't be proven in a court of law!
Freeshooter92 said
Let me ask you as question:Why can't I hold all this gold?


You might be able to, but a Pegasus can't be weighed down by large amounts of gold. And Barst isn't gonna leave large sums of money at the camp, even in a lockbox or something.
Vincanity said
I'll give a small example. I just had Helath find and buy "Earth and Ocean seals", but are actually Master and Second seals that the vendor just didn't know the proper name for. I was THINKING, but not putting into action yet that these are how people declare their abilities in their class, sort of like a ranking up. It isn't mandatory, but if someone wants a specific skill set, they can tell by your master seal, which you would then engrave with the class you just mastered (Barbarian for Helath), so he would be known for having an eye for looting gold (Despoil) and fights with axes. I plan on having him find a Griffon to become a Griffon Rider, so he would then be a Griffon Rider with experience as a Barbarian, so he would retain the ability to fight well on foot and find gold. If his mount died or he decided to release him, maybe he could engrave the second seal as a griffon rider and become a Berserker. Make sense? Or am I just confusing people? This doesn't even have to be used, but I like the idea of the seals and want to find a way to use them.


I like seals too. And that idea is interesting, but I think for the sake of convenience, it either shouldn't be necessitated, or seals should be REAL easy to come by, since I don't see us grinding "Golden Gaffe" and getting 500k to buy seals with.
Freeshooter92 said
I just want a guy halfway between general and hero that swings an axe and makes dudes explode with dark magic...Hector - swords + dark magic, in terms of fighting anyway.


Well, we could ask Vincanity to just remove the whole "Galeforce" thing. Would that work fo you? I mean, having a Lord learn magic instead of a second weapon and third weapon/mount should be fair too...Vincanity? You're our classmaster here. Though I'd be willing to take up a support role if you'd rather not have all that responsibility.

Nerendier said
We're just waiting on Tentacle right?


I believe so.
Double said
Okay, but the Tactician aspect has to be retained somehow I imagine, yes? In such a case, then I would kind of like Kristoph to have wandered into the Dark Knight class. I mean, a Mounted Unit capable of attacking both physically AND magically? Yes please!


I believe that would be acceptable. It's a powerful class, and I think losing anima and light magic is a fair price for gaining a mount.
Double said
So then, my presumption about gaining a Mount or a new Weapon class was correct?


Kinda. It comes at the cost of swords and magic, though, unless the new class has some of the old weapons. It's basically a straight-up class change a la Awakening.
Vincanity said
New Idea for ya:
"Fighter (Axe)
> Warrior (Axe & Bow) [A hunter and trapper, this seasoned fighter can take down a squad of pikeman and still bring home a deer to feed his family. Great terrain movement]
> Hero (Sword & Axes) [Balanced fighters. Strong and quick with the ability to fight close and distance enemies]
> Marauder (Axe & Dark)[A troubling Axe wielder made for striking first. Terrible aim and defense, but is able to attack two enemies simultaneously with great power]"

So no more axe knight and now you have a galeforced axe user.

As for the Grandmaster setup, I made it like that because it is more viable, IMO at least, that a Grandmaster would be more likely to switch to, say, a random class with a completely different style/weapons because the Grandmaster has a good understanding. Where most of use would have to stay in our range of expertise. A Swordmaster isn't very likely to become a Valkyrie.


Awesome and awesome. And now I get it. Basically, they can SWITCH classes to any other class.
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