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Dear Mr Curly,
I have done little travelling lately because I have been so dreadfully weary. Can it be true as the old Ecclesiastes said; that all things lead to weariness? Surely not. Perhaps the opposite is true: that all nothings lead to weariness. I have a peculiar feeling, Curly, that I am worn out from something I haven't yet done and the more I don't do it, the more exhausted I become. How strange. Could it be something I haven't realised? Perhaps it's something I haven't said? Something I haven't finished! It must be very large and true whatever it is and a lively struggle in the doing but I look forward to it immensely. I know I need it. First, however, I must curl up in my chair and sleep deeply with the duck. Perhaps I'll dream of this thing and wake up refreshed and do it. My fond wishes to you Mr. Curly, and to all Curly Flat.
Yours sleepily,
Vasco Pyjama
xxx
P.S. Not having breakfast can make you weary. That's for sure!
Michael Leunig. The Curly Pyjama Letters.

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"Very well." Janius made towards the exit. "It's better than continuing to worry about it."



"Our wine is a relative newcomer to the business that operate in the empire," Calia explained. "Most of our buyers are in Cyrodilic cities, with some reselling done as far as High Rock and Sentinel."

Llarasa narrowed an eye. "'Relative newcomer'? Mother, you and father have been making wine since you moved here. That's about as old as Fendros."

"And Fendros is young, Llarasa," Calia retorted. "Gwindir may not know us, but he is Bosmer, and he understands the pedigree of long lived elven businesses. We are still a relatively small mark on the world, dear."

"I know, but that's not the point." Llarasa looked at Gwindir. "I remember father made a deal with a distributor in Bravil who mentioned he would be taking some bottles to Leyawiin and the surrounding inns. It is reasonable to assume you might have seen some stocked in inns and taverns in Leyawiin, surely."
Janius tightened his lips and hesitantly nodded. "Perhaps you're right. Let's talk to him tonight and sort it out."

For an empty moment, Janius looked at the closed entrance of the tent, thinking. "I'm starting to think I've been too easy on the boy. It took me longer than he has lived for me to learn about a commitment that will last his lifetime."



"Very good, Gwindir," Calia noted with a half-nod. "The policy changes have benefited us a little, too. Good wine is a luxury item, and the price has risen in our favour. Granted, our competition is still fierce with vinters in the West Weald amongst others, though it does not negate the good news; the Altmer can opine all they wish on their drinks, but it matters not a mote if they're too tall to sell it." She sipped daintily at her cup of wine once Rhazii handed it off to her.

"This is really good soup, Shevari," Llarasa said. "It's so soothing. What did you say it was made from? Seaweed?"

"Mm." Even Monderyn nodded in agreement. "We never really have Argonian food."
"Kaleeth, it's not a disaster yet." Janius held her arm in an attempt to calm her down. He lowered his voice. "Listen. No one knows Julan's opinion on this yet. There's a chance we can persuade him to take the marks. It's not ideal, and I would prefer not to talk him into something he isn't comfortable with, but it doesn't sound like there is a good alternative right now."



Rhazii nodded and proceeded to collect a bottle and a corkscrew.

"I would not trouble ourselves overmuch about glassware," Calia responded. "They may provide fine presentation in a restaurant or dinner party, but they otherwise only provide an easier surface to smell the wine across. Do not mistake me for impracticality -- here at a picnic, any vessel that does not spill over is superior."

Llarasa turned her attention to S'nashi and Gwindir after she received her soup bowl in both hands. "So, Shevari mentioned that you two own a shop in Leyawiin. Is it running well? Tell us of your lives there."
I'm still somewhat against making spheres tiered in the sense of being inaccessible directly from Galbar. Galbar should be the hotspot for interaction between gods. Interposing spheres between other spheres and Galbar is more of a division than a unification. I'm fine with the spheres being conceptually tiered so you can still have high and low planes, and I'm fine with mortals and demigods needing to traverse a number of spheres to get somewhere off-planet, but otherwise it'll essentially just make for a long commute for the gods. At any rate, I'll wait until the full explanation like BBeast.

As for a flat planet, it's neat idea, but I don't really think it'll bring advantages unless someone wants to build a story around it. I personally prefer a spheroid Galbar.
Janius sighed. "I was afraid you would say something like that," he admitted. "No, I don't think he told anyone else, and...well, I can only assume he thought 'marks' meant something else. That, or he just didn't want to speak up. He's afraid of disappointing everyone."

He paused with his hand over his mouth, looking forward and thinking. "Is there really no other way? Maybe...Maybe he could get a tattoo that only covered part of his body that he could cover with clothing if he wanted?"



"I must agree," Calia said as she turned towards the lake. "Though I can no longer see quite as well as I used to, I admit I do not visit nice places out of the way such as this nearly enough. The air is fresh and peaceful."

S'nashi's question about the father of the family caused Llarasa's smile to go tense and Monderyn's brow to harden, but Calia remained lightly smiling as she had been before. She spoke without skipping a beat. "I am afraid my dear Rossarm is otherwise engaged. It is a shame but there is no way around it."

Fendros chimed in as soon as he could. "We should get seated. I'm sure we're all famished by now."
Right, let's flex the comprehension skills taught to me in high school.

Firsly, I never read how Godspeed works. Anyone got a link for me so I can catch up there?

Ages

So, I'm going to lay out what I understand we're doing and I'll colour my suggestions in as we go:
- The start of each turn includes an allowance of special MP (We're call them Freepoints (FP) to replace the previous mechanic).
- FP may only be spent on acts relating to the theme of the current 'Age'.
- We'll be starting in the 'Age of Creation' or some-such, wherein FP can be used to jazz up the world of Galbar and/or their allocated personal planes with all manner of baseline creations; geography, geology, flora, fauna, natural wonders, weird phenomena, and so on.
- Other possible ages could be the 'Age of Monsters', 'Age of Cities', 'Age of Darkness', and so on.
- The number of FP allocated per player per turn is equal, but the amount is dictated my the GM and may fluctuate between ages according to the acts expected. For example, the 'Age of Creation' may require many mighty acts to lift continents from the seas and populate the earth. The Age of Darkness may defined by scarcity, and what little might is provided must be used to rebuild atop the ruins of previous civilisations.
- An age lasts until the GM decides that a new age shall start in the next turn. The change of ages represents a new way of life in the world and should be directed according to the overall story driven by the players.
- The theme of a new age is also directed by the overall story driven by the players. The exact theme of the next age may be discussed by the players leading up to the end of the current age, but the GM has the final say*.
- An age may influence the IC time window in turns, spanning many years in early ages and slowing down when mortal stories get more interesting. The 'Age of Creation' may even represent such a chaotic state of the universe that it has no time window, representing a fluctuating, pseudo-linear, time-before-time.
- FP do not carry over to new ages.

* Waiting for consensus by less active players may not be too good when the turn/age needs to change to unblock other players.

The World

Spheres:
- I like that each god will have their own personal plane from the beginning by default. I would propose that each may be lazily developed as needed rather than requiring a detailed pimp-out before even describing in passing. That way players can focus where they want to, either doing stuff elsewhere or detailing their plane as they wish.
- I would prefer the exact location of the planes to be extra-dimensional from Galbar (in a loosely or undefined way) with solid gates between them. In fact, I would go as far as to suggest mandating that each plane must be connected to at least one permanent portal to Galbar in a thematic way chosen by the owning player which a mortal could discover and pass through during a quest. The obvious examples of this would be a cave which leads to Tartarus, an archway on a mountain leading to a monastery plane, a ring of toadstools in a clearing leading to the fairy world, etc. These gates don't have to be anything closely defined, just something attainable.
-- This idea is along the lines of what BBeast was going for with the suns being a gate to a fire plane, etc. However, I would prefer them to be more attainable. And I would also want to make sure we aren't compelled to contrive unused planes for the sake of filling out the cosmology -- I think that would be a waste of time unless it provides groundwork for possible stories.
- I'll add more on godly abilities later, but I feel it's still worth considering allowing gods to create temporary portals to their personal plane in a thematic way as it was mentioned before, such as through whirlpools or ritual circles. We can perhaps circumvent this being used to make travel across Galbar quicker by dictating that you must travel a distance in one plane equal to the distance you wish to travel in another plane. If someone's personal plane has a fully functioning subway system to make this process quicker, setting something like that up should cost the appropriate amount of might for an ability to speed up travel.
- You'll notice I've been saying planes instead of spheres. I think it would get confusing if both planes and portfolios/domains are called spheres. I would prefer at least one of them not be called spheres.

Nuevo Galbar:
- I like the idea of starting Galbar off as a rock-strewn ocean with only ice caps as large landmasses. I would suggest mandating or at least encouraging people to make landmasses close to existing landmasses to discourage isolation. The scale should be large enough that faraway lands can still be a thing without them being strictly disconnected until long-distance navigation by sail is a thing.
- I wouldn't mind if a sun was premade if we don't start with a sun god. However, I don't think there's any reason to premake the moon in the absence of a moon god. Other gods can make satellites as required. Hell, a character might make a ton of moons like MkII. That was cool and ended up being the backdrop for a lot of awesome story events.
- I absolutely would love to do stories in other players' nations. However, with all the blank space on the MkII map, starting a nation story as in Yorum was a fun project in and of itself. I think perhaps it could be useful to give license for boiler-plate societies to be conceived without such huge foundations as Yorum and Mesathelassa. Just little templates with scant details for people to expand into and mess with as they wish. In fact, you could probably extend the idea and word it as "If you need a thing for a narrative that could reasonably already exist in the world, just have it there free of charge if it lets you tell a cool story. This can be a farm, a city, a society, a forest, a mountain, or anything else considerably usual in the setting." I kind of already did this with Yorum's city states, but early on there was the tacit assumption that no one had the technology unless it was locally spread, so it might be worth adding the quoted point above explicitly in the rules.
- To solidify stories being Galbar-centric, I would suggest one more thing about it: Make it so Galbar is the only place where mortals can naturally conceive offspring. All attempts outside of Galbar result in stillbirths never given a soul or something similar. This will ensure that any mortal stories have to return to Galbar eventually. Mortal forays into other planes should be special. It might also be a prompt for mortals turning...strange if they stay in certain planes for too long.

How Dieties Do

Domains:
- I like the idea of having domain selection be largely unrestricted but benefiting from synergy ala clusters.
- I would very much like it if we inherited the MkII rule wherein a more specific domain trumps a more generalised domain when trying to do the same domain actions in a contest.
- I don't mind gods trading portfolios temporarily, but I don't think such a thing should be easy IC unless it's a very temporary arrangement.
- A suggestion to add: If players are inactive, the GM should reserve the right to declare their domains 'fair game' to be reclaimed by new or existing characters. This was soft-canon in MkII, the explanation being what Toun observed as "When essence is scattered, it eventually reforms, though not always in the same form." or something along those lines. This basically meant that godly essence was immortal in the true sense, but reincarnates after a god 'dies'. This is how Toun got the Oaths portfolio after the Pacts lady lost her divinity, or how numerous demigods were born after other deaths of similarly-Portfolio'd gods.
- I like the idea of keeping portfolio actions free or reduced while allowing any other action with a might cost to it. Toun did this a number of times and it allowed him to behave as powerfully as he was made out to be.

Levels and MP:
- I am open to the idea of removing the levels system. It's nice to have an indicator for progression of power, but that can be largely filled with holy sites, creations, and abilities if we decide to adopt them.
- I would say base MP allowance should remain constant per turn. This will stunt power escalation but it will also deal with another fundamental problem we were having in MkII; artefact power inflation. Seriously, we were looking at ancient artefacts built early in the game like discarded MMORPG gear. That's a tragedy I don't want to repeat.
- I think comparing raw power by levels is not really needed anyway when people can resolve clashes through the narrative and reasonable assumption. The players here are cool like that.
- Holy sites ought to have a 'cool thing it does for free' along with the might production, like some monument ability Capy alluded to.
- I would like to keep the turn cooldowns for building holy sites and have some kind of cap on the maximum profit they can produce. These measures ought discourage players from not spending any might except on holy sites. I mean, I doubt they would do it, but it's better to not have the holy site incentive too strong in the first place.
- An alternative chilling effect for holy sites would be to make them more vulnerable, such as allowing an adversary god to disable a holy site's production for a turn by spending a lesser proportion of the might it would produce.

Abilities:
- I'm open to Capy's idea of abilities so long as they do not become too dense and complex.
- I like the baseline abilities Capy put together for gods. I would be tempted to add in the travel mechanics I outlined earlier if they are agreed upon.
- I would like to suggest that the first 'form' ability chosen by a god can come for free on their CS. This was assumed in MkII and giving the first one a cost would be a gotcha for new players who didn't catch that part as they write their first post.
-- A wilder suggestion I have would be to make shapeshifting a baseline ability. A lot of the weird and unique looks for gods in MkII came from their ability to shift forms, even in a limited way. It would be a shame to lose that.
-- Perhaps as a compromise, the ability to disguise should be an acquired ability rather than a baseline ability. So any god that wants to do a Zeus gap year and conceive lots of children won't necessarily have an easy time convincing mortals to sleep with them with baseline shapeshifting.
- I suggest also allowing one or two free abilities thematic to a god on their CS. This will help us establish examples of how abilities should work so we can get settled into the idea.
- We should probably have a think about how baseline and/or acquired abilities should work with demigods and heroes, if at all. I imagine their choices would be much more restricted, perhaps restricted to domain for a demigod, perhaps restricted to a hard cap on number of abilities for heroes. Maybe we don't want them for heroes at all and leave that for artefacts they get or something.
- I don't mind gods losing the baseline ability to instantly travel, but I would still like them to travel fast without help. This could be done just by having them run tirelessly across the land. It doesn't have to be something that supersedes the benefit of a special mount or other form of transport.

Demigods
- Ascension to godhood was prohibitively difficult in MkII, I can agree. It should remain a difficult thing to do, but it should be possible at the end of a good story earning it. I don't exactly know how quests worked in Godspeed if they were a thing, but having a demigod ascend after an appropriate quest is a fantastic way to do it.

Right, so my next point is...

...er...

Hm, that's all I've got. Thoughts, guys?

EDIT: Cyclone is talking to me on Discord to clear up some things. His reply here will probably feature that, I think.
You guys, I have two notebook pages covered in notes from all this. I'll put together a full response after dinner to try and help tie things up and add a few more suggestions.
It was a relief for Janius to hear that the master hunter did not harbour any ill will towards Kaleeth or the family. Not only was it an indication that history was not repeating itself with regards to their children, he also hoped that the talk helped to bring some peace to Kaleeth's guilt for leaving.

Regardless, there was more to address. Janius found Kaleeth in whatever task occupied her. It was unlikely to be too important so close to dark. "Hey Kaleeth," he said, pointing a thumb over his shoulder. "Listen, when Julan and I had a chat earlier today, I assumed he would talk to you about it. There is another problem he's run into and it's not about Hal-Leeus." He paused next to her and put a finger to a vine mark on her arm. "He...wasn't aware that the tattoos are part of the rite. He's nervous to admit it but he does not exactly want them."



Shevari's endless ramble on her favourite foods was not torturous for the time it took up. The real pain became apparent when Rhazii's stomach grumbled. The talk of food coupled with the smell of their meal made everyone's stomach's churn by the first five minutes. Llarasa had the suggestion of getting something to snack on just at the tip of her tongue by the time the last three guests arrived.

Fendros joined Ahnasha in receiving Ahnasha's parents and brother while Rhazii stayed with the food to stir the pots and attend the fires. He only sneaked a taste when no one was looking. Calia took her time behind Ahnasha, rising and walking with utmost decorum with Llarasa guiding her arm. They were both smiling, Llarasa more sincerely than Calia. Monderyn walked by his mother's side with his hands behind his back, sporting a stonier look.

Gwindir's introduction drew Calia's eyes down to the Bosmer. Only an extra second of hesitation betrayed any poor impression in Calia. She brought her hand over his to lightly hold it and lowered herself in a small curtsy. "It is likewise a pleasure, Gwindir. I am Fendros' mother. You may call me Calia Avarul. Welcome to Cheydinhal. These are my children, Llarasa and Monderyn."

Monderyn bowed his head.

"Lovely to meet you!" Llarasa said through a grin.
I'll let you bring us forward on both scenes. If there's not much to say about the meeting with Juran-Selth, you can summarise it or we can have it spoken about after a short time skip before Julan asks Kaleeth about the tattoos.
"Very well." Janius pat Julan on the back. "I'll see you later."

Janius could at least say that he felt more comfortable with Julan's boundaries around Leeus as he walked back to the village, but the tattoos gave him a bad feeling. He did not know it for sure, but he had not spotted a single adult without such marks. That told him the rite of passage was especially important, thus non-negotiable. He hoped he and Kaleeth could come up with a solution before they could be faced with either deeply offending the village or quite literally scarring Julan for life.

He strode to find Kaleeth and Juran-Selth if they were still talking. First things were first -- he wanted to know Juran-Selth's opinion on their childrens' relationship.



Monderyn was momentarily at a loss. "I'm afraid I left my bow at home. I did not think I would need it."

Fendros tapped him on the side. "You can use mine if you want, brother."

The three of them rejoined the rest of the group and Llarasa was the first to answer, eager to distract from Calia's current topic. "Yes please, Ahnasha. I am parched."

"I'll have some, too, mother," Rhazii added. "What's your favourite food, Shevari?"

No doubt Shevari had more than enough to share in the time before the rest of Ahnasha's family arrived.
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