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Dear Mr Curly,
I have done little travelling lately because I have been so dreadfully weary. Can it be true as the old Ecclesiastes said; that all things lead to weariness? Surely not. Perhaps the opposite is true: that all nothings lead to weariness. I have a peculiar feeling, Curly, that I am worn out from something I haven't yet done and the more I don't do it, the more exhausted I become. How strange. Could it be something I haven't realised? Perhaps it's something I haven't said? Something I haven't finished! It must be very large and true whatever it is and a lively struggle in the doing but I look forward to it immensely. I know I need it. First, however, I must curl up in my chair and sleep deeply with the duck. Perhaps I'll dream of this thing and wake up refreshed and do it. My fond wishes to you Mr. Curly, and to all Curly Flat.
Yours sleepily,
Vasco Pyjama
xxx
P.S. Not having breakfast can make you weary. That's for sure!
Michael Leunig. The Curly Pyjama Letters.

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"Right, I never really knew much about how the skeletons were animated. That was never my area of expertise. The woman that was in charge of that, though..." Ariel stared into space for a moment and inhaled, thinking. "Her name was Florence, she was an old and... always tense witch. There was never a moment where she wasn't worrying about something or another." Ariel curled her brow, "From what I remember, whenever she wove the spells to animate the sentinels, she always took a long time even though I had seen her demonstrate the reanimation in mere moments. From how she held magic in general, she was fond of redundancy and generally overthinking it all. Inefficient, but safe, I suppose. I think she liked to be in control. It made her forget things though."

After a moment, Ariel's expression shifted to one with an idea, "Oh, of course." She looked up at Meesei again and stood up, "I think Florence's folly was making too many assumptions about how these sentinels would be treated. I didn't understand it before, but I think what you did to turn the thrall over to your side might hint at the answer. You changed the thrall's mind to assume that you are its master, if Florence did not take that into account, then it may be that she didn't weave in other ways to check if certain assumptions about the world would change." Now a bit more determined, Ariel walked over to the sentinel while Sabine poured wax into the last flask. "If we can change a little detail in its mind which would conflict with the rest of the world, then..." Ariel tapped her chin, "Now, you've examined this creature, how much effort would it take to, say, think for a moment that it is the norm to fall sideways, or upwards? Just little details like that are common sense to us, but like any enchantment effect, common sense has to be created in these beings, and sometimes it is flawed."
The temple itself was impressive, as Fendros had expected. Its architecture was not radical in comparison to the rest of the town, but that didn't stop it from being imposing. Walking into the grand space was humbling. Fendros had to lift his head completely to see the ceiling. There were no stained-glass windows like the churches of the divines, instead, the figures of worship took the form of magnificent statues. Fendros recognised them almost immediately. Azura, daedra of dusk and dawn. Mephala, the spinner of webs. Boethiah, prince of plots. They were similar to the smaller shrines from his former home, and conveyed a proportionate scale of reverence. They were as familiar as any patron to Fendros. Perhaps even more familiar than his current technical patron, Hircine.

Fendros stood by each of the finely sculpted statues in respectful silence at first. Ahnasha didn't look so familiar with them as he was, but he didn't really expect her to be. Leaning his head near to hers, he spoke quietly, not trying to carry too much noise through the echoing building. "These are the daedra I grew up with, even outside of Morrowind. They may be reputable in Cyrodiil, but they are familiar to me. I'll admit I've prayed to them on occasion, never got any obvious reply, but I like to think they help at times."
Of course, the eruption. That definitely made more sense to memorialise in such a way. Fendros thought that he must have been too caught up in his parent's grievances to realise it. The garden took on a slightly new form now, the very ash that fell on the place must have made the soil of the garden rich. Poetic was an appropriate description. Fendros took in the garden some more while next to Ahnasha, this was the kind of place he felt he could just relax in. Where he could let his worldly worries melt away.

They stayed sitting for a little while longer, but the sound of movement nearby preceding the scent of someone in perfume drove Fendros to slowly get up. "As much as I like this place, I think we'd end up staying here for the entire day if we didn't move along," Fendros said, extending a hand to Ahnasha. A flash of colour caused Fendros to glance up at the impending source of movement. It was a well dressed Dunmer noble by the looks. She held her chin high and proud, and glanced with a pout back at them, but seemed content just to walk along. "The temple is nearby," Fendros suggested, looking down at Ahnasha again, "I think at this time of day it won't be too crowded."

The local walking by caused Fendros to pause for a moment. He wasn't ashamed, was he? No, maybe just concerned how long their welcome would last. The innkeeper from the other day really did put a dampening impression on the city's populace for him.
While they both looked up at Meesei when she approached, Ariel was the one who answered. The awkwardness from the end of the previous conversation between the sisters had worn off, but it had left Ariel a little down. "Oh? We're nearly done here. We just have to seal the last flask and we'll be all set." Ariel said, managing a smile.

"Only seven flasks," Sabine reminded them while she melted the wax into the top of the flask, the fuse sticking out of the top.

Glancing to Sabine, then back to Meesei, Ariel pulled an ambivalent face for a moment. "Yes, we only had enough for seven rather than eight like I had hoped, but I think we'll manage." Ariel's expression turned into a reassuring smile, "As long as we're frugal, and none of them break before we light them, I think we'll manage." Ariel leaned around Meesei to look at the Thrall, "How goes your analysis?"
Cool.
Nice! How did you go?
Well, just so, that's kind of the point. She has been put there to patrol because nothing is going to be there for her to do. It's a punishment for her.
Maybe it's just politeness and there's an underlying, seething resentment that can only be cooled by roleplay.
No problem. I hope the project turns out well :)
Hmph, all I need now is a stalk of grass to suck on.

The chocobo Sara rode rocked her back and forth, almost as if it was trying to lull her into a sleep. With a leisurely stride, it carried her down the dirt road between a couple of fields in Miris. She looked back to her patrol group for the day who rode behind her. The first, Brandt, was fairly green, but far more enthusiastic than he needed to be. Nevertheless, he appeared tough enough for the city guard. The second, Harry, was a flake in every sense of the word. He had a sharp mind, but he was in the guard to get paid, not to catch criminals. There were certainly worse people to be assigned with in a patrol around Miris, it wasn't as if much was going to happen. Apart from the very occasional monster appearance, Miris had probably the most amiable populace of all of Xenon's holdings. Sara couldn't help but feel a little disappointed.

She knew why she was here though. It was a punishment for arresting a certain narcotic dealer in the Gamma waterfront, one she had been on the heels of for a while. How was she supposed to know that it was the son of a prominent bureaucrat? He could take a few bruises like anyone else, not to mention he was breaking the law. Regardless, even past a session of yelling with her superiors, they didn't have the grounds to suspend Sara, so here she was in patrol purgatory until she learned to respect nepotism. Oh well, at least people weren't sneering at her here.

Sara was snapped out of the trance that the trot put her into by Harry's voice behind her. "Heh, look over there," Sara turned to see Harry pointing down the road with his spear, Sara turned again and squinted her eyes to look to the commotion. "I'd heard the rumours about these country types, but..." Harry's humour was always crude, it made Sara roll her eyes. Some kid was getting a bit too much attention from a chocobo on a ranch down the road. It didn't look like an attack from this distance, the creature was just being playful. As they passed the gate to the ranch, Sara slowed down and looked down at the young man. She kept her halberd lowered, nonthreatening. "Are you alright there?" Sara asked with a frown and a raised eyebrow.
Whether I'll be getting stuck in today remains to be seen.

Name: Sara Arnaud
Gender: Female
Age: 28
Zodiac Sign: Ice
Lower Signs: Wind, Aura
Weapon Type: Ji Halberd
Appearance: (Likely will not have that foil she's holding. This pic may be tentative depending on what kind of aesthetic you had in mind.)

Personality: Ruthless and calculating, Sara favours a direct approach to her problems and doesn't let insults slide. If you cross her, you will know about it. This hard exterior is difficult to break, and it might seem to some that she is indeed impossible to stop once she is determined, but her anger can turn into impatience and fault if it accumulates. While she can be ferocious when angry, she can also be more predictable and rash. Her patience varies, so whether it becomes a weakness can depend on the context. She tends to stick with her principles over a greater plan if they were to clash. Being used to treating others with sterness has made it difficult for her to relax around most people and take in good humour, however this doesn't stop her developing emotional attachment.

History: Sara is a strong woman raised amongst a middle class soldier family in Alpha. She had developed a strong belief of protecting the commons and bringing justice to those that would abuse their power and shirk their responsibilities. Such beliefs made her well suited for the vocation of a policewoman. A commanding presence and a no-nonsense attitude brought her to various areas of work trying to keep the parts of Gamma district safe. A job impossible to fathom by any one person, but improbable to succeed without her. Her skill with her weapon of choice has given her the title of 'Moon Lady' amongst the Gamma district, though this title carries more fear than admiration behind it. Other, more profane variants of her title are more common with the criminals of the district.
Well, Sara uses a halberd. Does that count?

EDIT: Ninja'd.
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