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Most Recent Posts

If you want to, I could get the 10 hour version of Disc's theme.
I found a good theme song for Disc: Inferno
I don't see why the weapon has the ability to make him jump higher (everyone can jump higher than normal anyway) but other than that I guess it's okay. Though if you still want to do things that haven't been done before, as I believe you earlier expressed, you might consider that our roster ratio is more than 2:1 male to female.
The weapon is floaty in general, so he falls slower. There are tiny momentum boosters that can let him jump higher, but only if he has the sword equipped. Interesting. I might make him a female, then.
@FantasyDreams i lol'd
What's this obsession with blood sucking weapons? XD You guys do realize demineralized water would probably be better form maintanance standpoint right? :D
I'm currently going with blood because my character's name is "Sangue." I may end up going for a different source of power if I change his theme, though.
I searched up "seme and uke" on Google recently I then asked my current caretaker if she knew what it meant so when she said no, I told her to never ever know about what it is
Guys What if I make another clone of Deathedge if the character slot limit is extended
Dear Lugubrious, Would this sound okay for a Weapon + Semblence idea? --- (I will be using X as a placeholder name of a character) Solomon Rule / Apophis Engine Solomon Rule is X's blade. It boasts a large, single-edged blade, and can be extended to drag targets towards X or push away targets from X. When X presses a trigger on the blade, a blast of Dust can be fired from the edge of the blade itself. When used against terrain, the Dust will bounce off of the surface and allow X to deal damage at extended ranges based on how hard he strikes the terrain (ie. the average range is 5 meters). Solomon Rule has the strange feature of being able to lift X high into the air whenever he jumps. The Apophis Engine passively allows X to retain stamina for longer periods of time, and whenever X dips a hand into the blood of Grimm (and other non-human species), X can utilize blood instead of Dust as long as he has enough of it. The more X hits a certain target, the harder his attacks become against the specific target due to the Engine's ability to recognize whatever X hits. If X hits or is hit by a target enough times, or completely overcharges his prosthetic hand with blood, he will be able to activate the Apophis Engine. For under a minute of its activation, Apophis Engine allows X to move much faster than his usual movements. His sword attacks still deals the same amount of damage, and X is coated under a layer of dark Dust that partially resembles the shape of a Grimm. While the Apophis Engine is activated, X has less control over what he does, but slowly gains control as he continue to train himself. X lacks far range and fast speed, but he has a good balance of power, defense, and strategy. His issue of speed is temporarily resolved when the Apophis Engine is activated, but his range always remains to be his biggest problem. The Apophis Engine also doesn't modify anything else other than his speed and durability, making him less than ideal for being a glass cannon. Whatever bullets or projectiles X manages to block are all related to his natural reflex of prediction, and it is not guaranteed that he will be able to defeat a target unless he gives himself enough time to analyze a target first.
The day Disc gets a roommate is the day Orean Cause's first murder mystery case begins.
Back. Also, for once, I'm actually glad the character limit is at five because I'm not going crazy with ideas, but I also have no problems if the character limit is raised a little.
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