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I'm pretty sure most of what I do to get into my characters' heads has already been written down here, in some form or another, but I think it's cool to see different methods people use. And how they interact with the voices in their heads. I like that it's not an end all, be all, one size fits all type deal. There isn't any one method that fits everyone, and, honestly, now and again I find myself jumping back and forth between them.

Sometimes, I need silence to get into the right headspace. Sometimes I need music, any sort, just to motivate me to get the words out. And sometimes it needs to be a specific song, played on repeat for days... Just because it suits the character and the mood I want them in perfectly.

Ordinarily, I'd say I'm one of those people who takes aspects of themselves to stick into their characters, and this would not be wrong, but it also confuses me no end when I realise I've gone and written many fantasy creatures of a differing gender and species than myself without batting an eye. Gotta wonder what about that character was an aspect of me, but I'm still sure it's there somewhere, because I write best what I know. This doesn't mean I only use personal experience to express myself, because there's a lot of things I haven't experienced in this world, and definitely plenty I never will in a fantasy world. But I build off what I know. And what I know is body language.

So, often times, if I'm stuck finding the words to explain how a character is feeling in a certain moment, I'll find myself not quite acting it out, but making the expression I want, or doing a gesture I know the character would make and trying to combine them. Somehow, it helps me understand the emotions of that moment by echoing the movements and mimicking what their feelings bring them to do. If that makes any sense at all? I guess it's sort of like how smiling is supposed to make you happy. If I know how a character is reacting but am not quite sure why, I can just take into account the motion and their facial tics and try to go from there. So, yes, I'm one of those people who will be making faces at her computer for no particular reason. Fun times...

I find it works wonders for me to record, or at least remember (I'm usually too lazy to make actual lists), certain gestures and expressions characters make in different situations that shape the way others see them and flavour their interactions with the world. From what it means when they rub their neck to what makes them laugh or why, even just how they talk and what words they use. Even just knowing that a girl plays with her sleeve cuffs so often they're frayed on near every outfit she's got, and whether it's from boredom or nerves or something else. Which, in turn, helps me when I'm doing my silly miming game trying to figure out how to describe a mood or explain an action.
In Sanctuary 9 yrs ago Forum: 1x1 Roleplay
Hey! No worries, I understand! Take whatever time you need. :)
In Sanctuary 9 yrs ago Forum: 1x1 Roleplay
No worries, I'm happy to wait. :) Thanks for letting me know, though.
*preens*

And awesomesauce! *hugs*
I am annoyed at myself for not being able to hold up my end of the bargain. But as I haven't finished those other posts I owed, this is a good sign that I am currently full up of rp and need to not apply here until I'm less full. But this looks like it will be awesome and I wanna join in so I'll definitely be keeping an eye on it. Might jump in down the road if there's an opportunity. :)
Oh goodness, you incorporated a tortoise city! I'm going to go to sleep grinning over this fact.

I'm thinking of a Redwatch scout from Westercroft, or maybe two... Possibly siblings, one rides a bird... Not sure yet.
In Sanctuary 9 yrs ago Forum: 1x1 Roleplay
Sounds good! No rush though, if you need to take more time.
But ancient history is important! :P I mean, that's like... two years ago if you're a mouse...

Tentatively count me in. Provided I can finish the posts I owe before you finish your write up.
Don't know how well this stands up as far as wolf hierarchy ideas go these days, but I remember once hearing that betas were usually the biggest, most boisterous and troublesome in a wolfpack. Always ensuring that everyone knew their place and that the alphas were still fit to be the alphas. So, that's what this situation makes me think of: that your armour making badmouther is forcing the alpha to prove himself in order to make sure the alpha remains suited to the position. Not because they're being an ass (though they could well be that too) but because it's for the good of the pack to make sure the alphas are capable.

I honestly have no idea how to deal with that though, cuz I'm sure it can get a bit tiring. But in order to keep things from escalating, that's how I'd try to spin things, so that the alpha simply doesn't need to back down, rather than having to put this smith in his place. Sort of a... oh here we go again routine.
That's a pretty good foundation as far as necessary detail goes. It answers most immediate questions and needs for any players who want their characters to address the gods. Two extra questions I can think of, though they may be answered in other sections you've written, are how the gods relate to each other (origin stories, divine family or individual powers) and therefore how parishioners relate to each other. ie, are they related sects of the same religion, or do they consider themselves separate from each other? And can that cause tension?

If you have a pantheon of gods, but people mostly worshipping singular deities, it's usually a good idea to know why or how that came about, or at least how the people view other gods. Whether they believe in them and simply choose to worship one over another because of different benefits/conditions, or if they only believe in one and think the others are phony. Or whatever the case may be. Or do people worship all the gods? Merely changing their prayers and acknowledgements and rituals throughout the year and day depending on which god may have the most power over that particular season, or personal effort they're making?
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