Avatar of Nerevarine
  • Last Seen: 6 yrs ago
  • Old Guild Username: Erodios
  • Joined: 12 yrs ago
  • Posts: 1236 (0.27 / day)
  • VMs: 5
  • Username history
    1. Nerevarine 12 yrs ago

Status

Recent Statuses

7 yrs ago
Current tfw you eat only super rare steaks, so everyone else in you house who only eats well done looks at you in disgust
3 likes
7 yrs ago
Considering quiting the retail business to become a stripper. It seems less objectifying and degrading.
7 likes
7 yrs ago
getting pollen everywhere, and it's basically just plant jizz
2 likes
7 yrs ago
Latin, Old Irish, Old English, Old Norse, French, and Middle Welsh classes? Guess I'll be properly prepared for any trips to 11th century Britain.
4 likes
7 yrs ago
Gah, I'm so in love with this woman, god damn. Now if only I had the courage to just ask her out :X
3 likes

Bio

Nerevarine

23||UTC -6|Active at Night|Dyslexic|LGBT/Trans Friendly|Semi-Professional Linguist|"Suðrskrælinga"


Language Competancies:

Any languages at B1 or above are ones that I am comfortable to RP in

Modern Languages
English: C2 (native)
French: B2
Afrikaans: B2
Spanish: B1
German: B1
Japanese: A2
Modern Irish: A1
Icelandic: A1

Ancient/Classical Languages
Old French/Anglo-Norman: B1
Gothic: A2
Old English: A2
Latin: A2
Old Norse: A2
Old Irish: A1
Middle Welsh: A1
Gaulish: A1

An RP done entirely in Latin would be amazing


About Me:
I started roleplaying around age 12, giving me about 11 years experience. I'm a hobby writer who makes subpar fantasy and sci-fi novels on the side and have dabbled in the world of light novels to give my drawing skills a bit of practice. I'm by no means a professional or even really a 'good' writer, but I do try my hardest. Unfortunately, I am a very busy person so I often simply don't have the time to put the level of quality revision and editing into my posts that I'd like. That said, I am committed to creating the best experience for my fellow roleplayers when I join their RPs. I am a busy person, however, so know that I may drop an RP if I become unable to devote any more significant time into it.

I mostly take part in Fantasy RPs and Nation RPs. While I enjoy romance side plots in other RPS I do, I generally don't do Romance focused RPs except on occasions. I am okay to do Romance RPs on 1x1, however, note that I usually have to be in a particular mood for these RPs so I am not always up for doing them. For this reason, when I want to do such roleplay, I seek out a partner myself. I am fine with writing mature/18+ scenes, however, I typically find them boring and uninteresting to write (sorry, I'm not much of an erotica writer). As stated above, I am LGBT and Trans friendly, so LGBT Romance subplots and RPs are totally fine by me.

In terms of characters, I'm most likely to roleplay women, as I am one, though I can roleplay any gender. I enjoy exploring the characters and fleshing them out as they grow in the setting.

I am often told that I can come off as rude, and while I like to play it up a bit and be something of a tsundere, and I am trying to work on it, but please note that I am not much of a social person, even on the online realm, and I may take a while to respond to messages or not give you a very detailed response. Feel free to message me for purposes related to the RPs we are mutually a part of, though. I love to discuss things concerning the games to give them a more interconnected and realistic feeling.

As stated above, I have dyslexia, and it can be a pain in the ass sometimes. Don't be afraid to point out mistakes in my writing, I have a tendency to misspell, and I want to be made aware if it's particularly bad. I also speak a variety of languages, and if you are interested in RPing in a language other than English, I am more than happy to do so. Check out my Langauge Competencies list to see what I am capable of using.

My interests are High Fantasy, Historical Fiction, Nation Games, Alternate History, and Video Games. I'm not crazy about Anime, but I watch a few here and there, but I'm hardly the person to go on a long discussion on Anime about (I don't really see it as much different than any other animation, sorry.), same with Manga. However, don't go all weeb on me, I'm part-Japanese sansei myself, so obsession with and fetishization of Japan and Japanese people annoys the shit out of me and if you do it I will likely have a few strong words to say to you before I block you. No, I don't care if you're also Japanese. In that case, you're not a weeb, you're just a dime-a-dozen nationalist and that's even worse in my eyes.

Anyway, I hope to have some enjoyable RPs with you all. Let's have some fun.

Contacts:

Twitter: @skakafraujo (in Gothic)
Discord: Druzhinka #5058
Conworkshop: Karous

Most Recent Posts

@Nerevarine Noticed one other error, population is rolled for, not decided by the player.


Alright, edited population out
http://www.roleplayerguild.com/topics/83107-kingdom-hearts-the-lights-of-the-multiverse/ooc
Another Link, I think it might have to do with the domains or something so if the other link doesn't work try this one
Suspicious spam.



delicious spam
Im interested


The Beylik of Sarkel

Sarkıl'ın Beylik

Form of Government
Electorate Semi-Monarchy

The governemnt is headed by a monarch called the Bey. The Bey is kept in check by a small team of advisors, and a much larger group of elctorates who meet when a new law has been passed to determine whether or not it is in the best interests of the Sarkelese People. The Advisors are comprised solely of members of the nobility while the Electorates are selected among the common people via voting. In order for the Bey's descisions to be overturned, they need 5/7 Advisors or 60/100 Electorates.

Location on Map Desired:
WIP

Capital
Çavus



Important Settlements

Qarluk - Qarluk is the 2nd largest city in the region, still within the central portion of the city, but much more south west than Çavus.

Sarkel - The original captial of the country, it has evolved much from a simple nomads camp into a major city of agriculture. It is named after its massive white cliffs, the name Sarkel meaning "The White House" in Sarkelese. Sarkel is primarily agricultural, but there is a significant industrial sector beginning to rise up to produce farm and livestock equiptment. Sarkel is close to the eastern border, in a flat, grassy area with some bluffs and cliffs to the north of it.

Gabağat - A smaller city that sprung up in the far north of the country to aid in the trade routes. It also has a good deal of military stationed there to fend off any kind of attempt to invade via the semi neglect northern provinces.

Description:
Sarkel is a nation that was founded by a strange invasion. Not so much an invasion as a migration, that of a far eastern nomad people called the Chagati. Fleeing from a disaster in their homelands, the Chagati were able to easily overrun and conquer a territory inhabited by a now extinct people known as the Rumi. The Rumi themselves were little more than barbarians to many, and though their lack of unity and technological backwardsness, the horse riding Chagati were able to settle into their new home with little to no effort. Settling and centering around the white cliffs that they came to call the Sarkeller, or the white houses, the Chagati would come to identify themselves as the people of the Sarkeller, and later simply the people of Sarkel. It took a long while before the people became exposed to the native people of Edoniras, and slowly began to transition from their traditional nomadic way of life into the city dwelling ways in the middle of the Medieval years. With their traditions of Iron Working, Black Smithing, and Horsemanship, they were able to hold their own and survive in an unfamiliar land, eventually becoming as much a part of the land as any native people.

Sarkelese is unrelated to any of the native languages of Edoniras, coming from the far east (It is represented by Turkish and sometimes other Turkic Languages for Dialects). Their religion is also unique, being a very animistic religion centered around the Shaman and the Horse, with the sky as the most holy of all things.

Phenotypically they are different as well, though mixing with natives has made their more odd traits less common. The average male and female look as follows.



Their religion has no concept of a moral code, and many who encounter the Sarkelese take note of their brutality in war, with a military record noting " They do not fight for religion nor for interpretation of Scripture nor for sovereignty nor for taxes nor for patriotism nor for jealousy, nor for defense of their home, nor for wealth, but only for plunder."

The standard currency is the At, so named after the horse, for which the medieval nomadic Sarkelese measured their wealth in. The At was originally defined as the price for a horse, and as such through workings of the the growing economy and measure of traditional trading, the price of a horse was defined as half an ounce of gold, and equal to 3 Cattle (Inek). an Inek is equal to 5 lbs of Grain (Ekmek). With a Su (water) being the smallest denomination of Currency. It is as follows.

1 At = 3 Inekler = 15 Ekmekler = 300 Sular

1 Inek = 5 Ekmekler = 100 Sular

1 Ekmek = 20 Sular

Loaf of Bread = 15 Sular
A New set of Clothes = 1 Ekmek and 10 Sular
A meal for 4 People: 1 Inekler
A house = 3 Atlar

Important Characters:

Khatir Bey of Begugtei, Son of Bugha - The current Bey, a man of 37 years, he has only recently assumed the title of Bey after the sudden and unforseen death of his father Bugha. Belonging to the Bugegtei Clan, which has ruled the Beylik since the time of Industrialization began, he is very much a rightful leader, and wishes to keep his Dynasty's reputation strong.



Traits:

Water is Hell: The Water has never been anything important to the historically nomadic people of Sarkel. Even now, as they have firmly transitioned from pastoral nomads into city dwelling industrialists, they lack even the most basic capabilities to field a navy, with the only ships they posses being small merchant boats. +6 (Adds Stability)

Rotting Hulls: The few ships that do exist are so poorly taken care of that they may as well no exist at all. +2

Large Army: Owing to their nomadic heritage, war comes natural to the people of Sarkel, and horde tactics are very common, such as surrounding and overrunning the enemy, as well as just the psychological fear of fighting a swarm of vicious warriors. As can be expected, once the transition from nomad ism to sedentary life was complete, and the industrial capabilities of new cities were finally realized, the ways of waging war only intensified -2

Professional Army: Since the current standing military is made up of people with war in their blood, training begins at the age of 16 for most, who leave their homes to become a part of the army and train each and every day in the use of Sword fighting, Horseback Riding, and Musketry. The Most elite are conscripted as children and trained in the most elite fighting styles that the Beylik has to offer. -3

Trading Hub: Çavus has provided much for the economy of Sarkel, and is world renowned for its economic power. -3

Strong Industry: Sarkelese Steel is held in high regard and its not hard to see why. Most anything crafted from metal and made in Sarkel can fetch a hefty price in a foreign market, but everyone knows they are paying for the best. -2

Renaissance Men: The great variety of ideas and items that pass into the hands of Sarkel though trade exposes the many great minds of the nation to try and tinker of their own ability. As such, art and technology flourish throughout the nation. -2

Mercenaries: In addition to their own rugged people, the money that passes into Sarkelese hands makes the acquisition of mercenaries a regular occurrence, with many bases covered by the international language of money.+/-

Army:
35,000 Veterans
60,000 Regulars
50,000 Recruits
(2/3 is mercenaries do to small army)

Navy:
1 Frigate
4 Barques
3 Brigs

GDP:
73,000,000,000 ($)

Population:
6,350,000

Stability:
Very Stable - Very Reactionary and so are not open to change
<Snipped quote by Nerevarine>

Slight problem, as my plans for the map go when I actually get someone to map for me is that their is only one continent which will be connected to no others, for the time being anyways. I see mentions that they come from elsewhere other then Edoniras. While I don't have a problem with them possibly originating from elsewhere then Edoniras, I just need to say that they would have no knowledge of those areas.

Beyond that your good to go, put your app in the dump and put STATS NEED TO BE DONE like that so I know I need to get your traits shipped off to Gowia for rolls.


Thanks! Im totally fine with them having long forgoten their old homeworld, but would like, legends and myths that no longer have much basis or truth in them about it be okay? (As as some mythical land or even an afterlife/spiritual plain)
@duck55223 My app is all finished for when you return
@Crimmy You are accepted
Reposting my stuff here





World Sheet
Name: The Dream World

Summary of History:
The dream world actually has two parts. Part A is a relatively normal earth in the Iron Age. The major difference being the lack of any large settlements, which would be targeted by Masses/Heartless. Most people inhabit little cottages and farm what they need to live or live as nomads.

Part B is an Esoteric World that exists between the fabric of world A. Part B is a hazy purple clone of Part A, in a eternal night with the moon featured promenantly. The only way to reach this world is to fall asleep in Part A, but be warned. If your A body is killed, or you are killed in Part B, you die in both worlds. As such, it is only recomended to sleep in a safe location in both worlds, like ones cabin or amongst a tribal lookout. Part B is free of masses, and as such it has more sprawling metropoli and brighter lights in the forests. It is in many ways a happy alternative to the bleak real world.

Important Nations:
Scythia, Cimmeria, Assyria, Babylon, Caucasia, Mingi Taw

Overall Technology Level:
Iron Age earth level technology.

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