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Still looking for players for 1x1s or small groups of 3/4 writers.
@Silent Feather

Howdy sorry for the late reply,
Reach out to me through pm with a character concept for an original character, if one of the stories above interest you let me know that too, but if not we can come up with something original together too. Let me know if you have any questions.
@Arnorian

Its a modern setting, so a medieval knight wouldnt really work. Sorry friend.
Beneath Roaring Skies

A Werewolf: The Apocalypse Play By Post Roleplay


Home is not walls.
Home is the sound of boots returning at dawn.
It’s a shared meal after a bad night.
It’s knowing who will stand when tempers flare.
The Sept survives because people choose restraint over glory.
Because someone always stays behind to tend the fire.
Isolation sharpens bonds instead of breaking them.
Fragility demands care.
The sky roars-but here, so do hearts.

What is Werewolf: The Apocalypse?


From the wiki:
"In the game Werewolf: The Apocalypse, the Garou (werewolves) were made to defend the earth from the cosmic forces that threaten to tear it apart. The Garou fight against the Wyrm, the destroyer. It is a struggle against nearly insurmountable odds, especially considering the rivalry between many tribes. These rivalries make it almost impossible for the werewolves to present a unified front against a cosmic force that pervades reality.

From this morass of hatred and mutual betrayal, there is little hope that the Garou can emerge triumphant against a foe so well armed as the Wyrm. The Wyrm promises money, power, s-x, and whatever else the heart desires to its followers while the Garou receive no reward for their striving. It drives them deeper and deeper into despair, or into betrayal so deep that they choose to serve the Wyrm instead."

What is Beneath Roaring Skies?


Beneath Roaring Skies is a play by post homebrew setting within Werewolf: The Apocalypse. Set in the North Cascades National Forest in Washington State, the Sept of The Roaring Skies has remained hidden and operational during the era of the Apocalypse. Destroying deforestation attempts and oiling projects, infiltrating corporate and government agencies, fighting spiritual corruption from the forces of the Wyrm, all while trying to survive the end times. Beneath Roaring Skies is a character driven, slice of life game told through one of scenes and arcs between 1x1s and up to 3 other writers at a given time. Beneath Roaring Skies follows the stories of the Garou, their kin, other fera and denizens of the World Of Darkness - through their battles, campfire talks, political moots, and home in the wild places. They life they live in the shadows. Old grudges, new blood. Community at the end of the world.

This will be a narrative focused, dice less and stat less game. Understanding of the games lore is massively helpful.

Who I'm looking for?


  • Writers who value depth over speed and atmosphere over spectacle
  • Strong interest in worldbuilding, communal history, and shared consequences
  • Characters who grow, break, and change over time
  • Comfort writing both Garou and Kinfolk perspectives
  • A respect for tradition, lineage, and the weight of old promises
  • Collaborative players who understand that family can be your saving grace


This is not a power fantasy.
This is not a dungeon crawl.
This is a living sept, shaped by the hands that tend it.

If you are looking for stories rooted in the land and blood shed for it,
To build a community of characters and tell their living history,
Then you will find home Beneath Roaring Skies.

To find out more and apply, reach out to me through DM or post here! Bring a character concept (descriptor of characters theme and purpose, for example: Vengeful Biker, Paranoid Conspiracy Theorist, Aspiring Accountant, etc) and a potential scenario (listed below or original) that you might be interested in exploring.

Sept of The Roaring Skies


The ranch gate rises out of the dusk like an old rib bone, its iron sign—CAMP FEROCITY—clanging softly in the wind. Past it, the homesteads crouch against McGregor’s flank, lanterns glowing like watchful eyes.

The first thing you feel is the mood: grim, focused, unyielding. Garou and kin move through the clearing with the quiet purpose of people who’ve survived more winters than they’ve bragged about. Axes fall. Tools scrape. No one wastes breath. Their glances are sharp, assessing—then they return to their work.

But further in, the mountain’s edge softens. A bonfire throws gold light across the orchard, laughter rising with the sparks. A pot of stew bubbles over cedar coals. Someone strums a battered guitar while others feast, joke, and nudge each other with the rough warmth of people who’ve bled together and will again.











Spots Open - (1x1s & 2-3 Player)




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Still have more spots open. Maybe 2 or 3 more partners for 1x1s.
<Snipped quote by Cedar Wind>

I'm good with a 1x1 kind of thing. I think it'll be a nice break from group RPs.


Awesome. I’ll make a separate thread for discussion and character sheets. You dont have to make a character sheet with stats or anything as well (i wont stop you if you want to though) just a simple descriptive one will do.
<Snipped quote by Cedar Wind>

Cool. I'm thinking of having my character be a part of either the Glass Walkers or the Silent Striders.


Sounds good. And just to double check, you’re ok with it being a 1x1 or are you hoping for more of a group?
<Snipped quote by Cedar Wind>

That's fair, i was thinking of using the Samsa, Gurahl, Bastet, Corax, Yeren, Camazotz. But i'm good with playing as a Garou. So do we also have a choice of which tribe of Garou we could be?


Yes you do, I’m running with the main 11 from fifth edition. I’ve listed some npcs that are present at the caern as inspiration, but those arent the exclusive tribes or anything.
@Eviledd1984

I’d prefer to be focused on the Garou, but I’d be open to a Gurahl or Bastet sure. I’d probably pass if it was Ratkin or Ananasi. I had no initial plans of including them though so we’d probably have to discuss how they fit in. But I’m down for working it out.
Updated with setting info.
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