Avatar of Opposition

Status

Recent Statuses

4 yrs ago
Current New collab released and an update on the future of Futility! New players always welcome. roleplayerguild.com/topics/…
4 yrs ago
Finally some new Futility content is up! Two more collabs are underway/finishing up. We're writing longer-form content for this finale scene, so keep eyes out! Cyberpunks rise up.
4 yrs ago
Two or three 10-35 pages of Futility Collabs are coming, I promise. The time is nigh.
1 like
5 yrs ago
Guild Cyberpunk gang currently popping off
2 likes
5 yrs ago
Slowly, Futility rises from the ashes. Very soon, I hope, we'll be able to wrap up this next round of scenes, but that's like 3-4 posts out at least. The hustle does not stop.
1 like

Bio

<<<ℍ𝔼𝕃𝕃𝕆 π•Žπ•†β„π•ƒπ”»...>>>

>>>𝔸𝕣π•₯π•šπ•—π•šπ•”π•šπ•’π• π•€π•Ÿπ•₯π•–π•π•π•šπ•˜π•–π•Ÿπ•”π•– π•Œπ•Ÿπ•šπ•₯: π•†β„™β„™π•†π•Šπ•€π•‹π•€π•†β„•
>>>
>>> "𝕀 π•’π•ž 𝕒 π•”π• π•žπ•‘π•¦π•₯𝕖𝕣"
>


I am a writer and poet aiming to create surrealistic and abstract imagery in my work. I also greatly enjoy worldbuilding, roleplaying, and collaborative writing in general. I also work as a writing advisor, so I enjoy working with, critiquing, and supporting writing in most of its forms. If you would like to work with me with any piece of prose or poetry, let me know. If you have roleplay concepts, questions, or ideas I'd be happy to listen. For those that enjoy the projects I GM, contact me as necessary. PM at your will.

Contact me on Discord at Opposition#4407.

<<<β„‚π•¦π•£π•£π•–π•Ÿπ•₯ ℝ𝕠𝕝𝕖𝕑𝕝𝕒π•ͺ𝕀...>>>


The Last Embers --- Tatiana Leviatan : The Black Shepherd Summoner




𝔽𝕦π•₯π•šπ•π•šπ•₯π•ͺ: 𝕋𝕙𝕖 𝔾𝕣𝕖𝕒t π”Ύπ•’π•žπ•–


Dare you stand against Titans in a Great Game?
Enter the π”Ύπ•’π•žπ•–. Move your piece

Most Recent Posts

@wxps350
I have no problem with non-human races as long as they aren't too far-fetched and, yes, they must not mechanically interfere.
Which would essentially translate to No Cavalry or No Fleet, in my case, since it would be odd to have just one section of the military for some odd reason existent and just really bad versus having like one or two squads or one capital ship that are modern and worth the same value.


That is entirely up to you. If you take those flaws, then yes. You can choose to have no fleet or Cavalry.

The one other flaw I was going to take was:
Serf Slave Militia: The armies of your nation are far and few. In order to fill the gaps in your rank, your nation must place peasants debtors and serfs slaves among the ranks. Unskilled and weak, they are merely placeholders within your empty military.
Now, the clarification with this one is that the way I was planning this, the nation's capital and lush provinces would have all of those fancy military traits I got, and then the desert army or oarsmen (depending on where I place my nation) would be mostly slaves. So really, the traits would apply to two very different armies.


Taking this flaw with more powerful military traits would essentially cut your military in half. You get the boons to your actual military, but a large portion of your forces would still be untrained slaves. The flaw weakens your army as a whole, but the other boons you took could help balance it out. So as a whole your army would be weaker as a flaw, but certain portions could be strong, yes.

I hope this helps answer your questions. Feel free to clarify if I messed something up.

If you seek another member, I'd love to hop in! I will get a sheet up when I can.
@Inkdrop
We still have plenty of space. Feel free to join.
The OOC is now up at this link:

roleplayerguild.com/topics/128577-a-go..


In the beginning, there was nothing, void. Everything was composed of void, but deep within this limitless nothingness, there was one thing: a sentience. This unnamed thing in the vast, blank expanse spent many years alone. It sat and sat with nothing around it, but after millions of years, this sentience made a discovery. This world was not comprised of nothing, but rather the fabric of everything. Using itself as a catalyst, this sentience within the void pulled together this fabric of absolute everything into a ball of solid mass. This was the first time since the awakening of the sentience that it was happy.

Gazing upon its creation, the sentience still felt so very alone. Catalyzing its body even more, to the point where the sentience was only half of what is was originally, it created ten beings much like itself. The sentience was happy once more, its offspring were happy. It wasn’t long before these ten beings wanted even more. They, like their creator, broke off pieces of themselves to create just as they were. Each of these ten added something unique to the ball. The first two created water that flowed around the ball, creating a wonderful sea. The next two had become jealous of this newfound creation, creating massive mountains underneath the water to erupt with magma and form landmasses that lay atop the water’s surface. This new world had become a blank canvas for the remaining beings. The following two created the trees and the grass bringing life to this world. Another two created the flowing rivers and peaceful ponds bringing with them a sense of tranquility. The last two wanted to allow the ten to gaze upon their beautiful creation. They then created stars in the void to light up the dark world. Everything flowed perfectly. Each of the creations balanced out another to the point where everything was in a constant, natural cycle.

The first sentience looked upon its once original creation, all sprouting from the once empty fabric around him in awe. Its ten spawn soon grew tired of the constant cycle they had created, and in the dim light of the world, they could no longer find the joy it had once brought them. The original sentience, seeing the seeds of uninterest plant themselves just as they had grown inside of itself, tore itself in half to the world his spawn had created, creating new material for them to enjoy their beloved world once more. One half became a brilliant and radiant star, greater than all the others; the other half became a small world of its own that reflected the first half’s radiant light so the world was always given light. Following in their creator’s footsteps, each of the ten gave themselves to their world, creating new inhabitants. They titled these inhabitants Gods. They were to rule over the world the ten had created.



High above the lands there sits a place fit for the gods: Charybdis. Charybdis is located in the center of the world, high above a small island. Within Charybdis, each deity has a large hall dedicated to them to reside in and use as they please. Deities can freely move from Charybdis to the world. This island is forbidden to all mortals for if anyone reaches it, the nation of these mortals run the risk of finding their way into Charybdis. Should a mortal come to Charybdis, they gain demigod like powers. Here when not interacting with your peoples, you will reside. All gods are welcome minor or major. Diplomacy can be discussed or even battles can be fought. At the Start of the roleplay, all of the gods will come to Charybdis to name a King of Gods. The King will then name his four horsemen: The Ferrymen of Death, The Ruler of the Underworld, The God of Peace, and The God of War. Each of these advisors, like the King will gain special ability to help maintain order. These four deities will be the King’s main advisors. The rest of the deities will fall under the King’s law. The King can make laws though they have to be voted on by advisors and can be vetoed by the advisors and other deities. In the end, the King has the final say, but a unanimous vote of the advisors can remove the King and call a new election.

Millennia and millennia have passed. Through the first centuries of the god’s control there was nothing but chaos and war. Gods struggled for power and many were killed, leaving nation’s crumbling to ruin. After a millenia of strife and chaos the gods finally settled down enough to elect a leader, one to unite them and to maintain peace. Here, in Charybdis no mortal has ever stepped foot, untouched by the taint of mortality it has stood empty for centuries. The island resides in the centre of the land, surrounded by whirlpools that even the best navy could get through. The mountain of the isle climbed into the heavens touching ready to hold its glorious creators once more. The gods all make way to the central table in the main hall. A massive piece which could sit hundreds, A massive throne at its far end, the sun laying its golden rays upon its back. The seat is reserved for the future king. It has been ages since anyone has last set foot into the Kingdom of Charybdis.

In this roleplay, you take on the role of a God created by the ten. You will create your disciples and denizens, choose your domains, and inhabit the lands you’ve inherited from the ten. What your goal is within the realm you control is up to you. Lead your creations to glory in conquest, or be an advocate of peace, allowing your nation to flourish through other means.




Nation Customization













The Current World





Roleplay Rules:


1. Follow all Guild rules during the roleplay.
2. My Co-GMs and I shall have the final say in disputes and shall remain fair and neutral in any OOC problem.
3. Please give notice if you must be absent for an extended period. If you are gone too long without notice, you may be removed from the roleplay.
4. If two people in conflict cannot decide the outcome of a particular battle or skirmish, my Co-GM's and I will go through numerous factors and decide the outcome.
5. No nation is perfect. Please roleplay your weaknesses just as much as you would your strengths.
6. Post your Deity Sheet in OOC before you post it to the Character Section.
@spartan2019
@Natsucooldude
@wxps350
@Gaebrael

Sorry for the delay everyone. The OOC is going to be up within the day now that we have some interest.
A God's Gamble


This is a revamp of an old RP that faded out after a short time. I greatly enjoyed the idea and figured I'd try to start another version of it if I can manage to get some interest. It seems many of its original players are still actively playing other nation RP's, so perhaps there is still some interest in the idea. I will be Co-GMing with a friend of mine. In short, you will play as a god in a fantasy world that will interact with other deity in the world around you.


In the beginning, there was nothing, void. Everything was composed of void, but deep within this limitless nothingness, there was one thing: a sentience. This unnamed thing in the vast, blank expanse spent many years alone. It sat and sat with nothing around it, but after millions of years, this sentience made a discovery. This world was not comprised of nothing, but rather the fabric of everything. Using itself as a catalyst, this sentience within the void pulled together this fabric of absolute everything into a ball of solid mass. This was the first time since the awakening of the sentience that it was happy.

Gazing upon its creation, the sentience still felt so very alone. Catalyzing its body even more, to the point where the sentience was only half of what is was originally, it created ten beings much like itself. The sentience was happy once more, its offspring were happy. It wasn’t long before these ten beings wanted even more. They, like their creator, broke off pieces of themselves to create just as they were. Each of these ten added something unique to the ball. The first two created water that flowed around the ball, creating a wonderful sea. The next two had become jealous of this newfound creation, creating massive mountains underneath the water to erupt with magma and form landmasses that lay atop the water’s surface. This new world had become a blank canvas for the remaining beings. The following two created the trees and the grass bringing life to this world. Another two created the flowing rivers and peaceful ponds bringing with them a sense of tranquility. The last two wanted to allow the ten to gaze upon their beautiful creation. They then created stars in the void to light up the dark world. Everything flowed perfectly. Each of the creations balanced out another to the point where everything was in a constant, natural cycle.

The first sentience looked upon its once original creation, all sprouting from the once empty fabric around him in awe. Its ten spawn soon grew tired of the constant cycle they had created, and in the dim light of the world, they could no longer find the joy it had once brought them. The original sentience, seeing the seeds of uninterest plant themselves just as they had grown inside of itself, tore itself in half to the world his spawn had created, creating new material for them to enjoy their beloved world once more. One half became a brilliant and radiant star, greater than all the others; the other half became a small world of its own that reflected the first half’s radiant light so the world was always given light. Following in their creator’s footsteps, each of the ten gave themselves to their world, creating new inhabitants. They titled these inhabitants Gods. They were to rule over the world the ten had created.

High above the lands there sits a place fit for the gods: Charybdis. Charybdis is located in the center of the world, high above a small island. This island is forbidden to all mortals for if anyone reaches it, the nation of these mortals run the risk of finding their way into Charybdis. Should a mortal come to Charybdis, they gain demigod like powers. Here when not interacting with your peoples, you will reside. All gods are welcome minor or major. Diplomacy can be discussed or even battles can be fought. At the Start of the roleplay, all of the gods will come to Charybdis to name a King of Gods. The King will then name his four horsemen: The Ferrymen of Death, The Ruler of the Underworld, The God of Peace, and The God of War. Each of these advisors, like the King will gain special ability to help maintain order. These four deities will be the King’s main advisors. The rest of the deities will fall under the King’s law. The King can make laws though they have to be voted on by advisors and can be vetoed by the advisors and other deities. In the end, the King has the final say, but a unanimous vote of the advisors can remove the King and call a new election.



Millennia and millennia have passed. Through the first centuries of the god’s control there was nothing but chaos and war. Gods struggled for power and many were killed, leaving nation’s crumbling to ruin. After a millenia of strife and chaos the gods finally settled down enough to elect a leader, one to unite them and to maintain peace. Here, in Charybdis no mortal has ever stepped foot, untouched by the taint of mortality it has stood empty for centuries. The island resides in the centre of the land, surrounded by whirlpools that even the best navy could get through. The mountain of the isle climbed into the heavens touching ready to hold its glorious creators once more. The gods all make way to the central table in the main hall. A massive piece which could sit hundreds, A massive throne at its far end, the sun laying its golden rays upon its back. The seat is reserved for the future king. It has been ages since anyone has last set foot into the Kingdom of Charybdis.

In this roleplay, you take on the role of a God created by the ten. You will create your disciples and denizens, choose your domains, and inhabit the lands you’ve inherited from the ten. What your goal is within the realm you control is up to you. Lead your creations to glory in conquest, or be an advocate of peace, allowing your nation to flourish through other means.

In order to add flavor and variety to the roleplay, there will be certain traits and flaws your nation can take to give your lands a personality as well as an edge in certain areas. The list of traits will be put up in the OOC thread along with the Nation Sheet should we gather enough interest to play.

Eliza sat, pencil tapping, eyes attentively trained on her teacher, in her class. On the page of her open notebook was mostly doodled images squished between the few scribbled descriptions of important bits of information. She could tell most of the other students around her were in the process of listening to music or passing notes. Eliza was one of the select few who at least paid the teacher some heed, albeit she was lost in her thoughts most of the time. Occasionally, Eliza fidgeted with her pocket, as if securing an item inside.

It wasn't long before the loud ring of the school bell echoed within the classroom. Eliza gave a soft Hmm in thought as she stood to head to her next class. She had quite a bit of time to spare as her next class was very close by, but it seemed her usual companion, Zoey, was absent from the halls in which Eliza would normally bother her, so Eliza headed straight to her next class. Of course, many of the passers by knew Eliza, so there were numerous exchanges of waves, nods, and hugs. Eliza had always seemed almost child-like to her classmates, and she never really acted like the mature high school student many others attempted to be like.

English was her next class, and it had always been easy for Eliza, albeit the teacher was a bit uptight and didn't really deal with any of her shenanigans. She found herself a seat next to the windows, but still up in the front by the teacher's desk where she dropped her bag next to the chair. With a smirk upon her face, Eliza withdrew the crisp paper that her English teacher had assigned yesterday. It was, of course, covered in little doodles she had created when she got distracted from the writing at hand. She happily placed the sheet on the teacher's desk, which was soon the target of a pile of other student's papers.

Eliza skidded back to her desk, sliding into the seat and gently tapping her notebook as she withdrew another shared sheet of drawings. With that now out, Eliza held up a few different colors of pens just above her desk, carefully deciding which color to pick. It was only seconds later that she felt an impact upon her desk, the sheet of paper she had just taken out gently floating to the floor. Eliza looked up to meet the eyes of a boy she had seen around, but never got around to meeting.

She offered him a smile, seemingly ignoring the slight laughter of the classmates around her. "Oh, Hi!" She was cheery in her speech, but for some reason, the boy seemed rather put off by the event. Eliza watched with a perplexed look as he turned in the slightly wrinkled sheet and sat himself in the back, without anyone around him. That's not fun. Eliza scooped up her bag and her notebook and merrily made her way to the back, seating herself next to him. She offered him a quick wave as she placed her bag and notebook back down.

@The Muse
© 2007-2026
BBCode Cheatsheet