Mechanics
Stats
HP
Your health points. It can be recovered by potions, food, resting, and spells.
MP
You mana points. It can be recovered by potions, drinks, resting, and spells.
EXP
Your experience points. It can be gained to level up. It is accrued by combat, elixirs, and interaction.
Cowrie
Currency.
Stamina
Health points denominator.
Strength
Physical attack for Melee weapons.
Endurance
Physical defense.
Spirit
Mana points denominator.
Mind
Magical attack and defense.
Perception
Accuracy of attack.
Agility
Mobility and speed.
Luck
Critical hit, and chance of obtaining rare items.
Level Up & Skill Points
The automated system of The Nine Worlds allocates the 10 stat points for the player's best interest. Should a player switch class, the stats collected remain intact.
Every level up is granted 2 skill points.
Class Advancement
When your class is ascended, you gain new skills, passive and active, exclusive to the chosen class. You retain known skills.
Warrior β Fighter / Page / Swordsman
β Fighter β Crusader β Hero
β Page β White Knight β Paladin
β Swordsman β Hexblade β Dark Knight
Magician β Caster / Healer
β Caster β Elementalist / Dark Mage
β Healer β Guardian / White Mage
Ranger β Archer / Gunner
β Archer β Hunter / Protector
β Hunter β Bounty Hunter
β Protector β Sentinel
β Gunner β Sniper β Gunmaster
You can change class if you drink from the Well of Urd, however, your class is reverted back to the base class (of choice).
Every time someone in the party advances class, the Wild Card will unlock a new class as well due to Wild Card's inherent bonus: "One for All, All for One".
Final Classes
Wild Card
Unlike the other base classes, a Wild Card has no higher tier advancements. For every level up, all their stats go up by 1. Each unlockable class comes with a signature move that doubles in effectiveness/duration when equipping the proper weapon/armour.
Bard
β’ Anthem of Life
A random ally gains Auto-Revive status.
Harp Bonus: Two allies instead of one.
Mystic
β’ Fast and Furious
The user is so quick their shadow inflicts echoing damage.
Claw Bonus: Shadow is eligible to perform critical hit.
Alchemist
β’ Need for Science
Upgrade potions to increase their quality.
Glove Bonus: Potions produced are doubled in potency.
Tamer
β’ Mother's Soothing
Summon an elite child of Fenrir, the legendary wolf.
Whistle Bonus: Summon two wolves instead of one.
Rogue
β’ Nightwalker
Teleport to a known location through shadows large enough to function as portal.
Sandal Bonus: User can steal from NPCs.
Illusionist
β’ Houdini's Prodigy
Turn a friendly unit invisible to living, humanoid enemies.
Wand Bonus: Gives user Hover status.
