@Dynamo Frokane Really? I thought the accuracy vs firepower was more of a "Precision vs Sheer amount of lead" and didn't actually mean anything in terms of what exactly they were firing.
Here's all the changes I've made to Bulwark to fit with it's new role after some talks with the other players.
Equipment & Armaments: Hand Slots: AAK-71 "Chroma Killer" - One of the most devastating energy weapons put on a mech, the Chroma Killer fires a brilliant beam of energy that carves through armor like a weed whacker through grass. The beams are adjustable, going through the colors of the rainbow as they ramp up in power, red being low energy and purple being high. Understandably the energy costs for these weapons are immense, but with the near limitless energy given by the nuclear/elementum core the Bannerlord is able to bring long range devastation at a greater rate than previous models.
Sub Weapon Slot: ATK-44 Fusion Blasters - Smaller than the ones attached to Paladins, these fusion blasters work on the same principle as it's larger cousin. Short range but devastating against enemy armor and any poor schmuck caught in it's sights.
Shoulder/Back Spot: HEM "Earthshaker Mortar" - A long range mortar system mainly used for anti-infantry and smoking out hidden targets, the Earthshaker is a reliable and much louder addition to the Bulwark's weapons.
Gadget Slot: Advanced Targeting Systems - As to be expected for a sniper type mech, Toulouse is able to target enemies with pinpoint accuracy at long ranges.
Counter Scrambler - Something to go hand in hand with the above, using several drones and advanced counter scrambling programs Toulouse is able to break past all but the most powerful scramblers.
Stats Scale: Light/Heavy Body: 9
Accuracy & Tracking/Firepower: 1
Air Mobility/Thrusters: 5
Solo/Skirmisher: 3
Flavour Text: Repurposed mobile oil rigs, the Bulwark was used in conjunction with Paladins and Cavaliers as fire support. While they aren't as renowned as their Paladin and Chevalier counterparts, the Bulwark has nonetheless been instrumental in the defense of state lands as mobile sniper platforms.
@Thecrash20 I think I'd use the basic Knight Paladin variant if I could go back in time but I don't want to redesign my character from the ground up since the Knights have that religious aesthetic going on which is more of a Hylo thing. But yeah 40k has some neat stuff, what do you think are the odds of fighting bandits in a gargant somewhere down the ride?
Look at how cool this thing is. After I fell out of love with the Paladin this was going to be my second idea but seeing as to how many melee people we have it seemed a moot point to add a bigger and stompier version to the pool, though I was pretty tempted.
Uugh I got so many cool ideas and it's hard to settle on one thing, ya know? I'm seeing all these other cool mechs and like, "I wanna do that now!" every time I see a mech ripping out the insides of another mech.
@vietmyke Ya know what, I think I'm going to change the cannons into lasers because I can flub laser weapons and it just seems like that's what the source was going for. I'm going to change the Bulwark from a general purpose fire support into more of a specialized sniper/anti armor role. Like a anti-material rifle but with energy beams.
EDIT: Plus I don't see a place to store torso sized shells/rounds.
@vietmyke Rifts isn't really known for realism, I'd say the cannons were energy based but I can't really tell if the grooves inside the barrel are meant for rifling. Or whatever the jargon for the spiral grooves are.
@vietmyke I know next to nothing about guns so your inner gun nut is most appreciated. Anything gun related I say is shot in the dark while getting pepper sprayed.